diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 41836650cd7..61bc8f666aa 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -529,7 +529,7 @@
- Returns [code]true[/code] if [param x] is zero or almost zero.
+ Returns [code]true[/code] if [param x] is zero or almost zero. The comparison is done using a tolerance calculation with a small internal epsilon.
This function is faster than using [method is_equal_approx] with one value as zero.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index 3f9e986f628..cef31a76797 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -460,10 +460,11 @@ namespace Godot
}
///
- /// Returns if is approximately zero.
+ /// Returns if is zero or almost zero.
/// The comparison is done using a tolerance calculation with .
///
- /// This method is faster than using with one value as zero.
+ /// This method is faster than using with
+ /// one value as zero.
///
/// The value to check.
/// A for whether or not the value is nearly zero.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 4c60080ee97..0760f1668f9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -988,6 +988,18 @@ namespace Godot
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y);
}
+ ///
+ /// Returns if this vector's values are approximately zero,
+ /// by running on each component.
+ /// This method is faster than using with one value
+ /// as a zero vector.
+ ///
+ /// Whether or not the vector is approximately zero.
+ public readonly bool IsZeroApprox()
+ {
+ return Mathf.IsZeroApprox(x) && Mathf.IsZeroApprox(y);
+ }
+
///
/// Serves as the hash function for .
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index fefdee33a50..e000e3994d2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -1059,6 +1059,18 @@ namespace Godot
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z);
}
+ ///
+ /// Returns if this vector's values are approximately zero,
+ /// by running on each component.
+ /// This method is faster than using with one value
+ /// as a zero vector.
+ ///
+ /// Whether or not the vector is approximately zero.
+ public readonly bool IsZeroApprox()
+ {
+ return Mathf.IsZeroApprox(x) && Mathf.IsZeroApprox(y) && Mathf.IsZeroApprox(z);
+ }
+
///
/// Serves as the hash function for .
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
index 3191e8adc06..dc2380c0834 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
@@ -856,6 +856,18 @@ namespace Godot
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w);
}
+ ///
+ /// Returns if this vector's values are approximately zero,
+ /// by running on each component.
+ /// This method is faster than using with one value
+ /// as a zero vector.
+ ///
+ /// Whether or not the vector is approximately zero.
+ public readonly bool IsZeroApprox()
+ {
+ return Mathf.IsZeroApprox(x) && Mathf.IsZeroApprox(y) && Mathf.IsZeroApprox(z) && Mathf.IsZeroApprox(w);
+ }
+
///
/// Serves as the hash function for .
///