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[Tests] Fix unit tests in template builds
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@ -353,7 +353,6 @@ TEST_CASE("[Vector2] Plane methods") {
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const Vector2 vector = Vector2(1.2, 3.4);
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const Vector2 vector_y = Vector2(0, 1);
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const Vector2 vector_normal = Vector2(0.95879811270838721622267, 0.2840883296913739899919);
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const Vector2 vector_non_normal = Vector2(5.4, 1.6);
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const real_t p_d = 99.1;
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CHECK_MESSAGE(
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vector.bounce(vector_y) == Vector2(1.2, -3.4),
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@ -383,6 +382,8 @@ TEST_CASE("[Vector2] Plane methods") {
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vector.slide(vector_normal).is_equal_approx(Vector2(-0.8292559899117276166456, 2.798738965952080706179)),
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"Vector2 slide with normal should return expected value.");
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// There's probably a better way to test these ones?
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#ifdef MATH_CHECKS
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const Vector2 vector_non_normal = Vector2(5.4, 1.6);
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ERR_PRINT_OFF;
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CHECK_MESSAGE(
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vector.bounce(vector_non_normal).is_equal_approx(Vector2()),
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@ -394,6 +395,7 @@ TEST_CASE("[Vector2] Plane methods") {
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vector.slide(vector_non_normal).is_equal_approx(Vector2()),
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"Vector2 slide should return empty Vector2 with non-normalized input.");
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ERR_PRINT_ON;
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#endif // MATH_CHECKS
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}
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TEST_CASE("[Vector2] Rounding methods") {
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@ -368,7 +368,6 @@ TEST_CASE("[Vector3] Plane methods") {
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const Vector3 vector = Vector3(1.2, 3.4, 5.6);
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const Vector3 vector_y = Vector3(0, 1, 0);
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const Vector3 vector_normal = Vector3(0.88763458893247992491, 0.26300284116517923701, 0.37806658417494515320);
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const Vector3 vector_non_normal = Vector3(5.4, 1.6, 2.3);
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CHECK_MESSAGE(
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vector.bounce(vector_y) == Vector3(1.2, -3.4, 5.6),
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"Vector3 bounce on a plane with normal of the Y axis should.");
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@ -394,6 +393,8 @@ TEST_CASE("[Vector3] Plane methods") {
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vector.slide(vector_normal).is_equal_approx(Vector3(-2.41848149148878681437, 2.32785733585517427722237, 4.0587949202918130235)),
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"Vector3 slide with normal should return expected value.");
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// There's probably a better way to test these ones?
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#ifdef MATH_CHECKS
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const Vector3 vector_non_normal = Vector3(5.4, 1.6, 2.3);
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ERR_PRINT_OFF;
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CHECK_MESSAGE(
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vector.bounce(vector_non_normal).is_equal_approx(Vector3()),
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@ -405,6 +406,7 @@ TEST_CASE("[Vector3] Plane methods") {
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vector.slide(vector_non_normal).is_equal_approx(Vector3()),
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"Vector3 slide should return empty Vector3 with non-normalized input.");
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ERR_PRINT_ON;
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#endif // MATH_CHECKS
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}
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TEST_CASE("[Vector3] Rounding methods") {
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@ -375,8 +375,10 @@ void validate_property(const Context &p_context, const ExposedClass &p_class, co
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}
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void validate_argument(const Context &p_context, const ExposedClass &p_class, const String &p_owner_name, const String &p_owner_type, const ArgumentData &p_arg) {
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#ifdef DEBUG_METHODS_ENABLED
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TEST_COND((p_arg.name.is_empty() || p_arg.name.begins_with("_unnamed_arg")),
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vformat("Unnamed argument in position %d of %s '%s.%s'.", p_arg.position, p_owner_type, p_class.name, p_owner_name));
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#endif // DEBUG_METHODS_ENABLED
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const ExposedClass *arg_class = p_context.find_exposed_class(p_arg.type);
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if (arg_class) {
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@ -163,12 +163,14 @@ TEST_CASE("[OS] Processor count and memory information") {
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CHECK_MESSAGE(
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OS::get_singleton()->get_processor_count() >= 1,
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"The returned processor count should be greater than zero.");
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#ifdef DEBUG_ENABLED
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CHECK_MESSAGE(
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OS::get_singleton()->get_static_memory_usage() >= 1,
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"The returned static memory usage should be greater than zero.");
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CHECK_MESSAGE(
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OS::get_singleton()->get_static_memory_peak_usage() >= 1,
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"The returned static memory peak usage should be greater than zero.");
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#endif // DEBUG_ENABLED
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}
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TEST_CASE("[OS] Execute") {
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@ -333,6 +333,7 @@ TEST_CASE("[SceneTree][InstancePlaceholder] Instantiate from placeholder with ov
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}
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}
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#ifdef TOOLS_ENABLED
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TEST_CASE("[SceneTree][InstancePlaceholder] Instance a PackedScene containing an InstancePlaceholder with no overrides") {
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GDREGISTER_CLASS(_TestInstancePlaceholderNode);
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@ -526,6 +527,7 @@ TEST_CASE("[SceneTree][InstancePlaceholder] Instance a PackedScene containing an
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DirAccess::remove_file_or_error(internal_path);
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DirAccess::remove_file_or_error(main_path);
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}
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#endif // TOOLS_ENABLED
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} //namespace TestInstancePlaceholder
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@ -529,6 +529,7 @@ TEST_CASE("[SceneTree][Node]Exported node checks") {
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memdelete(dup);
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}
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#ifdef TOOLS_ENABLED
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SUBCASE("Saving instance with exported nodes should not store the unchanged property") {
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Ref<PackedScene> ps;
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ps.instantiate();
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@ -602,6 +603,7 @@ TEST_CASE("[SceneTree][Node]Exported node checks") {
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}
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CHECK_EQ(stored_properties, 2);
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}
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#endif // TOOLS_ENABLED
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memdelete(node);
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}
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