Merge pull request #62038 from KoBeWi/ChangedSettings

Add `settings_changed` signal to ProjectSettings
This commit is contained in:
Rémi Verschelde 2023-08-10 14:53:07 +02:00
commit 11cfb23798
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3 changed files with 32 additions and 0 deletions

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@ -283,6 +283,7 @@ bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
for (int i = 0; i < custom_feature_array.size(); i++) {
custom_features.insert(custom_feature_array[i]);
}
_queue_changed();
return true;
}
@ -324,6 +325,7 @@ bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
}
}
_queue_changed();
return true;
}
@ -424,6 +426,22 @@ void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
void ProjectSettings::_queue_changed() {
if (is_changed || !MessageQueue::get_singleton() || MessageQueue::get_singleton()->get_max_buffer_usage() == 0) {
return;
}
is_changed = true;
callable_mp(this, &ProjectSettings::_emit_changed).call_deferred();
}
void ProjectSettings::_emit_changed() {
if (!is_changed) {
return;
}
is_changed = false;
emit_signal("settings_changed");
}
bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files, int p_offset) {
if (PackedData::get_singleton()->is_disabled()) {
return false;
@ -1225,6 +1243,8 @@ void ProjectSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files", "offset"), &ProjectSettings::_load_resource_pack, DEFVAL(true), DEFVAL(0));
ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);
ADD_SIGNAL(MethodInfo("settings_changed"));
}
void ProjectSettings::_add_builtin_input_map() {

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@ -45,6 +45,8 @@ class ProjectSettings : public Object {
_THREAD_SAFE_CLASS_
friend class TestProjectSettingsInternalsAccessor;
bool is_changed = false;
public:
typedef HashMap<String, Variant> CustomMap;
static const String PROJECT_DATA_DIR_NAME_SUFFIX;
@ -115,6 +117,9 @@ protected:
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
void _queue_changed();
void _emit_changed();
static ProjectSettings *singleton;
Error _load_settings_text(const String &p_path);

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@ -2710,4 +2710,11 @@
If [code]true[/code], Godot will compile shaders required for XR.
</member>
</members>
<signals>
<signal name="settings_changed">
<description>
Emitted when any setting is changed, up to once per process frame.
</description>
</signal>
</signals>
</class>