Merge pull request #43443 from Faless/js/4.0_audio_worklet

[HTML5] Port inline JS code to libraries, AudioWorklet support.
This commit is contained in:
Rémi Verschelde 2020-11-11 10:07:28 +01:00 committed by GitHub
commit 10fd107599
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GPG Key ID: 4AEE18F83AFDEB23
38 changed files with 2698 additions and 1640 deletions

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@ -98,7 +98,7 @@ public:
void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) override {}
void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density) override {}
void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {}
void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) override {}
void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
@ -161,7 +161,7 @@ public:
void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
RID render_buffers_create() override { return RID(); }
void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa) override {}
void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) override {}
void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
bool screen_space_roughness_limiter_is_active() const override { return false; }
@ -251,6 +251,15 @@ public:
void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
/* CANVAS TEXTURE API */
RID canvas_texture_create() override { return RID(); }
void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override {}
void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override {}
void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override {}
void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override {}
#if 0
RID texture_create() override {
@ -935,23 +944,22 @@ public:
class RasterizerCanvasDummy : public RasterizerCanvas {
public:
TextureBindingID request_texture_binding(RID p_texture, RID p_normalmap, RID p_specular, RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat, RID p_multimesh) override { return 0; }
void free_texture_binding(TextureBindingID p_binding) override {}
PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; }
void free_polygon(PolygonID p_polygon) override {}
void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform) override {}
void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) override {}
void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {}
RID light_create() override { return RID(); }
void light_set_texture(RID p_rid, RID p_texture) override {}
void light_set_use_shadow(RID p_rid, bool p_enable, int p_resolution) override {}
void light_update_shadow(RID p_rid, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {}
void light_set_use_shadow(RID p_rid, bool p_enable) override {}
void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {}
void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {}
RID occluder_polygon_create() override { return RID(); }
void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines) override {}
void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {}
void set_shadow_texture_size(int p_size) override {}
void draw_window_margins(int *p_margins, RID *p_margin_textures) override {}

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@ -54,7 +54,7 @@ godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *p
#ifdef WEBRTC_GDNATIVE_ENABLED
return (godot_error)WebRTCPeerConnectionGDNative::set_default_library(p_lib);
#else
return ERR_UNAVAILABLE;
return (godot_error)ERR_UNAVAILABLE;
#endif
}
}

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@ -12,4 +12,8 @@ if use_gdnative: # GDNative is retained in Javascript for export compatibility
env_webrtc.Append(CPPDEFINES=["WEBRTC_GDNATIVE_ENABLED"])
env_webrtc.Prepend(CPPPATH=["#modules/gdnative/include/"])
if env["platform"] == "javascript":
# Our JavaScript/C++ interface.
env.AddJSLibraries(["library_godot_webrtc.js"])
env_webrtc.add_source_files(env.modules_sources, "*.cpp")

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@ -0,0 +1,407 @@
/*************************************************************************/
/* library_godot_webrtc.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
var GodotRTCDataChannel = {
// Our socket implementation that forwards events to C++.
$GodotRTCDataChannel__deps: ['$IDHandler', '$GodotOS'],
$GodotRTCDataChannel: {
connect: function(p_id, p_on_open, p_on_message, p_on_error, p_on_close) {
const ref = IDHandler.get(p_id);
if (!ref) {
return;
}
ref.binaryType = 'arraybuffer';
ref.onopen = function (event) {
p_on_open();
};
ref.onclose = function (event) {
p_on_close();
};
ref.onerror = function (event) {
p_on_error();
};
ref.onmessage = function(event) {
var buffer;
var is_string = 0;
if (event.data instanceof ArrayBuffer) {
buffer = new Uint8Array(event.data);
} else if (event.data instanceof Blob) {
console.error("Blob type not supported");
return;
} else if (typeof event.data === "string") {
is_string = 1;
var enc = new TextEncoder("utf-8");
buffer = new Uint8Array(enc.encode(event.data));
} else {
console.error("Unknown message type");
return;
}
var len = buffer.length*buffer.BYTES_PER_ELEMENT;
var out = _malloc(len);
HEAPU8.set(buffer, out);
p_on_message(out, len, is_string);
_free(out);
}
},
close: function(p_id) {
const ref = IDHandler.get(p_id);
if (!ref) {
return;
}
ref.onopen = null;
ref.onmessage = null;
ref.onerror = null;
ref.onclose = null;
ref.close();
},
get_prop: function(p_id, p_prop, p_def) {
const ref = IDHandler.get(p_id);
return (ref && ref[p_prop] !== undefined) ? ref[p_prop] : p_def;
},
},
godot_js_rtc_datachannel_ready_state_get: function(p_id) {
const ref = IDHandler.get(p_id);
if (!ref) {
return 3; // CLOSED
}
switch(ref.readyState) {
case "connecting":
return 0;
case "open":
return 1;
case "closing":
return 2;
case "closed":
return 3;
}
return 3; // CLOSED
},
godot_js_rtc_datachannel_send: function(p_id, p_buffer, p_length, p_raw) {
const ref = IDHandler.get(p_id);
if (!ref) {
return 1;
}
const bytes_array = new Uint8Array(p_length);
for (var i = 0; i < p_length; i++) {
bytes_array[i] = getValue(p_buffer + i, 'i8');
}
if (p_raw) {
ref.send(bytes_array.buffer);
} else {
const string = new TextDecoder('utf-8').decode(bytes_array);
ref.send(string);
}
},
godot_js_rtc_datachannel_is_ordered: function(p_id) {
return IDHandler.get_prop(p_id, 'ordered', true);
},
godot_js_rtc_datachannel_id_get: function(p_id) {
return IDHandler.get_prop(p_id, 'id', 65535);
},
godot_js_rtc_datachannel_max_packet_lifetime_get: function(p_id) {
const ref = IDHandler.get(p_id);
if (!ref) {
return 65535;
}
if (ref['maxPacketLifeTime'] !== undefined) {
