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[Editor] Add .editorconfig to the projects.
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@ -245,7 +245,7 @@ EditorPaths::EditorPaths() {
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}
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}
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// Check that the project data directory '.gdignore' file exists
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// Check that the project data directory `.gdignore` file exists.
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String project_data_gdignore_file_path = project_data_dir.path_join(".gdignore");
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if (!FileAccess::exists(project_data_gdignore_file_path)) {
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// Add an empty .gdignore file to avoid scan.
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@ -253,10 +253,26 @@ EditorPaths::EditorPaths() {
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if (f.is_valid()) {
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f->store_line("");
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} else {
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ERR_PRINT("Failed to create file " + project_data_gdignore_file_path);
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ERR_PRINT("Failed to create file " + project_data_gdignore_file_path.quote() + ".");
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}
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}
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// Check that `.editorconfig` file exists.
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String project_editorconfig_path = "res://.editorconfig";
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if (!FileAccess::exists(project_editorconfig_path)) {
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Ref<FileAccess> f = FileAccess::open(project_editorconfig_path, FileAccess::WRITE);
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if (f.is_valid()) {
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f->store_line("root = true");
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f->store_line("");
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f->store_line("[*]");
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f->store_line("charset = utf-8");
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f->close();
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} else {
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ERR_PRINT("Failed to create file " + project_editorconfig_path.quote() + ".");
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}
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FileAccess::set_hidden_attribute(project_editorconfig_path, true);
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}
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Engine::get_singleton()->set_shader_cache_path(project_data_dir);
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// Editor metadata dir.
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