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Guard agains duplicate calling of _ready when instanced in _enter_tree
Fixes #6005
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@ -166,6 +166,7 @@ void Node::_notification(int p_notification) {
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void Node::_propagate_ready() {
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data.ready_notified=true;
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data.blocked++;
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for (int i=0;i<data.children.size();i++) {
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@ -2662,7 +2663,9 @@ void Node::_set_tree(SceneTree *p_tree) {
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_propagate_enter_tree();
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_propagate_ready(); //reverse_notification(NOTIFICATION_READY);
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if (!data.parent || data.parent->data.ready_notified) { // No parent (root) or parent ready
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_propagate_ready(); //reverse_notification(NOTIFICATION_READY);
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}
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tree_changed_b=data.tree;
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@ -2999,6 +3002,7 @@ Node::Node() {
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data.fixed_process=false;
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data.idle_process=false;
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data.inside_tree=false;
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data.ready_notified=false;
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data.owner=NULL;
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data.OW=NULL;
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@ -103,6 +103,7 @@ private:
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StringName name;
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SceneTree *tree;
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bool inside_tree;
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bool ready_notified;
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#ifdef TOOLS_ENABLED
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NodePath import_path; //path used when imported, used by scene editors to keep tracking
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#endif
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