return ref['maxPacketLifeTime'];
} else if (ref['maxRetransmitTime'] !== undefined) {
// Guess someone didn't appreciate the standardization process.
return ref['maxRetransmitTime'];
}
return 65535;
},
godot_js_rtc_datachannel_max_retransmits_get: function(p_id) {
return IDHandler.get_prop(p_id, 'maxRetransmits', 65535);
},
godot_js_rtc_datachannel_is_negotiated: function(p_id, p_def) {
return IDHandler.get_prop(p_id, 'negotiated', 65535);
},
godot_js_rtc_datachannel_label_get: function(p_id) {
const ref = IDHandler.get(p_id);
if (!ref || !ref.label) {
return 0;
}
return GodotOS.allocString(ref.label);
},
godot_js_rtc_datachannel_protocol_get: function(p_id) {
const ref = IDHandler.get(p_id);
if (!ref || !ref.protocol) {
return 0;
}
return GodotOS.allocString(ref.protocol);
},
godot_js_rtc_datachannel_destroy: function(p_id) {
GodotRTCDataChannel.close(p_id);
IDHandler.remove(p_id);
},
godot_js_rtc_datachannel_connect: function(p_id, p_ref, p_on_open, p_on_message, p_on_error, p_on_close) {
const onopen = GodotOS.get_func(p_on_open).bind(null, p_ref);
const onmessage = GodotOS.get_func(p_on_message).bind(null, p_ref);
const onerror = GodotOS.get_func(p_on_error).bind(null, p_ref);
const onclose = GodotOS.get_func(p_on_close).bind(null, p_ref);
GodotRTCDataChannel.connect(p_id, onopen, onmessage, onerror, onclose);
},
godot_js_rtc_datachannel_close: function(p_id) {
const ref = IDHandler.get(p_id);
if (!ref) {
return;
}
GodotRTCDataChannel.close(p_id);
},
};
autoAddDeps(GodotRTCDataChannel, '$GodotRTCDataChannel');
mergeInto(LibraryManager.library, GodotRTCDataChannel);
var GodotRTCPeerConnection = {
$GodotRTCPeerConnection__deps: ['$IDHandler', '$GodotOS', '$GodotRTCDataChannel'],
$GodotRTCPeerConnection: {
onstatechange: function(p_id, p_conn, callback, event) {
const ref = IDHandler.get(p_id);
if (!ref) {
return;
}
var state = 5; // CLOSED
switch(p_conn.iceConnectionState) {
case "new":
state = 0;
case "checking":
state = 1;
case "connected":
case "completed":
state = 2;
case "disconnected":
state = 3;
case "failed":
state = 4;
case "closed":
state = 5;
}
callback(state);
},
onicecandidate: function(p_id, callback, event) {
const ref = IDHandler.get(p_id);
if (!ref || !event.candidate) {
return;
}
let c = event.candidate;
let candidate_str = GodotOS.allocString(c.candidate);
let mid_str = GodotOS.allocString(c.sdpMid);
callback(mid_str, c.sdpMLineIndex, candidate_str);
_free(candidate_str);
_free(mid_str);
},
ondatachannel: function(p_id, callback, event) {
const ref = IDHandler.get(p_id);
if (!ref) {
return;
}
const cid = IDHandler.add(event.channel);
callback(cid);
},
onsession: function(p_id, callback, session) {
const ref = IDHandler.get(p_id);
if (!ref) {
return;
}
let type_str = GodotOS.allocString(session.type);
let sdp_str = GodotOS.allocString(session.sdp);
callback(type_str, sdp_str);
_free(type_str);
_free(sdp_str);
},
onerror: function(p_id, callback, error) {
const ref = IDHandler.get(p_id);
if (!ref) {
return;
}
console.error(error);
callback();
},
},
godot_js_rtc_pc_create: function(p_config, p_ref, p_on_state_change, p_on_candidate, p_on_datachannel) {
const onstatechange = GodotOS.get_func(p_on_state_change).bind(null, p_ref);
const oncandidate = GodotOS.get_func(p_on_candidate).bind(null, p_ref);
const ondatachannel = GodotOS.get_func(p_on_datachannel).bind(null, p_ref);
var config = JSON.parse(UTF8ToString(p_config));
var conn = null;
try {
conn = new RTCPeerConnection(config);
} catch (e) {
console.error(e);
return 0;
}
const base = GodotRTCPeerConnection;
const id = IDHandler.add(conn);
conn.oniceconnectionstatechange = base.onstatechange.bind(null, id, conn, onstatechange);
conn.onicecandidate = base.onicecandidate.bind(null, id, oncandidate);
conn.ondatachannel = base.ondatachannel.bind(null, id, ondatachannel);
return id;
},
godot_js_rtc_pc_close: function(p_id) {
const ref = IDHandler.get(p_id);
if (!ref) {
return;
}
ref.close();
},
godot_js_rtc_pc_destroy: function(p_id) {
const ref = IDHandler.get(p_id);
if (!ref) {
return;
}
ref.oniceconnectionstatechange = null;
ref.onicecandidate = null;
ref.ondatachannel = null;
IDHandler.remove(p_id);
},
godot_js_rtc_pc_offer_create: function(p_id, p_obj, p_on_session, p_on_error) {
const ref = IDHandler.get(p_id);
if (!ref) {
return;
}
const onsession = GodotOS.get_func(p_on_session).bind(null, p_obj);
const onerror = GodotOS.get_func(p_on_error).bind(null, p_obj);
ref.createOffer().then(function(session) {
GodotRTCPeerConnection.onsession(p_id, onsession, session);
}).catch(function(error) {
GodotRTCPeerConnection.onerror(p_id, onerror, error);
});
},
godot_js_rtc_pc_local_description_set: function(p_id, p_type, p_sdp, p_obj, p_on_error) {
const ref = IDHandler.get(p_id);
if (!ref) {
return;
}
const type = UTF8ToString(p_type);
const sdp = UTF8ToString(p_sdp);
const onerror = GodotOS.get_func(p_on_error).bind(null, p_obj);
ref.setLocalDescription({
'sdp': sdp,
'type': type
}).catch(function(error) {
GodotRTCPeerConnection.onerror(p_id, onerror, error);
});
},
godot_js_rtc_pc_remote_description_set: function(p_id, p_type, p_sdp, p_obj, p_session_created, p_on_error) {
const ref = IDHandler.get(p_id);
if (!ref) {
return;
}
const type = UTF8ToString(p_type);
const sdp = UTF8ToString(p_sdp);
const onerror = GodotOS.get_func(p_on_error).bind(null, p_obj);
const onsession = GodotOS.get_func(p_session_created).bind(null, p_obj);
ref.setRemoteDescription({
'sdp': sdp,
'type': type
}).then(function() {
if (type != 'offer') {
return;
}
return ref.createAnswer().then(function(session) {
GodotRTCPeerConnection.onsession(p_id, onsession, session);
});
}).catch(function(error) {
GodotRTCPeerConnection.onerror(p_id, onerror, error);
});
},
godot_js_rtc_pc_ice_candidate_add: function(p_id, p_mid_name, p_mline_idx, p_sdp) {
const ref = IDHandler.get(p_id);
if (!ref) {
return;
}
var sdpMidName = UTF8ToString(p_mid_name);
var sdpName = UTF8ToString(p_sdp);
ref.addIceCandidate(new RTCIceCandidate({
"candidate": sdpName,
"sdpMid": sdpMidName,
"sdpMlineIndex": p_mline_idx,
}));
},
godot_js_rtc_pc_datachannel_create__deps: ['$GodotRTCDataChannel'],
godot_js_rtc_pc_datachannel_create: function(p_id, p_label, p_config) {
try {
const ref = IDHandler.get(p_id);
if (!ref) {
return 0;
}
const label = UTF8ToString(p_label);
const config = JSON.parse(UTF8ToString(p_config));
const channel = ref.createDataChannel(label, config);
return IDHandler.add(channel);
} catch (e) {
console.error(e);
return 0;
}
},
};
autoAddDeps(GodotRTCPeerConnection, '$GodotRTCPeerConnection')
mergeInto(LibraryManager.library, GodotRTCPeerConnection);

