mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Merge pull request #53376 from ganondev/vsproj-props-for-mono
This commit is contained in:
commit
1136d531b1
166
methods.py
166
methods.py
@ -1,8 +1,10 @@
|
||||
import collections
|
||||
import os
|
||||
import re
|
||||
import glob
|
||||
import subprocess
|
||||
from collections import OrderedDict
|
||||
from typing import Iterator
|
||||
|
||||
# We need to define our own `Action` method to control the verbosity of output
|
||||
# and whenever we need to run those commands in a subprocess on some platforms.
|
||||
@ -604,7 +606,11 @@ def detect_visual_c_compiler_version(tools_env):
|
||||
|
||||
|
||||
def find_visual_c_batch_file(env):
|
||||
from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file
|
||||
from SCons.Tool.MSCommon.vc import (
|
||||
get_default_version,
|
||||
get_host_target,
|
||||
find_batch_file,
|
||||
)
|
||||
|
||||
version = get_default_version(env)
|
||||
(host_platform, target_platform, _) = get_host_target(env)
|
||||
@ -656,36 +662,107 @@ def generate_vs_project(env, num_jobs):
|
||||
batch_file = find_visual_c_batch_file(env)
|
||||
if batch_file:
|
||||
|
||||
def build_commandline(commands):
|
||||
common_build_prefix = [
|
||||
'cmd /V /C set "plat=$(PlatformTarget)"',
|
||||
'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
|
||||
'set "tools=%s"' % env["tools"],
|
||||
'(if "$(Configuration)"=="release" (set "tools=no"))',
|
||||
'call "' + batch_file + '" !plat!',
|
||||
]
|
||||
class ModuleConfigs(collections.Mapping):
|
||||
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
|
||||
# required for Visual Studio to understand that it needs to generate an NMAKE
|
||||
# project. Do not modify without knowing what you are doing.
|
||||
PLATFORMS = ["Win32", "x64"]
|
||||
PLATFORM_IDS = ["32", "64"]
|
||||
CONFIGURATIONS = ["debug", "release", "release_debug"]
|
||||
CONFIGURATION_IDS = ["tools", "opt", "opt.tools"]
|
||||
|
||||
# Windows allows us to have spaces in paths, so we need
|
||||
# to double quote off the directory. However, the path ends
|
||||
# in a backslash, so we need to remove this, lest it escape the
|
||||
# last double quote off, confusing MSBuild
|
||||
common_build_postfix = [
|
||||
"--directory=\"$(ProjectDir.TrimEnd('\\'))\"",
|
||||
"platform=windows",
|
||||
"target=$(Configuration)",
|
||||
"progress=no",
|
||||
"tools=!tools!",
|
||||
"-j%s" % num_jobs,
|
||||
]
|
||||
@staticmethod
|
||||
def for_every_variant(value):
|
||||
return [value for _ in range(len(ModuleConfigs.CONFIGURATIONS) * len(ModuleConfigs.PLATFORMS))]
|
||||
|
||||
if env["tests"]:
|
||||
common_build_postfix.append("tests=yes")
|
||||
def __init__(self):
|
||||
|
||||
if env["custom_modules"]:
|
||||
common_build_postfix.append("custom_modules=%s" % env["custom_modules"])
|
||||
shared_targets_array = []
|
||||
self.names = []
|
||||
self.arg_dict = {
|
||||
"variant": [],
|
||||
"runfile": shared_targets_array,
|
||||
"buildtarget": shared_targets_array,
|
||||
"cpppaths": [],
|
||||
"cppdefines": [],
|
||||
"cmdargs": [],
|
||||
}
|
||||
self.add_mode() # default
|
||||
|
||||
result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
|
||||
return result
|
||||
def add_mode(
|
||||
self,
|
||||
name: str = "",
|
||||
includes: str = "",
|
||||
cli_args: str = "",
|
||||
defines=None,
|
||||
):
|
||||
if defines is None:
|
||||
defines = []
|
||||
self.names.append(name)
|
||||
self.arg_dict["variant"] += [
|
||||
f'{config}{f"_[{name}]" if name else ""}|{platform}'
|
||||
for config in ModuleConfigs.CONFIGURATIONS
|
||||
for platform in ModuleConfigs.PLATFORMS
|
||||
]
|
||||
self.arg_dict["runfile"] += [
|
||||
f'bin\\godot.windows.{config_id}.{plat_id}{f".{name}" if name else ""}.exe'
|
||||
for config_id in ModuleConfigs.CONFIGURATION_IDS
|
||||
for plat_id in ModuleConfigs.PLATFORM_IDS
|
||||
]
|
||||
self.arg_dict["cpppaths"] += ModuleConfigs.for_every_variant(env["CPPPATH"] + [includes])
|
||||
self.arg_dict["cppdefines"] += ModuleConfigs.for_every_variant(env["CPPDEFINES"] + defines)
|
||||
self.arg_dict["cmdargs"] += ModuleConfigs.for_every_variant(cli_args)
|
||||
|
||||
def build_commandline(self, commands):
|
||||
|
||||
configuration_getter = (
|
||||
"$(Configuration"
|
||||
