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Fix Keyboard Input Hangs when using modifiers
Main input parsing loop only update actions for keyboard if the state has changed. `InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed. Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs. Fixes #6388.
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@ -106,7 +106,7 @@ List<StringName> InputMap::get_actions() const {
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return actions;
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}
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List<InputEvent>::Element *InputMap::_find_event(List<InputEvent> &p_list,const InputEvent& p_event) const {
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List<InputEvent>::Element *InputMap::_find_event(List<InputEvent> &p_list,const InputEvent& p_event, bool p_mod_ignore=false) const {
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for (List<InputEvent>::Element *E=p_list.front();E;E=E->next()) {
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@ -122,7 +122,7 @@ List<InputEvent>::Element *InputMap::_find_event(List<InputEvent> &p_list,const
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case InputEvent::KEY: {
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same=(e.key.scancode==p_event.key.scancode && e.key.mod == p_event.key.mod);
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same=(e.key.scancode==p_event.key.scancode && (p_mod_ignore || e.key.mod == p_event.key.mod));
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} break;
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case InputEvent::JOYSTICK_BUTTON: {
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@ -229,7 +229,7 @@ bool InputMap::event_is_action(const InputEvent& p_event, const StringName& p_ac
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return p_event.action.action==E->get().id;
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}
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return _find_event(E->get().inputs,p_event)!=NULL;
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return _find_event(E->get().inputs,p_event,!p_event.is_pressed())!=NULL;
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}
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const Map<StringName, InputMap::Action>& InputMap::get_action_map() const {
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@ -46,7 +46,7 @@ private:
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mutable Map<StringName, Action> input_map;
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mutable Map<int,StringName> input_id_map;
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List<InputEvent>::Element *_find_event(List<InputEvent> &p_list,const InputEvent& p_event) const;
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List<InputEvent>::Element *_find_event(List<InputEvent> &p_list,const InputEvent& p_event, bool p_mod_ignore) const;
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Array _get_action_list(const StringName& p_action);
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Array _get_actions();
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@ -18019,7 +18019,7 @@
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<argument index="1" name="action" type="String">
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</argument>
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<description>
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Return whether the given event is part of an existing action.
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Return whether the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
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</description>
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</method>
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<method name="get_action_from_id" qualifiers="const">
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@ -377,13 +377,13 @@ void InputDefault::parse_input_event(const InputEvent& p_event) {
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if (InputMap::get_singleton()->event_is_action(p_event,E->key())) {
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Action action;
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action.fixed_frame=OS::get_singleton()->get_fixed_frames();
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action.idle_frame=OS::get_singleton()->get_idle_frames();
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action.pressed=p_event.is_pressed();
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action_state[E->key()]=action;
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if(is_action_pressed(E->key()) != p_event.is_pressed()) {
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Action action;
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action.fixed_frame=OS::get_singleton()->get_fixed_frames();
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action.idle_frame=OS::get_singleton()->get_idle_frames();
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action.pressed=p_event.is_pressed();
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action_state[E->key()]=action;
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}
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}
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}
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}
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