mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 05:33:11 +00:00
Merge pull request #93219 from Chaosus/vs_fix_varyings
Fix bugs in visual shader varyings
This commit is contained in:
commit
170af05c80
@ -806,6 +806,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
|
||||
parameter_ref->update_parameter_type();
|
||||
}
|
||||
|
||||
Ref<VisualShaderNodeVarying> varying = vsnode;
|
||||
if (varying.is_valid()) {
|
||||
varying->set_shader_rid(visual_shader->get_rid());
|
||||
}
|
||||
|
||||
Ref<VisualShaderNodeParameter> parameter = vsnode;
|
||||
HBoxContainer *hb = nullptr;
|
||||
|
||||
@ -3859,13 +3864,13 @@ void VisualShaderEditor::_remove_varying(const String &p_name) {
|
||||
}
|
||||
|
||||
void VisualShaderEditor::_update_varyings() {
|
||||
VisualShaderNodeVarying::clear_varyings();
|
||||
VisualShaderNodeVarying::clear_varyings(visual_shader->get_rid());
|
||||
|
||||
for (int i = 0; i < visual_shader->get_varyings_count(); i++) {
|
||||
const VisualShader::Varying *var = visual_shader->get_varying_by_index(i);
|
||||
|
||||
if (var != nullptr) {
|
||||
VisualShaderNodeVarying::add_varying(var->name, var->mode, var->type);
|
||||
VisualShaderNodeVarying::add_varying(visual_shader->get_rid(), var->name, var->mode, var->type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1861,7 +1861,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
|
||||
}
|
||||
|
||||
for (const KeyValue<String, Varying> &E : varyings) {
|
||||
p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("varyings"), E.key)));
|
||||
p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("varyings"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
|
||||
}
|
||||
|
||||
for (int i = 0; i < TYPE_MAX; i++) {
|
||||
@ -2620,7 +2620,7 @@ void VisualShader::_update_shader() const {
|
||||
default:
|
||||
break;
|
||||
}
|
||||
global_code += E.key + ";\n";
|
||||
global_code += vformat("var_%s;\n", E.key);
|
||||
}
|
||||
|
||||
global_code += "\n";
|
||||
@ -2689,7 +2689,7 @@ void VisualShader::_update_shader() const {
|
||||
default:
|
||||
break;
|
||||
}
|
||||
varying_code += vformat(" %s = %s;\n", E.key, code2);
|
||||
varying_code += vformat(" var_%s = %s;\n", E.key, code2);
|
||||
}
|
||||
is_empty_func = false;
|
||||
}
|
||||
@ -5048,18 +5048,18 @@ VisualShaderNodeGlobalExpression::VisualShaderNodeGlobalExpression() {
|
||||
|
||||
////////////// Varying
|
||||
|
||||
List<VisualShaderNodeVarying::Varying> varyings;
|
||||
RBMap<RID, List<VisualShaderNodeVarying::Varying>> varyings;
|
||||
|
||||
void VisualShaderNodeVarying::add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type) { // static
|
||||
varyings.push_back({ p_name, p_mode, p_type });
|
||||
void VisualShaderNodeVarying::add_varying(RID p_shader_rid, const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type) { // static
|
||||
varyings[p_shader_rid].push_back({ p_name, p_mode, p_type });
|
||||
}
|
||||
|
||||
void VisualShaderNodeVarying::clear_varyings() { // static
|
||||
varyings.clear();
|
||||
void VisualShaderNodeVarying::clear_varyings(RID p_shader_rid) { // static
|
||||
varyings[p_shader_rid].clear();
|
||||
}
|
||||
|
||||
bool VisualShaderNodeVarying::has_varying(const String &p_name) { // static
|
||||
for (const VisualShaderNodeVarying::Varying &E : varyings) {
|
||||
bool VisualShaderNodeVarying::has_varying(RID p_shader_rid, const String &p_name) { // static
|
||||
for (const VisualShaderNodeVarying::Varying &E : varyings[p_shader_rid]) {
|
||||
if (E.name == p_name) {
|
||||
return true;
|
||||
}
|
||||
@ -5067,19 +5067,23 @@ bool VisualShaderNodeVarying::has_varying(const String &p_name) { // static
|
||||
return false;
|
||||
}
|
||||
|
||||
void VisualShaderNodeVarying::set_shader_rid(const RID &p_shader_rid) {
|
||||
shader_rid = p_shader_rid;
|
||||
}
|
||||
|
||||
int VisualShaderNodeVarying::get_varyings_count() const {
|
||||
return varyings.size();
|
||||
return varyings[shader_rid].size();
|
||||
}
|
||||
|
||||
String VisualShaderNodeVarying::get_varying_name_by_index(int p_idx) const {
|
||||
if (p_idx >= 0 && p_idx < varyings.size()) {