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@ -34,65 +34,58 @@
#include "emscripten.h"
extern "C" {
EMSCRIPTEN_KEEPALIVE void _emrtc_on_ch_error(void *obj) {
WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(obj);
peer->_on_error();
typedef void (*RTCChOnOpen)(void *p_obj);
typedef void (*RTCChOnMessage)(void *p_obj, const uint8_t *p_buffer, int p_size, int p_is_string);
typedef void (*RTCChOnClose)(void *p_obj);
typedef void (*RTCChOnError)(void *p_obj);
extern int godot_js_rtc_datachannel_ready_state_get(int p_id);
extern int godot_js_rtc_datachannel_send(int p_id, const uint8_t *p_buffer, int p_length, int p_raw);
extern int godot_js_rtc_datachannel_is_ordered(int p_id);
extern int godot_js_rtc_datachannel_id_get(int p_id);
extern int godot_js_rtc_datachannel_max_packet_lifetime_get(int p_id);
extern int godot_js_rtc_datachannel_max_retransmits_get(int p_id);
extern int godot_js_rtc_datachannel_is_negotiated(int p_id);
extern char *godot_js_rtc_datachannel_label_get(int p_id); // Must free the returned string.
extern char *godot_js_rtc_datachannel_protocol_get(int p_id); // Must free the returned string.
extern void godot_js_rtc_datachannel_destroy(int p_id);
extern void godot_js_rtc_datachannel_connect(int p_id, void *p_obj, RTCChOnOpen p_on_open, RTCChOnMessage p_on_message, RTCChOnError p_on_error, RTCChOnClose p_on_close);
extern void godot_js_rtc_datachannel_close(int p_id);
}
EMSCRIPTEN_KEEPALIVE void _emrtc_on_ch_open(void *obj) {
WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(obj);
peer->_on_open();
void WebRTCDataChannelJS::_on_open(void *p_obj) {
WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(p_obj);
peer->in_buffer.resize(peer->_in_buffer_shift);
}
EMSCRIPTEN_KEEPALIVE void _emrtc_on_ch_close(void *obj) {
WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(obj);
peer->_on_close();
void WebRTCDataChannelJS::_on_close(void *p_obj) {
WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(p_obj);
peer->close();
}
EMSCRIPTEN_KEEPALIVE void _emrtc_on_ch_message(void *obj, uint8_t *p_data, uint32_t p_size, bool p_is_string) {
WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(obj);
peer->_on_message(p_data, p_size, p_is_string);
}
void WebRTCDataChannelJS::_on_error(void *p_obj) {
WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(p_obj);
peer->close();
}
void WebRTCDataChannelJS::_on_open() {
in_buffer.resize(_in_buffer_shift);
}
void WebRTCDataChannelJS::_on_message(void *p_obj, const uint8_t *p_data, int p_size, int p_is_string) {
WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(p_obj);
RingBuffer<uint8_t> &in_buffer = peer->in_buffer;
void WebRTCDataChannelJS::_on_close() {
close();
}
void WebRTCDataChannelJS::_on_error() {
close();
}
void WebRTCDataChannelJS::_on_message(uint8_t *p_data, uint32_t p_size, bool p_is_string) {
ERR_FAIL_COND_MSG(in_buffer.space_left() < (int)(p_size + 5), "Buffer full! Dropping data.");
uint8_t is_string = p_is_string ? 1 : 0;
in_buffer.write((uint8_t *)&p_size, 4);
in_buffer.write((uint8_t *)&is_string, 1);
in_buffer.write(p_data, p_size);
queue_count++;
peer->queue_count++;
}
void WebRTCDataChannelJS::close() {
in_buffer.resize(0);
queue_count = 0;
_was_string = false;
/* clang-format off */
EM_ASM({
var dict = Module.IDHandler.get($0);
if (!dict) return;
var channel = dict["channel"];
channel.onopen = null;
channel.onclose = null;
channel.onerror = null;
channel.onmessage = null;
channel.close();
}, _js_id);
/* clang-format on */
godot_js_rtc_datachannel_close(_js_id);
}
Error WebRTCDataChannelJS::poll() {
@ -100,24 +93,7 @@ Error WebRTCDataChannelJS::poll() {
}
WebRTCDataChannelJS::ChannelState WebRTCDataChannelJS::get_ready_state() const {
/* clang-format off */
return (ChannelState) EM_ASM_INT({
var dict = Module.IDHandler.get($0);
if (!dict) return 3; // CLOSED
var channel = dict["channel"];
switch(channel.readyState) {
case "connecting":
return 0;
case "open":
return 1;
case "closing":
return 2;
case "closed":
return 3;
}
return 3; // CLOSED
}, _js_id);
/* clang-format on */
return (ChannelState)godot_js_rtc_datachannel_ready_state_get(_js_id);
}
int WebRTCDataChannelJS::get_available_packet_count() const {
@ -157,27 +133,7 @@ Error WebRTCDataChannelJS::put_packet(const uint8_t *p_buffer, int p_buffer_size
ERR_FAIL_COND_V(get_ready_state() != STATE_OPEN, ERR_UNCONFIGURED);
int is_bin = _write_mode == WebRTCDataChannel::WRITE_MODE_BINARY ? 1 : 0;
/* clang-format off */
EM_ASM({
var dict = Module.IDHandler.get($0);
var channel = dict["channel"];
var bytes_array = new Uint8Array($2);
var i = 0;
for(i=0; i<$2; i++) {
bytes_array[i] = getValue($1+i, 'i8');
}
if ($3) {
channel.send(bytes_array.buffer);
} else {
var string = new TextDecoder("utf-8").decode(bytes_array);
channel.send(string);
}
}, _js_id, p_buffer, p_buffer_size, is_bin);
/* clang-format on */
godot_js_rtc_datachannel_send(_js_id, p_buffer, p_buffer_size, is_bin);
return OK;
}
@ -201,46 +157,20 @@ String WebRTCDataChannelJS::get_label() const {
return _label;
}
/* clang-format off */
#define _JS_GET(PROP, DEF) \
EM_ASM_INT({ \
var dict = Module.IDHandler.get($0); \
if (!dict || !dict["channel"]) { \
return DEF; \
} \
var out = dict["channel"].PROP; \
return out === null ? DEF : out; \
}, _js_id)
/* clang-format on */
bool WebRTCDataChannelJS::is_ordered() const {
return _JS_GET(ordered, true);
return godot_js_rtc_datachannel_is_ordered(_js_id);
}
int WebRTCDataChannelJS::get_id() const {
return _JS_GET(id, 65535);
return godot_js_rtc_datachannel_id_get(_js_id);
}
int WebRTCDataChannelJS::get_max_packet_life_time() const {
// Can't use macro, webkit workaround.
/* clang-format off */
return EM_ASM_INT({
var dict = Module.IDHandler.get($0);
if (!dict || !dict["channel"]) {
return 65535;
}
if (dict["channel"].maxRetransmitTime !== undefined) {
// Guess someone didn't appreciate the standardization process.
return dict["channel"].maxRetransmitTime;
}
var out = dict["channel"].maxPacketLifeTime;
return out === null ? 65535 : out;
}, _js_id);
/* clang-format on */
return godot_js_rtc_datachannel_max_packet_lifetime_get(_js_id);
}
int WebRTCDataChannelJS::get_max_retransmits() const {
return _JS_GET(maxRetransmits, 65535);
return godot_js_rtc_datachannel_max_retransmits_get(_js_id);
}
String WebRTCDataChannelJS::get_protocol() const {
@ -248,7 +178,7 @@ String WebRTCDataChannelJS::get_protocol() const {
}
bool WebRTCDataChannelJS::is_negotiated() const {
return _JS_GET(negotiated, false);
return godot_js_rtc_datachannel_is_negotiated(_js_id);
}
WebRTCDataChannelJS::WebRTCDataChannelJS() {
@ -264,101 +194,22 @@ WebRTCDataChannelJS::WebRTCDataChannelJS(int js_id) {
_write_mode = WRITE_MODE_BINARY;
_js_id = js_id;
/* clang-format off */
EM_ASM({
var c_ptr = $0;
var dict = Module.IDHandler.get($1);
if (!dict) return;
var channel = dict["channel"];
dict["ptr"] = c_ptr;
channel.binaryType = "arraybuffer";
channel.onopen = function (evt) {
ccall("_emrtc_on_ch_open",
"void",
["number"],
[c_ptr]
);
};
channel.onclose = function (evt) {
ccall("_emrtc_on_ch_close",
"void",
["number"],
[c_ptr]
);
};
channel.onerror = function (evt) {
ccall("_emrtc_on_ch_error",
"void",
["number"],
[c_ptr]
);
};
channel.onmessage = function(event) {
var buffer;
var is_string = 0;
if (event.data instanceof ArrayBuffer) {
buffer = new Uint8Array(event.data);
} else if (event.data instanceof Blob) {
console.error("Blob type not supported");
return;
} else if (typeof event.data === "string") {
is_string = 1;
var enc = new TextEncoder("utf-8");
buffer = new Uint8Array(enc.encode(event.data));
} else {
console.error("Unknown message type");
return;
}
var len = buffer.length*buffer.BYTES_PER_ELEMENT;
var out = _malloc(len);
HEAPU8.set(buffer, out);
ccall("_emrtc_on_ch_message",
"void",
["number", "number", "number", "number"],
[c_ptr, out, len, is_string]
);
_free(out);
}
}, this, js_id);
godot_js_rtc_datachannel_connect(js_id, this, &_on_open, &_on_message, &_on_error, &_on_close);
// Parse label
char *str;
str = (char *)EM_ASM_INT({
var dict = Module.IDHandler.get($0);
if (!dict || !dict["channel"]) return 0;
var str = dict["channel"].label;
var len = lengthBytesUTF8(str)+1;
var ptr = _malloc(str);
stringToUTF8(str, ptr, len+1);
return ptr;
}, js_id);
if(str != nullptr) {
_label.parse_utf8(str);
EM_ASM({ _free($0) }, str);
char *label = godot_js_rtc_datachannel_label_get(js_id);
if (label) {
_label.parse_utf8(label);
free(label);
}
str = (char *)EM_ASM_INT({
var dict = Module.IDHandler.get($0);
if (!dict || !dict["channel"]) return 0;
var str = dict["channel"].protocol;
var len = lengthBytesUTF8(str)+1;
var ptr = _malloc(str);
stringToUTF8(str, ptr, len+1);
return ptr;
}, js_id);
if(str != nullptr) {
_protocol.parse_utf8(str);
EM_ASM({ _free($0) }, str);
char *protocol = godot_js_rtc_datachannel_protocol_get(js_id);
if (protocol) {
_protocol.parse_utf8(protocol);
free(protocol);
}
/* clang-format on */
}
WebRTCDataChannelJS::~WebRTCDataChannelJS() {
close();
/* clang-format off */
EM_ASM({
Module.IDHandler.remove($0);
}, _js_id);
/* clang-format on */
};
godot_js_rtc_datachannel_destroy(_js_id);
}
#endif

