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Analog values for gamepad triggers, using axes 6 & 7
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@ -143,6 +143,9 @@ enum {
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JOY_ANALOG_2_X = JOY_AXIS_4,
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JOY_ANALOG_2_Y = JOY_AXIS_5,
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JOY_ANALOG_L2 = JOY_AXIS_6,
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JOY_ANALOG_R2 = JOY_AXIS_7,
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};
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@ -545,7 +545,12 @@ uint32_t InputDefault::joy_button(uint32_t p_last_id, int p_device, int p_button
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JoyEvent map = el->get();
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if (map.type == TYPE_BUTTON) {
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//fake additional axis event for triggers
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if (map.index == JOY_L2 || map.index == JOY_R2) {
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float value = p_pressed ? 1.0f : 0.0f;
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int axis = map.index == JOY_L2 ? JOY_ANALOG_L2 : JOY_ANALOG_R2;
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p_last_id = _axis_event(p_last_id, p_device, axis, value);
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}
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return _button_event(p_last_id, p_device, map.index, p_pressed);
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};
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@ -580,8 +585,9 @@ uint32_t InputDefault::joy_axis(uint32_t p_last_id, int p_device, int p_axis, co
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joy.last_axis[p_axis] = p_value.value;
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float val = p_value.min == 0 ? -1.0f + 2.0f * p_value.value : p_value.value;
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if (joy.mapping == -1) {
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float val = p_value.min == 0 ? -1.0f + 2.0f * p_value.value : p_value.value;
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return _axis_event(p_last_id, p_device, p_axis, val);
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};
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@ -595,6 +601,12 @@ uint32_t InputDefault::joy_axis(uint32_t p_last_id, int p_device, int p_axis, co
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JoyEvent map = el->get();
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if (map.type == TYPE_BUTTON) {
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//send axis event for triggers
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if (map.index == JOY_L2 || map.index == JOY_R2) {
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float value = p_value.min == 0 ? p_value.value : 0.5f + p_value.value / 2.0f;
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int axis = map.index == JOY_L2 ? JOY_ANALOG_L2 : JOY_ANALOG_R2;
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p_last_id = _axis_event(p_last_id, p_device, axis, value);
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}
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float deadzone = p_value.min == 0 ? 0.5f : 0.0f;
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bool pressed = p_value.value > deadzone ? true : false;
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if (pressed == joy_buttons_pressed.has(_combine_device(map.index,p_device))) {
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@ -606,7 +618,6 @@ uint32_t InputDefault::joy_axis(uint32_t p_last_id, int p_device, int p_axis, co
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if (map.type == TYPE_AXIS) {
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float val = p_value.min == 0 ? -1.0f + 2.0f * p_value.value : p_value.value;
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return _axis_event(p_last_id, p_device, map.index, val );
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};
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//printf("invalid mapping\n");
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