Update body transforms on joint2D setup

Body transforms from physics are used to setup the joint and they are
only updated before the physics step by default.

Without forcing the transform update, joints could use a previous
position if the body's position was set after it was added to the scene.

3D physics is not affected by this issue.
This commit is contained in:
PouleyKetchoupp 2020-12-23 20:04:22 -07:00
parent 0923494c78
commit 11bee25de4

View File

@ -90,6 +90,14 @@ void Joint2D::_update_joint(bool p_only_free) {
warning = String();
update_configuration_warning();
if (body_a) {
body_a->force_update_transform();
}
if (body_b) {
body_b->force_update_transform();
}
joint = _configure_joint(body_a, body_b);
ERR_FAIL_COND_MSG(!joint.is_valid(), "Failed to configure the joint.");