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Fix EditorSpinSlider blocking viewport from getting focus
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@ -37,10 +37,6 @@
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#include "editor/themes/editor_scale.h"
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#include "scene/theme/theme_db.h"
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bool EditorSpinSlider::is_text_field() const {
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return true;
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}
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String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
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if (!read_only && grabber->is_visible()) {
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Key key = (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) ? Key::META : Key::CTRL;
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@ -101,8 +101,6 @@ protected:
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void _focus_entered();
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public:
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virtual bool is_text_field() const override;
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String get_tooltip(const Point2 &p_pos) const override;
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String get_text_value() const;
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@ -160,11 +160,12 @@ void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
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}
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if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
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// Prevent renaming if a button is focused
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// to avoid conflict with Enter shortcut on macOS
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if (!focus_owner || !Object::cast_to<BaseButton>(focus_owner)) {
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_tool_selected(TOOL_RENAME);
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// Prevent renaming if a button or a range is focused
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// to avoid conflict with Enter shortcut on macOS.
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if (focus_owner && (Object::cast_to<BaseButton>(focus_owner) || Object::cast_to<Range>(focus_owner))) {
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return;
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}
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_tool_selected(TOOL_RENAME);
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#ifdef MODULE_REGEX_ENABLED
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} else if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
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_tool_selected(TOOL_BATCH_RENAME);
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