<fales> end of the week ;-)

This commit is contained in:
Juan Linietsky 2018-11-03 13:30:08 -03:00
parent 3a62f29eef
commit 121cead38e

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@ -740,7 +740,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) { if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
const Body2DSW *b = static_cast<const Body2DSW *>(col_obj); const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
if (b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC || b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC) { if (b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC || b->get_mode() == Physics2DServer::BODY_MODE_RIGID) {
//fix for moving platforms (kinematic and dynamic), margin is increased by how much it moved in the given direction //fix for moving platforms (kinematic and dynamic), margin is increased by how much it moved in the given direction
Vector2 lv = b->get_linear_velocity(); Vector2 lv = b->get_linear_velocity();
//compute displacement from linear velocity //compute displacement from linear velocity