View File

@ -54,12 +54,12 @@ private:
int queue_count;
uint8_t packet_buffer[PACKET_BUFFER_SIZE];
public:
void _on_open();
void _on_close();
void _on_error();
void _on_message(uint8_t *p_data, uint32_t p_size, bool p_is_string);
static void _on_open(void *p_obj);
static void _on_close(void *p_obj);
static void _on_error(void *p_obj);
static void _on_message(void *p_obj, const uint8_t *p_data, int p_size, int p_is_string);
public:
virtual void set_write_mode(WriteMode mode) override;
virtual WriteMode get_write_mode() const override;
virtual bool was_string_packet() const override;

View File

@ -37,116 +37,32 @@
#include "core/io/json.h"
#include "emscripten.h"
extern "C" {
EMSCRIPTEN_KEEPALIVE void _emrtc_on_ice_candidate(void *obj, char *p_MidName, int p_MlineIndexName, char *p_sdpName) {
WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(obj);
peer->emit_signal("ice_candidate_created", String(p_MidName), p_MlineIndexName, String(p_sdpName));
void WebRTCPeerConnectionJS::_on_ice_candidate(void *p_obj, const char *p_mid_name, int p_mline_idx, const char *p_candidate) {
WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(p_obj);
peer->emit_signal("ice_candidate_created", String(p_mid_name), p_mline_idx, String(p_candidate));
}
EMSCRIPTEN_KEEPALIVE void _emrtc_session_description_created(void *obj, char *p_type, char *p_offer) {
WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(obj);
peer->emit_signal("session_description_created", String(p_type), String(p_offer));
void WebRTCPeerConnectionJS::_on_session_created(void *p_obj, const char *p_type, const char *p_session) {
WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(p_obj);
peer->emit_signal("session_description_created", String(p_type), String(p_session));
}
EMSCRIPTEN_KEEPALIVE void _emrtc_on_connection_state_changed(void *obj) {
WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(obj);
peer->_on_connection_state_changed();
void WebRTCPeerConnectionJS::_on_connection_state_changed(void *p_obj, int p_state) {
WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(p_obj);
peer->_conn_state = (ConnectionState)p_state;
}
EMSCRIPTEN_KEEPALIVE void _emrtc_on_error() {
void WebRTCPeerConnectionJS::_on_error(void *p_obj) {
ERR_PRINT("RTCPeerConnection error!");
}
EMSCRIPTEN_KEEPALIVE void _emrtc_emit_channel(void *obj, int p_id) {
WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(obj);
void WebRTCPeerConnectionJS::_on_data_channel(void *p_obj, int p_id) {
WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(p_obj);
peer->emit_signal("data_channel_received", Ref<WebRTCDataChannelJS>(new WebRTCDataChannelJS(p_id)));
}
}
void _emrtc_create_pc(int p_id, const Dictionary &p_config) {
String config = JSON::print(p_config);
/* clang-format off */
EM_ASM({
var dict = Module.IDHandler.get($0);
var c_ptr = dict["ptr"];
var config = JSON.parse(UTF8ToString($1));
// Setup local connaction
var conn = null;
try {
conn = new RTCPeerConnection(config);
} catch (e) {
console.log(e);
return;
}
conn.oniceconnectionstatechange = function(event) {
if (!Module.IDHandler.get($0)) return;
ccall("_emrtc_on_connection_state_changed", "void", ["number"], [c_ptr]);
};
conn.onicecandidate = function(event) {
if (!Module.IDHandler.get($0)) return;
if (!event.candidate) return;
var c = event.candidate;
// should emit on ice candidate
ccall("_emrtc_on_ice_candidate",
"void",
["number", "string", "number", "string"],
[c_ptr, c.sdpMid, c.sdpMLineIndex, c.candidate]
);
};
conn.ondatachannel = function (evt) {
var dict = Module.IDHandler.get($0);
if (!dict) {
return;
}
var id = Module.IDHandler.add({"channel": evt.channel, "ptr": null});
ccall("_emrtc_emit_channel",
"void",
["number", "number"],
[c_ptr, id]
);
};
dict["conn"] = conn;
}, p_id, config.utf8().get_data());
/* clang-format on */
}
void WebRTCPeerConnectionJS::_on_connection_state_changed() {
/* clang-format off */
_conn_state = (ConnectionState)EM_ASM_INT({
var dict = Module.IDHandler.get($0);
if (!dict) return 5; // CLOSED
var conn = dict["conn"];
switch(conn.iceConnectionState) {
case "new":
return 0;
case "checking":
return 1;
case "connected":
case "completed":
return 2;
case "disconnected":
return 3;
case "failed":
return 4;
case "closed":
return 5;
}
return 5; // CLOSED
}, _js_id);
/* clang-format on */
}
void WebRTCPeerConnectionJS::close() {
/* clang-format off */
EM_ASM({
var dict = Module.IDHandler.get($0);
if (!dict) return;
if (dict["conn"]) {
dict["conn"].close();
}
}, _js_id);
/* clang-format on */
godot_js_rtc_pc_close(_js_id);
_conn_state = STATE_CLOSED;
}
@ -154,46 +70,12 @@ Error WebRTCPeerConnectionJS::create_offer() {
ERR_FAIL_COND_V(_conn_state != STATE_NEW, FAILED);
_conn_state = STATE_CONNECTING;
/* clang-format off */
EM_ASM({
var dict = Module.IDHandler.get($0);
var conn = dict["conn"];
var c_ptr = dict["ptr"];
var onError = function(error) {
console.error(error);
ccall("_emrtc_on_error", "void", [], []);
};
var onCreated = function(offer) {
ccall("_emrtc_session_description_created",
"void",
["number", "string", "string"],
[c_ptr, offer.type, offer.sdp]
);
};
conn.createOffer().then(onCreated).catch(onError);
}, _js_id);
/* clang-format on */
godot_js_rtc_pc_offer_create(_js_id, this, &_on_session_created, &_on_error);
return OK;
}
Error WebRTCPeerConnectionJS::set_local_description(String type, String sdp) {
/* clang-format off */
EM_ASM({
var dict = Module.IDHandler.get($0);
var conn = dict["conn"];
var c_ptr = dict["ptr"];
var type = UTF8ToString($1);
var sdp = UTF8ToString($2);
var onError = function(error) {
console.error(error);
ccall("_emrtc_on_error", "void", [], []);
};
conn.setLocalDescription({
"sdp": sdp,
"type": type
}).catch(onError);
}, _js_id, type.utf8().get_data(), sdp.utf8().get_data());
/* clang-format on */
godot_js_rtc_pc_local_description_set(_js_id, type.utf8().get_data(), sdp.utf8().get_data(), this, &_on_error);
return OK;
}
@ -202,83 +84,32 @@ Error WebRTCPeerConnectionJS::set_remote_description(String type, String sdp) {
ERR_FAIL_COND_V(_conn_state != STATE_NEW, FAILED);
_conn_state = STATE_CONNECTING;
}
/* clang-format off */
EM_ASM({
var dict = Module.IDHandler.get($0);
var conn = dict["conn"];
var c_ptr = dict["ptr"];
var type = UTF8ToString($1);
var sdp = UTF8ToString($2);
var onError = function(error) {
console.error(error);
ccall("_emrtc_on_error", "void", [], []);
};
var onCreated = function(offer) {
ccall("_emrtc_session_description_created",
"void",
["number", "string", "string"],
[c_ptr, offer.type, offer.sdp]
);
};
var onSet = function() {
if (type != "offer") {
return;
}
conn.createAnswer().then(onCreated);
};
conn.setRemoteDescription({
"sdp": sdp,
"type": type
}).then(onSet).catch(onError);
}, _js_id, type.utf8().get_data(), sdp.utf8().get_data());
/* clang-format on */
godot_js_rtc_pc_remote_description_set(_js_id, type.utf8().get_data(), sdp.utf8().get_data(), this, &_on_session_created, &_on_error);
return OK;
}
Error WebRTCPeerConnectionJS::add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName) {
/* clang-format off */
EM_ASM({
var dict = Module.IDHandler.get($0);
var conn = dict["conn"];
var c_ptr = dict["ptr"];
var sdpMidName = UTF8ToString($1);
var sdpMlineIndexName = UTF8ToString($2);
var sdpName = UTF8ToString($3);
conn.addIceCandidate(new RTCIceCandidate({
"candidate": sdpName,
"sdpMid": sdpMidName,
"sdpMlineIndex": sdpMlineIndexName
}));
}, _js_id, sdpMidName.utf8().get_data(), sdpMlineIndexName, sdpName.utf8().get_data());
/* clang-format on */
godot_js_rtc_pc_ice_candidate_add(_js_id, sdpMidName.utf8().get_data(), sdpMlineIndexName, sdpName.utf8().get_data());
return OK;
}
Error WebRTCPeerConnectionJS::initialize(Dictionary p_config) {
_emrtc_create_pc(_js_id, p_config);
return OK;
if (_js_id) {
godot_js_rtc_pc_destroy(_js_id);
_js_id = 0;
}
_conn_state = STATE_NEW;
String config = JSON::print(p_config);
_js_id = godot_js_rtc_pc_create(config.utf8().get_data(), this, &_on_connection_state_changed, &_on_ice_candidate, &_on_data_channel);
return _js_id ? OK : FAILED;
}
Ref<WebRTCDataChannel> WebRTCPeerConnectionJS::create_data_channel(String p_channel, Dictionary p_channel_config) {
ERR_FAIL_COND_V(_conn_state != STATE_NEW, nullptr);
String config = JSON::print(p_channel_config);
/* clang-format off */
int id = EM_ASM_INT({
try {
var dict = Module.IDHandler.get($0);
if (!dict) return 0;
var label = UTF8ToString($1);
var config = JSON.parse(UTF8ToString($2));
var conn = dict["conn"];
return Module.IDHandler.add({
"channel": conn.createDataChannel(label, config),
"ptr": null
})
} catch (e) {
return 0;
}
}, _js_id, p_channel.utf8().get_data(), config.utf8().get_data());
/* clang-format on */
int id = godot_js_rtc_pc_datachannel_create(_js_id, p_channel.utf8().get_data(), config.utf8().get_data());
ERR_FAIL_COND_V(id == 0, nullptr);
return memnew(WebRTCDataChannelJS(id));
}
@ -293,22 +124,17 @@ WebRTCPeerConnection::ConnectionState WebRTCPeerConnectionJS::get_connection_sta
WebRTCPeerConnectionJS::WebRTCPeerConnectionJS() {
_conn_state = STATE_NEW;
_js_id = 0;
/* clang-format off */
_js_id = EM_ASM_INT({
return Module.IDHandler.add({"conn": null, "ptr": $0});
}, this);
/* clang-format on */
Dictionary config;
_emrtc_create_pc(_js_id, config);
initialize(config);
}
WebRTCPeerConnectionJS::~WebRTCPeerConnectionJS() {
close();
/* clang-format off */
EM_ASM({
Module.IDHandler.remove($0);
}, _js_id);
/* clang-format on */
if (_js_id) {
godot_js_rtc_pc_destroy(_js_id);
_js_id = 0;
}
};
#endif

