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Merge pull request #29414 from YeldhamDev/meshinstance2d_texture_signal
Properly add "texture_changed" signal to MeshInstance2D
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164fae9c1d
@ -50,6 +50,8 @@ void MeshInstance2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MeshInstance2D::set_normal_map);
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ClassDB::bind_method(D_METHOD("get_normal_map"), &MeshInstance2D::get_normal_map);
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ADD_SIGNAL(MethodInfo("texture_changed"));
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
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