|
||||
return varyings.get(p_idx).name;
|
||||
if (p_idx >= 0 && p_idx < varyings[shader_rid].size()) {
|
||||
return varyings[shader_rid].get(p_idx).name;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_name(const String &p_name) const {
|
||||
for (const VisualShaderNodeVarying::Varying &varying : varyings) {
|
||||
for (const VisualShaderNodeVarying::Varying &varying : varyings[shader_rid]) {
|
||||
if (varying.name == p_name) {
|
||||
return varying.type;
|
||||
}
|
||||
@ -5088,14 +5092,14 @@ VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_name(cons
|
||||
}
|
||||
|
||||
VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_index(int p_idx) const {
|
||||
if (p_idx >= 0 && p_idx < varyings.size()) {
|
||||
return varyings.get(p_idx).type;
|
||||
if (p_idx >= 0 && p_idx < varyings[shader_rid].size()) {
|
||||
return varyings[shader_rid].get(p_idx).type;
|
||||
}
|
||||
return VisualShader::VARYING_TYPE_FLOAT;
|
||||
}
|
||||
|
||||
VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_name(const String &p_name) const {
|
||||
for (const VisualShaderNodeVarying::Varying &varying : varyings) {
|
||||
for (const VisualShaderNodeVarying::Varying &varying : varyings[shader_rid]) {
|
||||
if (varying.name == p_name) {
|
||||
return varying.mode;
|
||||
}
|
||||
@ -5104,15 +5108,15 @@ VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_name(cons
|
||||
}
|
||||
|
||||
VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_index(int p_idx) const {
|
||||
if (p_idx >= 0 && p_idx < varyings.size()) {
|
||||
return varyings.get(p_idx).mode;
|
||||
if (p_idx >= 0 && p_idx < varyings[shader_rid].size()) {
|
||||
return varyings[shader_rid].get(p_idx).mode;
|
||||
}
|
||||
return VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT;
|
||||
}
|
||||
|
||||
VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type_by_index(int p_idx) const {
|
||||
if (p_idx >= 0 && p_idx < varyings.size()) {
|
||||
return get_port_type(varyings.get(p_idx).type, 0);
|
||||
if (p_idx >= 0 && p_idx < varyings[shader_rid].size()) {
|
||||
return get_port_type(varyings[shader_rid].get(p_idx).type, 0);
|
||||
}
|
||||
return PORT_TYPE_SCALAR;
|
||||
}
|
||||
@ -5239,7 +5243,7 @@ String VisualShaderNodeVaryingSetter::generate_code(Shader::Mode p_mode, VisualS
|
||||
if (varying_name == "[None]") {
|
||||
return code;
|
||||
}
|
||||
code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]);
|
||||
code += vformat(" var_%s = %s;\n", varying_name, p_input_vars[0]);
|
||||
return code;
|
||||
}
|
||||
|
||||
@ -5284,7 +5288,7 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
|
||||
String from = varying_name;
|
||||
String from2;
|
||||
|
||||
if (varying_name == "[None]") {
|
||||
if (varying_name == "[None]" || p_for_preview) {
|
||||
switch (varying_type) {
|
||||
case VisualShader::VARYING_TYPE_FLOAT:
|
||||
from = "0.0";
|
||||
@ -5313,8 +5317,9 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return vformat(" %s = %s;\n", p_output_vars[0], from);
|
||||
}
|
||||
return vformat(" %s = %s;\n", p_output_vars[0], from);
|
||||
return vformat(" %s = var_%s;\n", p_output_vars[0], from);
|
||||
}
|
||||
|
||||
VisualShaderNodeVaryingGetter::VisualShaderNodeVaryingGetter() {
|
||||
|
@ -910,13 +910,16 @@ public:
|
||||
};
|
||||
|
||||
protected:
|
||||
RID shader_rid;
|
||||
VisualShader::VaryingType varying_type = VisualShader::VARYING_TYPE_FLOAT;
|
||||
String varying_name = "[None]";
|
||||
|
||||
public: // internal
|
||||
static void add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type);
|
||||
static void clear_varyings();
|
||||
static bool has_varying(const String &p_name);
|
||||
static void add_varying(RID p_shader_rid, const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type);
|
||||
static void clear_varyings(RID p_shader_rid);
|
||||
static bool has_varying(RID p_shader_rid, const String &p_name);
|
||||
|
||||
void set_shader_rid(const RID &p_shader);
|
||||
|
||||
int get_varyings_count() const;
|
||||
String get_varying_name_by_index(int p_idx) const;
|
||||
|
Loading…
Reference in New Issue
Block a user