View File

@ -35,16 +35,37 @@
#include "webrtc_peer_connection.h"
extern "C" {
typedef void (*RTCOnIceConnectionStateChange)(void *p_obj, int p_state);
typedef void (*RTCOnIceCandidate)(void *p_obj, const char *p_mid, int p_mline_idx, const char *p_candidate);
typedef void (*RTCOnDataChannel)(void *p_obj, int p_id);
typedef void (*RTCOnSession)(void *p_obj, const char *p_type, const char *p_sdp);
typedef void (*RTCOnError)(void *p_obj);
extern int godot_js_rtc_pc_create(const char *p_config, void *p_obj, RTCOnIceConnectionStateChange p_on_state_change, RTCOnIceCandidate p_on_candidate, RTCOnDataChannel p_on_datachannel);
extern void godot_js_rtc_pc_close(int p_id);
extern void godot_js_rtc_pc_destroy(int p_id);
extern void godot_js_rtc_pc_offer_create(int p_id, void *p_obj, RTCOnSession p_on_session, RTCOnError p_on_error);
extern void godot_js_rtc_pc_local_description_set(int p_id, const char *p_type, const char *p_sdp, void *p_obj, RTCOnError p_on_error);
extern void godot_js_rtc_pc_remote_description_set(int p_id, const char *p_type, const char *p_sdp, void *p_obj, RTCOnSession p_on_session, RTCOnError p_on_error);
extern void godot_js_rtc_pc_ice_candidate_add(int p_id, const char *p_mid_name, int p_mline_idx, const char *p_sdo);
extern int godot_js_rtc_pc_datachannel_create(int p_id, const char *p_label, const char *p_config);
}
class WebRTCPeerConnectionJS : public WebRTCPeerConnection {
private:
int _js_id;
ConnectionState _conn_state;
static void _on_connection_state_changed(void *p_obj, int p_state);
static void _on_ice_candidate(void *p_obj, const char *p_mid_name, int p_mline_idx, const char *p_candidate);
static void _on_data_channel(void *p_obj, int p_channel);
static void _on_session_created(void *p_obj, const char *p_type, const char *p_session);
static void _on_error(void *p_obj);
public:
static WebRTCPeerConnection *_create() { return memnew(WebRTCPeerConnectionJS); }
static void make_default() { WebRTCPeerConnection::_create = WebRTCPeerConnectionJS::_create; }
void _on_connection_state_changed();
virtual ConnectionState get_connection_state() const;
virtual Error initialize(Dictionary configuration = Dictionary());

View File

@ -3,11 +3,13 @@
Import("env")
Import("env_modules")
# Thirdparty source files
env_ws = env_modules.Clone()
if env["builtin_wslay"] and not env["platform"] == "javascript": # already builtin for javascript
if env["platform"] == "javascript":
# Our JavaScript/C++ interface.
env.AddJSLibraries(["library_godot_websocket.js"])
elif env["builtin_wslay"]:
# Thirdparty source files
wslay_dir = "#thirdparty/wslay/"
wslay_sources = [
"wslay_net.c",

View File

@ -35,14 +35,13 @@
#include "core/io/ip.h"
#include "emscripten.h"
extern "C" {
EMSCRIPTEN_KEEPALIVE void _esws_on_connect(void *obj, char *proto) {
void EMWSClient::_esws_on_connect(void *obj, char *proto) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
client->_is_connecting = false;
client->_on_connect(String(proto));
}
EMSCRIPTEN_KEEPALIVE void _esws_on_message(void *obj, uint8_t *p_data, int p_data_size, int p_is_string) {
void EMWSClient::_esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
Error err = static_cast<EMWSPeer *>(*client->get_peer(1))->read_msg(p_data, p_data_size, p_is_string == 1);
@ -50,21 +49,26 @@ EMSCRIPTEN_KEEPALIVE void _esws_on_message(void *obj, uint8_t *p_data, int p_dat
client->_on_peer_packet();
}
EMSCRIPTEN_KEEPALIVE void _esws_on_error(void *obj) {
void EMWSClient::_esws_on_error(void *obj) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
client->_is_connecting = false;
client->_on_error();
}
EMSCRIPTEN_KEEPALIVE void _esws_on_close(void *obj, int code, char *reason, int was_clean) {
void EMWSClient::_esws_on_close(void *obj, int code, const char *reason, int was_clean) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
client->_on_close_request(code, String(reason));
client->_is_connecting = false;
client->disconnect_from_host();
client->_on_disconnect(was_clean != 0);
}
}
Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocols, const Vector<String> p_custom_headers) {
if (_js_id) {
godot_js_websocket_destroy(_js_id);
_js_id = 0;
}
String proto_string;
for (int i = 0; i < p_protocols.size(); i++) {
if (i != 0)
@ -84,106 +88,17 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
}
}
str += p_host + ":" + itos(p_port) + p_path;
_is_connecting = true;
/* clang-format off */
int peer_sock = EM_ASM_INT({
var proto_str = UTF8ToString($2);
var socket = null;
try {
if (proto_str) {
socket = new WebSocket(UTF8ToString($1), proto_str.split(","));
} else {
socket = new WebSocket(UTF8ToString($1));
}
} catch (e) {
return -1;
}
var c_ptr = Module.IDHandler.get($0);
socket.binaryType = "arraybuffer";
// Connection opened
socket.addEventListener("open", function (event) {
if (!Module.IDHandler.has($0))
return; // Godot Object is gone!
ccall("_esws_on_connect",
"void",
["number", "string"],
[c_ptr, socket.protocol]
);
});
// Listen for messages
socket.addEventListener("message", function (event) {
if (!Module.IDHandler.has($0))
return; // Godot Object is gone!
var buffer;
var is_string = 0;
if (event.data instanceof ArrayBuffer) {
buffer = new Uint8Array(event.data);
} else if (event.data instanceof Blob) {
alert("Blob type not supported");
return;
} else if (typeof event.data === "string") {
is_string = 1;
var enc = new TextEncoder("utf-8");
buffer = new Uint8Array(enc.encode(event.data));
} else {
alert("Unknown message type");
return;
}
var len = buffer.length*buffer.BYTES_PER_ELEMENT;
var out = _malloc(len);
HEAPU8.set(buffer, out);
ccall("_esws_on_message",
"void",
["number", "number", "number", "number"],
[c_ptr, out, len, is_string]
);
_free(out);
});
socket.addEventListener("error", function (event) {
if (!Module.IDHandler.has($0))
return; // Godot Object is gone!
ccall("_esws_on_error",
"void",
["number"],
[c_ptr]
);
});
socket.addEventListener("close", function (event) {
if (!Module.IDHandler.has($0))
return; // Godot Object is gone!
var was_clean = 0;
if (event.wasClean)
was_clean = 1;
ccall("_esws_on_close",
"void",
["number", "number", "string", "number"],
[c_ptr, event.code, event.reason, was_clean]
);
});
return Module.IDHandler.add(socket);
}, _js_id, str.utf8().get_data(), proto_string.utf8().get_data());
/* clang-format on */
if (peer_sock == -1)
_js_id = godot_js_websocket_create(this, str.utf8().get_data(), proto_string.utf8().get_data(), &_esws_on_connect, &_esws_on_message, &_esws_on_error, &_esws_on_close);
if (!_js_id) {
return FAILED;
}
static_cast<Ref<EMWSPeer>>(_peer)->set_sock(peer_sock, _in_buf_size, _in_pkt_size);
static_cast<Ref<EMWSPeer>>(_peer)->set_sock(_js_id, _in_buf_size, _in_pkt_size);
return OK;
};
}
void EMWSClient::poll() {
}
@ -200,19 +115,19 @@ NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() c
}
return CONNECTION_DISCONNECTED;
};
}
void EMWSClient::disconnect_from_host(int p_code, String p_reason) {
_peer->close(p_code, p_reason);
};
}
IP_Address EMWSClient::get_connected_host() const {
ERR_FAIL_V_MSG(IP_Address(), "Not supported in HTML5 export.");
};
}
uint16_t EMWSClient::get_connected_port() const {
ERR_FAIL_V_MSG(0, "Not supported in HTML5 export.");
};
}
int EMWSClient::get_max_packet_size() const {
return (1 << _in_buf_size) - PROTO_SIZE;
@ -227,24 +142,17 @@ Error EMWSClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffe
EMWSClient::EMWSClient() {
_in_buf_size = DEF_BUF_SHIFT;
_in_pkt_size = DEF_PKT_SHIFT;
_is_connecting = false;
_peer = Ref<EMWSPeer>(memnew(EMWSPeer));
/* clang-format off */
_js_id = EM_ASM_INT({
return Module.IDHandler.add($0);
}, this);
/* clang-format on */
};
_js_id = 0;
}
EMWSClient::~EMWSClient() {
disconnect_from_host();
_peer = Ref<EMWSPeer>();
/* clang-format off */
EM_ASM({
Module.IDHandler.remove($0);
}, _js_id);
/* clang-format on */
};
if (_js_id) {
godot_js_websocket_destroy(_js_id);
}
}
#endif // JAVASCRIPT_ENABLED

