Hold shift to speedup pan/zoom in maya navigation scheme

This commit is contained in:
marynate 2014-03-31 17:28:59 +08:00
parent 4dbf26cba2
commit 145d069da0

View File

@ -1340,12 +1340,17 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
switch(nav_mode) {
case NAVIGATION_PAN:{
real_t pan_speed = 1/150.0;
int pan_speed_modifier = 10;
if (nav_scheme==NAVIGATION_MAYA && m.mod.shift)
pan_speed *= pan_speed_modifier;
Transform camera_transform;
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(0,1,0),cursor.y_rot);
camera_transform.basis.rotate(Vector3(1,0,0),cursor.x_rot);
Vector3 translation(-m.relative_x/150.0,m.relative_y/150.0,0);
Vector3 translation(-m.relative_x*pan_speed,m.relative_y*pan_speed,0);
translation*=cursor.distance/DISTANCE_DEFAULT;
camera_transform.translate(translation);
cursor.pos=camera_transform.origin;
@ -1353,11 +1358,15 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
} break;
case NAVIGATION_ZOOM: {
real_t zoom_speed = 1/80.0;
int zoom_speed_modifier = 10;
if (nav_scheme==NAVIGATION_MAYA && m.mod.shift)
zoom_speed *= zoom_speed_modifier;
if ( m.relative_y > 0)
cursor.distance*=1+m.relative_y/80.0;
cursor.distance*=1+m.relative_y*zoom_speed;
else if (m.relative_y < 0)
cursor.distance/=1-m.relative_y/80.0;
cursor.distance/=1-m.relative_y*zoom_speed;
} break;