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Merge pull request #74808 from bradc6/feature/AllowCustomOutputShaderGenFilepaths
Allow for shaders to be generated outside of the source tree
This commit is contained in:
commit
154a29d33a
@ -33,7 +33,7 @@
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#ifdef GLES3_ENABLED
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#ifdef GLES3_ENABLED
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#include "../shaders/copy.glsl.gen.h"
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#include "drivers/gles3/shaders/copy.glsl.gen.h"
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namespace GLES3 {
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namespace GLES3 {
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@ -39,8 +39,8 @@
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#include "storage/material_storage.h"
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#include "storage/material_storage.h"
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#include "storage/texture_storage.h"
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#include "storage/texture_storage.h"
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#include "shaders/canvas.glsl.gen.h"
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#include "drivers/gles3/shaders/canvas.glsl.gen.h"
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#include "shaders/canvas_occlusion.glsl.gen.h"
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#include "drivers/gles3/shaders/canvas_occlusion.glsl.gen.h"
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class RasterizerSceneGLES3;
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class RasterizerSceneGLES3;
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@ -37,13 +37,13 @@
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#include "core/templates/paged_allocator.h"
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#include "core/templates/paged_allocator.h"
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#include "core/templates/rid_owner.h"
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#include "core/templates/rid_owner.h"
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#include "core/templates/self_list.h"
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#include "core/templates/self_list.h"
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#include "drivers/gles3/shaders/cubemap_filter.glsl.gen.h"
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#include "drivers/gles3/shaders/sky.glsl.gen.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/mesh.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering/renderer_scene_render.h"
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#include "servers/rendering/renderer_scene_render.h"
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#include "servers/rendering_server.h"
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#include "servers/rendering_server.h"
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#include "shader_gles3.h"
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#include "shader_gles3.h"
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#include "shaders/cubemap_filter.glsl.gen.h"
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#include "shaders/sky.glsl.gen.h"
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#include "storage/light_storage.h"
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#include "storage/light_storage.h"
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#include "storage/material_storage.h"
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#include "storage/material_storage.h"
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#include "storage/render_scene_buffers_gles3.h"
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#include "storage/render_scene_buffers_gles3.h"
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@ -42,11 +42,11 @@
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#include "servers/rendering/storage/material_storage.h"
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#include "servers/rendering/storage/material_storage.h"
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#include "servers/rendering/storage/utilities.h"
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#include "servers/rendering/storage/utilities.h"
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#include "../shaders/canvas.glsl.gen.h"
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#include "drivers/gles3/shaders/canvas.glsl.gen.h"
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#include "../shaders/cubemap_filter.glsl.gen.h"
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#include "drivers/gles3/shaders/cubemap_filter.glsl.gen.h"
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#include "../shaders/particles.glsl.gen.h"
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#include "drivers/gles3/shaders/particles.glsl.gen.h"
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#include "../shaders/scene.glsl.gen.h"
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#include "drivers/gles3/shaders/scene.glsl.gen.h"
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#include "../shaders/sky.glsl.gen.h"
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#include "drivers/gles3/shaders/sky.glsl.gen.h"
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namespace GLES3 {
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namespace GLES3 {
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@ -33,10 +33,10 @@
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#ifdef GLES3_ENABLED
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#ifdef GLES3_ENABLED
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#include "../shaders/skeleton.glsl.gen.h"
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#include "core/templates/local_vector.h"
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#include "core/templates/local_vector.h"
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#include "core/templates/rid_owner.h"
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#include "core/templates/rid_owner.h"
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#include "core/templates/self_list.h"
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#include "core/templates/self_list.h"
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#include "drivers/gles3/shaders/skeleton.glsl.gen.h"
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#include "servers/rendering/storage/mesh_storage.h"
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#include "servers/rendering/storage/mesh_storage.h"
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#include "servers/rendering/storage/utilities.h"
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#include "servers/rendering/storage/utilities.h"
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@ -33,10 +33,10 @@
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#ifdef GLES3_ENABLED
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#ifdef GLES3_ENABLED
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#include "../shaders/particles_copy.glsl.gen.h"
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#include "core/templates/local_vector.h"
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#include "core/templates/local_vector.h"
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#include "core/templates/rid_owner.h"
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#include "core/templates/rid_owner.h"
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#include "core/templates/self_list.h"
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#include "core/templates/self_list.h"
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#include "drivers/gles3/shaders/particles_copy.glsl.gen.h"
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#include "servers/rendering/storage/particles_storage.h"
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#include "servers/rendering/storage/particles_storage.h"
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#include "servers/rendering/storage/utilities.h"
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#include "servers/rendering/storage/utilities.h"
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@ -39,7 +39,7 @@
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering/storage/texture_storage.h"
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#include "servers/rendering/storage/texture_storage.h"
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#include "../shaders/canvas_sdf.glsl.gen.h"
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#include "drivers/gles3/shaders/canvas_sdf.glsl.gen.h"
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// This must come first to avoid windows.h mess
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// This must come first to avoid windows.h mess
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#include "platform_config.h"
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#include "platform_config.h"
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@ -199,11 +199,21 @@ def include_file_in_gles3_header(filename: str, header_data: GLES3HeaderStruct,