View File

@ -41,13 +41,17 @@ class EMWSClient : public WebSocketClient {
GDCIIMPL(EMWSClient, WebSocketClient);
private:
int _js_id;
bool _is_connecting;
int _in_buf_size;
int _in_pkt_size;
int _js_id;
static void _esws_on_connect(void *obj, char *proto);
static void _esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string);
static void _esws_on_error(void *obj);
static void _esws_on_close(void *obj, int code, const char *reason, int was_clean);
public:
bool _is_connecting;
Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);
Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>());
Ref<WebSocketPeer> get_peer(int p_peer_id) const;

View File

@ -47,38 +47,14 @@ EMWSPeer::WriteMode EMWSPeer::get_write_mode() const {
return write_mode;
}
Error EMWSPeer::read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string) {
Error EMWSPeer::read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string) {
uint8_t is_string = p_is_string ? 1 : 0;
return _in_buffer.write_packet(p_data, p_size, &is_string);
}
Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0;
/* clang-format off */
EM_ASM({
var sock = Module.IDHandler.get($0);
var bytes_array = new Uint8Array($2);
var i = 0;
for(i=0; i<$2; i++) {
bytes_array[i] = getValue($1+i, 'i8');
}
try {
if ($3) {
sock.send(bytes_array.buffer);
} else {
var string = new TextDecoder("utf-8").decode(bytes_array);
sock.send(string);
}
} catch (e) {
return 1;
}
return 0;
}, peer_sock, p_buffer, p_buffer_size, is_bin);
/* clang-format on */
godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin);
return OK;
};
@ -110,15 +86,7 @@ bool EMWSPeer::is_connected_to_host() const {
void EMWSPeer::close(int p_code, String p_reason) {
if (peer_sock != -1) {
/* clang-format off */
EM_ASM({
var sock = Module.IDHandler.get($0);
var code = $1;
var reason = UTF8ToString($2);
sock.close(code, reason);
Module.IDHandler.remove($0);
}, peer_sock, p_code, p_reason.utf8().get_data());
/* clang-format on */
godot_js_websocket_close(peer_sock, p_code, p_reason.utf8().get_data());
}
_is_string = 0;
_in_buffer.clear();

View File

@ -40,6 +40,18 @@
#include "packet_buffer.h"
#include "websocket_peer.h"
extern "C" {
typedef void (*WSOnOpen)(void *p_ref, char *p_protocol);
typedef void (*WSOnMessage)(void *p_ref, const uint8_t *p_buf, int p_buf_len, int p_is_string);
typedef void (*WSOnClose)(void *p_ref, int p_code, const char *p_reason, int p_is_clean);
typedef void (*WSOnError)(void *p_ref);
extern int godot_js_websocket_create(void *p_ref, const char *p_url, const char *p_proto, WSOnOpen p_on_open, WSOnMessage p_on_message, WSOnError p_on_error, WSOnClose p_on_close);
extern int godot_js_websocket_send(int p_id, const uint8_t *p_buf, int p_buf_len, int p_raw);
extern void godot_js_websocket_close(int p_id, int p_code, const char *p_reason);
extern void godot_js_websocket_destroy(int p_id);
}
class EMWSPeer : public WebSocketPeer {
GDCIIMPL(EMWSPeer, WebSocketPeer);
@ -52,7 +64,7 @@ private:
uint8_t _is_string;
public:
Error read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string);
Error read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string);
void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size);
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);

View File

@ -0,0 +1,187 @@
/*************************************************************************/
/* library_godot_websocket.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
var GodotWebSocket = {
// Our socket implementation that forwards events to C++.
$GodotWebSocket__deps: ['$IDHandler'],
$GodotWebSocket: {
// Connection opened, report selected protocol
_onopen: function(p_id, callback, event) {
const ref = IDHandler.get(p_id);
if (!ref) {
return; // Godot object is gone.
}
let c_str = GodotOS.allocString(ref.protocol);
callback(c_str);
_free(c_str);
},
// Message received, report content and type (UTF8 vs binary)
_onmessage: function(p_id, callback, event) {
const ref = IDHandler.get(p_id);
if (!ref) {
return; // Godot object is gone.
}
var buffer;
var is_string = 0;
if (event.data instanceof ArrayBuffer) {
buffer = new Uint8Array(event.data);
} else if (event.data instanceof Blob) {
alert("Blob type not supported");
return;
} else if (typeof event.data === "string") {
is_string = 1;
var enc = new TextEncoder("utf-8");
buffer = new Uint8Array(enc.encode(event.data));
} else {
alert("Unknown message type");
return;
}
var len = buffer.length*buffer.BYTES_PER_ELEMENT;
var out = _malloc(len);
HEAPU8.set(buffer, out);
callback(out, len, is_string);
_free(out);
},
// An error happened, 'onclose' will be called after this.
_onerror: function(p_id, callback, event) {
const ref = IDHandler.get(p_id);
if (!ref) {
return; // Godot object is gone.
}
callback();
},
// Connection is closed, this is always fired. Report close code, reason, and clean status.
_onclose: function(p_id, callback, event) {
const ref = IDHandler.get(p_id);
if (!ref) {
return; // Godot object is gone.
}
let c_str = GodotOS.allocString(event.reason);
callback(event.code, c_str, event.wasClean ? 1 : 0);
_free(c_str);
},
// Send a message
send: function(p_id, p_data) {
const ref = IDHandler.get(p_id);
if (!ref || ref.readyState != ref.OPEN) {
return 1; // Godot object is gone or socket is not in a ready state.
}
ref.send(p_data);
return 0;
},
create: function(socket, p_on_open, p_on_message, p_on_error, p_on_close) {
const id = IDHandler.add(socket);
socket.onopen = GodotWebSocket._onopen.bind(null, id, p_on_open);
socket.onmessage = GodotWebSocket._onmessage.bind(null, id, p_on_message);
socket.onerror = GodotWebSocket._onerror.bind(null, id, p_on_error);
socket.onclose = GodotWebSocket._onclose.bind(null, id, p_on_close);
return id;
},
// Closes the JavaScript WebSocket (if not already closing) associated to a given C++ object.
close: function(p_id, p_code, p_reason) {
const ref = IDHandler.get(p_id);
if (ref && ref.readyState < ref.CLOSING) {
const code = p_code;
const reason = UTF8ToString(p_reason);
ref.close(code, reason);
}
},
// Deletes the reference to a C++ object (closing any connected socket if necessary).
destroy: function(p_id) {
const ref = IDHandler.get(p_id);
if (!ref) {
return;
}
GodotWebSocket.close(p_id, 1001, '');
IDHandler.remove(p_id);
ref.onopen = null;
ref.onmessage = null;
ref.onerror = null;
ref.onclose = null;
},
},
godot_js_websocket_create: function(p_ref, p_url, p_proto, p_on_open, p_on_message, p_on_error, p_on_close) {
const on_open = GodotOS.get_func(p_on_open).bind(null, p_ref);
const on_message = GodotOS.get_func(p_on_message).bind(null, p_ref);
const on_error = GodotOS.get_func(p_on_error).bind(null, p_ref);
const on_close = GodotOS.get_func(p_on_close).bind(null, p_ref);
const url = UTF8ToString(p_url);
const protos = UTF8ToString(p_proto);
var socket = null;
try {
if (protos) {
socket = new WebSocket(url, protos.split(","));
} else {
socket = new WebSocket(url);
}
} catch (e) {
return 0;
}
socket.binaryType = "arraybuffer";
return GodotWebSocket.create(socket, on_open, on_message, on_error, on_close);
},
godot_js_websocket_send: function(p_id, p_buf, p_buf_len, p_raw) {
var bytes_array = new Uint8Array(p_buf_len);
var i = 0;
for(i = 0; i < p_buf_len; i++) {
bytes_array[i] = getValue(p_buf + i, 'i8');
}
var out = bytes_array;
if (p_raw) {
out = bytes_array.buffer;
} else {
out = new TextDecoder("utf-8").decode(bytes_array);
}
return GodotWebSocket.send(p_id, out);
},
godot_js_websocket_close: function(p_id, p_code, p_reason) {
const code = p_code;
const reason = UTF8ToString(p_reason);
GodotWebSocket.close(p_id, code, reason);
},
godot_js_websocket_destroy: function(p_id) {
GodotWebSocket.destroy(p_id);
},
};
autoAddDeps(GodotWebSocket, '$GodotWebSocket')
mergeInto(LibraryManager.library, GodotWebSocket);