+ "".join([f'.Replace("{name}", "")' for name in self.names[1:]])
|
||||
+ '.Replace("_[]", "")'
|
||||
+ ")"
|
||||
)
|
||||
|
||||
common_build_prefix = [
|
||||
'cmd /V /C set "plat=$(PlatformTarget)"',
|
||||
'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
|
||||
'set "tools=%s"' % env["tools"],
|
||||
f'(if "{configuration_getter}"=="release" (set "tools=no"))',
|
||||
'call "' + batch_file + '" !plat!',
|
||||
]
|
||||
|
||||
# Windows allows us to have spaces in paths, so we need
|
||||
# to double quote off the directory. However, the path ends
|
||||
# in a backslash, so we need to remove this, lest it escape the
|
||||
# last double quote off, confusing MSBuild
|
||||
common_build_postfix = [
|
||||
"--directory=\"$(ProjectDir.TrimEnd('\\'))\"",
|
||||
"platform=windows",
|
||||
f"target={configuration_getter}",
|
||||
"progress=no",
|
||||
"tools=!tools!",
|
||||
"-j%s" % num_jobs,
|
||||
]
|
||||
|
||||
if env["tests"]:
|
||||
common_build_postfix.append("tests=yes")
|
||||
|
||||
if env["custom_modules"]:
|
||||
common_build_postfix.append("custom_modules=%s" % env["custom_modules"])
|
||||
|
||||
result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
|
||||
return result
|
||||
|
||||
# Mappings interface definitions
|
||||
|
||||
def __iter__(self) -> Iterator[str]:
|
||||
for x in self.arg_dict:
|
||||
yield x
|
||||
|
||||
def __len__(self) -> int:
|
||||
return len(self.names)
|
||||
|
||||
def __getitem__(self, k: str):
|
||||
return self.arg_dict[k]
|
||||
|
||||
add_to_vs_project(env, env.core_sources)
|
||||
add_to_vs_project(env, env.drivers_sources)
|
||||
@ -700,21 +777,24 @@ def generate_vs_project(env, num_jobs):
|
||||
for header in glob_recursive("**/*.h"):
|
||||
env.vs_incs.append(str(header))
|
||||
|
||||
env["MSVSBUILDCOM"] = build_commandline("scons")
|
||||
env["MSVSREBUILDCOM"] = build_commandline("scons vsproj=yes")
|
||||
env["MSVSCLEANCOM"] = build_commandline("scons --clean")
|
||||
module_configs = ModuleConfigs()
|
||||
import modules.mono.build_scripts.mono_reg_utils as mono_reg
|
||||
|
||||
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
|
||||
# required for Visual Studio to understand that it needs to generate an NMAKE
|
||||
# project. Do not modify without knowing what you are doing.
|
||||
debug_variants = ["debug|Win32"] + ["debug|x64"]
|
||||
release_variants = ["release|Win32"] + ["release|x64"]
|
||||
release_debug_variants = ["release_debug|Win32"] + ["release_debug|x64"]
|
||||
variants = debug_variants + release_variants + release_debug_variants
|
||||
debug_targets = ["bin\\godot.windows.tools.32.exe"] + ["bin\\godot.windows.tools.64.exe"]
|
||||
release_targets = ["bin\\godot.windows.opt.32.exe"] + ["bin\\godot.windows.opt.64.exe"]
|
||||
release_debug_targets = ["bin\\godot.windows.opt.tools.32.exe"] + ["bin\\godot.windows.opt.tools.64.exe"]
|
||||
targets = debug_targets + release_targets + release_debug_targets
|
||||
if env.get("module_mono_enabled"):
|
||||
mono_root = env.get("mono_prefix") or mono_reg.find_mono_root_dir(env["bits"])
|
||||
if mono_root:
|
||||
module_configs.add_mode(
|
||||
"mono",
|
||||
includes=os.path.join(mono_root, "include", "mono-2.0"),
|
||||
cli_args="module_mono_enabled=yes mono_glue=yes",
|
||||
defines=[("MONO_GLUE_ENABLED",)],
|
||||
)
|
||||
else:
|
||||
print("Mono installation directory not found. Generated project will not have build variants for Mono.")
|
||||
|
||||
env["MSVSBUILDCOM"] = module_configs.build_commandline("scons")
|
||||
env["MSVSREBUILDCOM"] = module_configs.build_commandline("scons vsproj=yes")
|
||||
env["MSVSCLEANCOM"] = module_configs.build_commandline("scons --clean")
|
||||
if not env.get("MSVS"):
|
||||
env["MSVS"]["PROJECTSUFFIX"] = ".vcxproj"
|
||||
env["MSVS"]["SOLUTIONSUFFIX"] = ".sln"
|
||||
@ -722,10 +802,8 @@ def generate_vs_project(env, num_jobs):
|
||||
target=["#godot" + env["MSVSPROJECTSUFFIX"]],
|
||||
incs=env.vs_incs,
|
||||
srcs=env.vs_srcs,
|
||||
runfile=targets,
|
||||
buildtarget=targets,
|
||||
auto_build_solution=1,
|
||||
variant=variants,
|
||||
**module_configs,
|
||||
)
|
||||
else:
|
||||
print("Could not locate Visual Studio batch file to set up the build environment. Not generating VS project.")
|
||||
|
Loading…
Reference in New Issue
Block a user