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return header_data
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return header_data
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def build_gles3_header(filename: str, include: str, class_suffix: str, header_data: Optional[GLES3HeaderStruct] = None):
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def build_gles3_header(
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filename: str,
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include: str,
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class_suffix: str,
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optional_output_filename: str = None,
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header_data: Optional[GLES3HeaderStruct] = None,
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):
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header_data = header_data or GLES3HeaderStruct()
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header_data = header_data or GLES3HeaderStruct()
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include_file_in_gles3_header(filename, header_data, 0)
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include_file_in_gles3_header(filename, header_data, 0)
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out_file = filename + ".gen.h"
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if optional_output_filename is None:
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out_file = filename + ".gen.h"
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else:
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out_file = optional_output_filename
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fd = open(out_file, "w")
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fd = open(out_file, "w")
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defspec = 0
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defspec = 0
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defvariant = ""
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defvariant = ""
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@ -114,11 +114,17 @@ def include_file_in_rd_header(filename: str, header_data: RDHeaderStruct, depth:
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return header_data
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return header_data
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def build_rd_header(filename: str, header_data: Optional[RDHeaderStruct] = None) -> None:
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def build_rd_header(
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filename: str, optional_output_filename: str = None, header_data: Optional[RDHeaderStruct] = None
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) -> None:
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header_data = header_data or RDHeaderStruct()
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header_data = header_data or RDHeaderStruct()
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include_file_in_rd_header(filename, header_data, 0)
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include_file_in_rd_header(filename, header_data, 0)
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out_file = filename + ".gen.h"
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if optional_output_filename is None:
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out_file = filename + ".gen.h"
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else:
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out_file = optional_output_filename
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out_file_base = out_file
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out_file_base = out_file
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out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
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out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
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out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
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out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
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@ -165,7 +171,7 @@ public:
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def build_rd_headers(target, source, env):
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def build_rd_headers(target, source, env):
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for x in source:
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for x in source:
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build_rd_header(str(x))
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build_rd_header(filename=str(x))
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class RAWHeaderStruct:
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class RAWHeaderStruct:
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@ -193,11 +199,17 @@ def include_file_in_raw_header(filename: str, header_data: RAWHeaderStruct, dept
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fs.close()
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fs.close()
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def build_raw_header(filename: str, header_data: Optional[RAWHeaderStruct] = None):
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def build_raw_header(
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filename: str, optional_output_filename: str = None, header_data: Optional[RAWHeaderStruct] = None
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):
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header_data = header_data or RAWHeaderStruct()
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header_data = header_data or RAWHeaderStruct()
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include_file_in_raw_header(filename, header_data, 0)
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include_file_in_raw_header(filename, header_data, 0)
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out_file = filename + ".gen.h"
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if optional_output_filename is None:
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out_file = filename + ".gen.h"
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else:
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out_file = optional_output_filename
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out_file_base = out_file.replace(".glsl.gen.h", "_shader_glsl")
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out_file_base = out_file.replace(".glsl.gen.h", "_shader_glsl")
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out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
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out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
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out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
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out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
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@ -219,7 +231,7 @@ static const char {out_file_base}[] = {{
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def build_raw_headers(target, source, env):
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def build_raw_headers(target, source, env):
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for x in source:
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for x in source:
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build_raw_header(str(x))
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build_raw_header(filename=str(x))
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if __name__ == "__main__":
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if __name__ == "__main__":
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@ -32,8 +32,8 @@
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#define FSR_RD_H
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#define FSR_RD_H
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#include "../pipeline_cache_rd.h"
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#include "../pipeline_cache_rd.h"
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#include "../shaders/effects/fsr_upscale.glsl.gen.h"
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#include "../storage_rd/render_scene_buffers_rd.h"
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#include "../storage_rd/render_scene_buffers_rd.h"
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#include "servers/rendering/renderer_rd/shaders/effects/fsr_upscale.glsl.gen.h"
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#include "servers/rendering/renderer_scene_render.h"
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#include "servers/rendering/renderer_scene_render.h"
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#include "servers/rendering_server.h"
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#include "servers/rendering_server.h"
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