View File

@ -18,21 +18,22 @@ if env["threads_enabled"]:
build = env.add_program(build_targets, javascript_files)
js_libraries = [
"native/http_request.js",
"native/library_godot_audio.js",
]
for lib in js_libraries:
env.Append(LINKFLAGS=["--js-library", env.File(lib).path])
env.Depends(build, js_libraries)
env.AddJSLibraries(
[
"native/http_request.js",
"native/library_godot_audio.js",
"native/library_godot_display.js",
"native/library_godot_os.js",
]
)
js_pre = [
"native/id_handler.js",
"native/utils.js",
]
for js in js_pre:
env.Append(LINKFLAGS=["--pre-js", env.File(js).path])
env.Depends(build, js_pre)
if env["tools"]:
env.AddJSLibraries(["native/library_godot_editor_tools.js"])
if env["javascript_eval"]:
env.AddJSLibraries(["native/library_godot_eval.js"])
for lib in env["JS_LIBS"]:
env.Append(LINKFLAGS=["--js-library", lib])
env.Depends(build, env["JS_LIBS"])
engine = [
"engine/preloader.js",
@ -55,9 +56,10 @@ out_files = [
zip_dir.File(binary_name + ".js"),
zip_dir.File(binary_name + ".wasm"),
zip_dir.File(binary_name + ".html"),
zip_dir.File(binary_name + ".audio.worklet.js"),
]
html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html"
in_files = [js_wrapped, build[1], html_file]
in_files = [js_wrapped, build[1], html_file, "#platform/javascript/native/audio.worklet.js"]
if env["threads_enabled"]:
in_files.append(build[2])
out_files.append(zip_dir.File(binary_name + ".worker.js"))

View File

@ -39,6 +39,11 @@
#include <emscripten/emscripten.h>
// JavaScript functions defined in library_godot_editor_tools.js
extern "C" {
extern void godot_js_editor_download_file(const char *p_path, const char *p_name, const char *p_mime);
}
static void _javascript_editor_init_callback() {
EditorNode::get_singleton()->add_editor_plugin(memnew(JavaScriptToolsEditorPlugin(EditorNode::get_singleton())));
}
@ -65,25 +70,7 @@ void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
_zip_recursive(resource_path, base_path, zip);
zipClose(zip, NULL);
EM_ASM({
const path = "/tmp/project.zip";
const size = FS.stat(path)["size"];
const buf = new Uint8Array(size);
const fd = FS.open(path, "r");
FS.read(fd, buf, 0, size);
FS.close(fd);
FS.unlink(path);
const blob = new Blob([buf], { type: "application/zip" });
const url = window.URL.createObjectURL(blob);
const a = document.createElement("a");
a.href = url;
a.download = "project.zip";
a.style.display = "none";
document.body.appendChild(a);
a.click();
a.remove();
window.URL.revokeObjectURL(url);
});
godot_js_editor_download_file("/tmp/project.zip", "project.zip", "application/zip");
}
void JavaScriptToolsEditorPlugin::_bind_methods() {

