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Plugins can select files in FileSystem Dock
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f66ef74338
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1408fab1b4
@ -200,6 +200,14 @@ ScriptEditor *EditorInterface::get_script_editor() {
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return ScriptEditor::get_singleton();
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}
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void EditorInterface::select_file(const String &p_file) {
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return EditorNode::get_singleton()->get_filesystem_dock()->select_file(p_file);
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}
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String EditorInterface::get_selected_path() const {
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return EditorNode::get_singleton()->get_filesystem_dock()->get_selected_path();
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}
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void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property) {
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EditorNode::get_singleton()->push_item(p_obj, p_for_property);
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@ -259,6 +267,8 @@ void EditorInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
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ClassDB::bind_method(D_METHOD("get_editor_viewport"), &EditorInterface::get_editor_viewport);
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ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
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ClassDB::bind_method(D_METHOD("select_file", "p_file"), &EditorInterface::select_file);
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ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path);
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ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
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ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
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@ -76,6 +76,9 @@ public:
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Array get_open_scenes() const;
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ScriptEditor *get_script_editor();
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void select_file(const String &p_file);
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String get_selected_path() const;
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void inspect_object(Object *p_obj, const String &p_for_property = String());
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EditorSelection *get_selection();
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