View File

@ -31,7 +31,6 @@
#include "audio_driver_javascript.h"
#include "core/config/project_settings.h"
#include "godot_audio.h"
#include <emscripten.h>
@ -45,92 +44,109 @@ const char *AudioDriverJavaScript::get_name() const {
return "JavaScript";
}
#ifndef NO_THREADS
void AudioDriverJavaScript::_audio_thread_func(void *p_data) {
AudioDriverJavaScript *obj = static_cast<AudioDriverJavaScript *>(p_data);
while (!obj->quit) {
obj->lock();
if (!obj->needs_process) {
obj->unlock();
OS::get_singleton()->delay_usec(1000); // Give the browser some slack.
continue;
void AudioDriverJavaScript::_state_change_callback(int p_state) {
singleton->state = p_state;
}
void AudioDriverJavaScript::_latency_update_callback(float p_latency) {
singleton->output_latency = p_latency;
}
void AudioDriverJavaScript::_audio_driver_process(int p_from, int p_samples) {
int32_t *stream_buffer = reinterpret_cast<int32_t *>(output_rb);
const int max_samples = memarr_len(output_rb);
int write_pos = p_from;
int to_write = p_samples;
if (to_write == 0) {
to_write = max_samples;
}
// High part
if (write_pos + to_write > max_samples) {
const int samples_high = max_samples - write_pos;
audio_server_process(samples_high / channel_count, &stream_buffer[write_pos]);
for (int i = write_pos; i < max_samples; i++) {
output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f;
}
obj->_js_driver_process();
obj->needs_process = false;
obj->unlock();
to_write -= samples_high;
write_pos = 0;
}
}
#endif
extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_start() {
#ifndef NO_THREADS
AudioDriverJavaScript::singleton->lock();
#else
AudioDriverJavaScript::singleton->_js_driver_process();
#endif
}
extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_end() {
#ifndef NO_THREADS
AudioDriverJavaScript::singleton->needs_process = true;
AudioDriverJavaScript::singleton->unlock();
#endif
}
extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_capture(float sample) {
AudioDriverJavaScript::singleton->process_capture(sample);
}
void AudioDriverJavaScript::_js_driver_process() {
int sample_count = memarr_len(internal_buffer) / channel_count;
int32_t *stream_buffer = reinterpret_cast<int32_t *>(internal_buffer);
audio_server_process(sample_count, stream_buffer);
for (int i = 0; i < sample_count * channel_count; i++) {
internal_buffer[i] = float(stream_buffer[i] >> 16) / 32768.f;
// Leftover
audio_server_process(to_write / channel_count, &stream_buffer[write_pos]);
for (int i = write_pos; i < write_pos + to_write; i++) {
output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f;
}
}
void AudioDriverJavaScript::process_capture(float sample) {
int32_t sample32 = int32_t(sample * 32768.f) * (1U << 16);
input_buffer_write(sample32);
void AudioDriverJavaScript::_audio_driver_capture(int p_from, int p_samples) {
if (get_input_buffer().size() == 0) {
return; // Input capture stopped.
}
const int max_samples = memarr_len(input_rb);
int read_pos = p_from;
int to_read = p_samples;
if (to_read == 0) {
to_read = max_samples;
}
// High part
if (read_pos + to_read > max_samples) {
const int samples_high = max_samples - read_pos;
for (int i = read_pos; i < max_samples; i++) {
input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16));
}
to_read -= samples_high;
read_pos = 0;
}
// Leftover
for (int i = read_pos; i < read_pos + to_read; i++) {
input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16));
}
}
Error AudioDriverJavaScript::init() {
mix_rate = GLOBAL_GET("audio/mix_rate");
int latency = GLOBAL_GET("audio/output_latency");
channel_count = godot_audio_init(mix_rate, latency);
buffer_length = closest_power_of_2(latency * mix_rate / 1000);
buffer_length = godot_audio_create_processor(buffer_length, channel_count);
if (!buffer_length) {
return FAILED;
channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback);
buffer_length = closest_power_of_2((latency * mix_rate / 1000));
#ifndef NO_THREADS
node = memnew(WorkletNode);
#else
node = memnew(ScriptProcessorNode);
#endif
buffer_length = node->create(buffer_length, channel_count);
if (output_rb) {
memdelete_arr(output_rb);
}
if (!internal_buffer || (int)memarr_len(internal_buffer) != buffer_length * channel_count) {
if (internal_buffer)
memdelete_arr(internal_buffer);
internal_buffer = memnew_arr(float, buffer_length *channel_count);
output_rb = memnew_arr(float, buffer_length *channel_count);
if (!output_rb) {
return ERR_OUT_OF_MEMORY;
}
if (!internal_buffer) {
if (input_rb) {
memdelete_arr(input_rb);
}
input_rb = memnew_arr(float, buffer_length *channel_count);
if (!input_rb) {
return ERR_OUT_OF_MEMORY;
}
return OK;
}
void AudioDriverJavaScript::start() {
#ifndef NO_THREADS
thread = Thread::create(_audio_thread_func, this);
#endif
godot_audio_start(internal_buffer);
if (node) {
node->start(output_rb, memarr_len(output_rb), input_rb, memarr_len(input_rb));
}
}
void AudioDriverJavaScript::resume() {
godot_audio_resume();
if (state == 0) { // 'suspended'
godot_audio_resume();
}
}
float AudioDriverJavaScript::get_latency() {
return godot_audio_get_latency();
return output_latency + (float(buffer_length) / mix_rate);
}
int AudioDriverJavaScript::get_mix_rate() const {
@ -142,48 +158,128 @@ AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const {
}
void AudioDriverJavaScript::lock() {
#ifndef NO_THREADS
mutex.lock();
#endif
if (node) {
node->unlock();
}
}
void AudioDriverJavaScript::unlock() {
#ifndef NO_THREADS
mutex.unlock();
#endif
}
void AudioDriverJavaScript::finish_async() {
#ifndef NO_THREADS
quit = true; // Ask thread to quit.
#endif
godot_audio_finish_async();
if (node) {
node->unlock();
}
}
void AudioDriverJavaScript::finish() {
#ifndef NO_THREADS
Thread::wait_to_finish(thread);
memdelete(thread);
thread = NULL;
#endif
if (internal_buffer) {
memdelete_arr(internal_buffer);
internal_buffer = nullptr;
if (node) {
node->finish();
memdelete(node);
node = nullptr;
}
if (output_rb) {
memdelete_arr(output_rb);
output_rb = nullptr;
}
if (input_rb) {
memdelete_arr(input_rb);
input_rb = nullptr;
}
}
Error AudioDriverJavaScript::capture_start() {
godot_audio_capture_stop();
lock();
input_buffer_init(buffer_length);
unlock();
godot_audio_capture_start();
return OK;
}
Error AudioDriverJavaScript::capture_stop() {
godot_audio_capture_stop();
lock();
input_buffer.clear();
unlock();
return OK;
}
AudioDriverJavaScript::AudioDriverJavaScript() {
singleton = this;
}
#ifdef NO_THREADS
/// ScriptProcessorNode implementation
void AudioDriverJavaScript::ScriptProcessorNode::_process_callback() {
AudioDriverJavaScript::singleton->_audio_driver_capture();
AudioDriverJavaScript::singleton->_audio_driver_process();
}
int AudioDriverJavaScript::ScriptProcessorNode::create(int p_buffer_samples, int p_channels) {
return godot_audio_script_create(p_buffer_samples, p_channels);
}
void AudioDriverJavaScript::ScriptProcessorNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback);
}
#else
/// AudioWorkletNode implementation
void AudioDriverJavaScript::WorkletNode::_audio_thread_func(void *p_data) {
AudioDriverJavaScript::WorkletNode *obj = static_cast<AudioDriverJavaScript::WorkletNode *>(p_data);
AudioDriverJavaScript *driver = AudioDriverJavaScript::singleton;
const int out_samples = memarr_len(driver->output_rb);
const int in_samples = memarr_len(driver->input_rb);
int wpos = 0;
int to_write = out_samples;
int rpos = 0;
int to_read = 0;
int32_t step = 0;
while (!obj->quit) {
if (to_read) {
driver->lock();
driver->_audio_driver_capture(rpos, to_read);
godot_audio_worklet_state_add(obj->state, STATE_SAMPLES_IN, -to_read);
driver->unlock();
rpos += to_read;
if (rpos >= in_samples) {
rpos -= in_samples;
}
}
if (to_write) {
driver->lock();
driver->_audio_driver_process(wpos, to_write);
godot_audio_worklet_state_add(obj->state, STATE_SAMPLES_OUT, to_write);
driver->unlock();
wpos += to_write;
if (wpos >= out_samples) {
wpos -= out_samples;
}
}
step = godot_audio_worklet_state_wait(obj->state, STATE_PROCESS, step, 1);
to_write = out_samples - godot_audio_worklet_state_get(obj->state, STATE_SAMPLES_OUT);
to_read = godot_audio_worklet_state_get(obj->state, STATE_SAMPLES_IN);
}
}
int AudioDriverJavaScript::WorkletNode::create(int p_buffer_size, int p_channels) {
godot_audio_worklet_create(p_channels);
return p_buffer_size;
}
void AudioDriverJavaScript::WorkletNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
godot_audio_worklet_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, state);
thread = Thread::create(_audio_thread_func, this);
}
void AudioDriverJavaScript::WorkletNode::lock() {
mutex.lock();
}
void AudioDriverJavaScript::WorkletNode::unlock() {
mutex.unlock();
}
void AudioDriverJavaScript::WorkletNode::finish() {
quit = true; // Ask thread to quit.
Thread::wait_to_finish(thread);
memdelete(thread);
thread = nullptr;
}
#endif

View File

@ -31,53 +31,96 @@
#ifndef AUDIO_DRIVER_JAVASCRIPT_H
#define AUDIO_DRIVER_JAVASCRIPT_H
#include "servers/audio_server.h"
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "servers/audio_server.h"
#include "godot_audio.h"
class AudioDriverJavaScript : public AudioDriver {
public:
class AudioNode {
public:
virtual int create(int p_buffer_size, int p_output_channels) = 0;
virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) = 0;
virtual void finish() {}
virtual void lock() {}
virtual void unlock() {}
virtual ~AudioNode() {}
};
class WorkletNode : public AudioNode {
private:
enum {
STATE_LOCK,
STATE_PROCESS,
STATE_SAMPLES_IN,
STATE_SAMPLES_OUT,
STATE_MAX,
};
Mutex mutex;
Thread *thread = nullptr;
bool quit = false;
int32_t state[STATE_MAX] = { 0 };
static void _audio_thread_func(void *p_data);
public:
int create(int p_buffer_size, int p_output_channels) override;
void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
void finish() override;
void lock() override;
void unlock() override;
};
class ScriptProcessorNode : public AudioNode {
private:
static void _process_callback();
public:
int create(int p_buffer_samples, int p_channels) override;
void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
};
private:
float *internal_buffer = nullptr;
AudioNode *node = nullptr;
float *output_rb = nullptr;
float *input_rb = nullptr;
int buffer_length = 0;
int mix_rate = 0;
int channel_count = 0;
int state = 0;
float output_latency = 0.0;
static void _state_change_callback(int p_state);
static void _latency_update_callback(float p_latency);
protected:
void _audio_driver_process(int p_from = 0, int p_samples = 0);
void _audio_driver_capture(int p_from = 0, int p_samples = 0);
public:
#ifndef NO_THREADS
Mutex mutex;
Thread *thread = nullptr;
bool quit = false;
bool needs_process = true;
static void _audio_thread_func(void *p_data);
#endif
void _js_driver_process();
static bool is_available();
void process_capture(float sample);
static AudioDriverJavaScript *singleton;
const char *get_name() const override;
virtual const char *get_name() const;
Error init() override;
void start() override;
virtual Error init();
virtual void start();
void resume();
float get_latency() override;
int get_mix_rate() const override;
SpeakerMode get_speaker_mode() const override;
void lock() override;
void unlock() override;
void finish() override;
void finish_async();
virtual float get_latency();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
virtual void lock();
virtual void unlock();
virtual void finish();
Error capture_start() override;
Error capture_stop() override;
virtual Error capture_start();
virtual Error capture_stop();
AudioDriverJavaScript();
};
#endif

View File

@ -1,6 +1,6 @@
import os
from emscripten_helpers import run_closure_compiler, create_engine_file
from emscripten_helpers import run_closure_compiler, create_engine_file, add_js_libraries
from SCons.Util import WhereIs
@ -85,7 +85,8 @@ def configure(env):
if env["use_lto"]:
env.Append(CCFLAGS=["-s", "WASM_OBJECT_FILES=0"])
env.Append(LINKFLAGS=["-s", "WASM_OBJECT_FILES=0"])
env.Append(LINKFLAGS=["--llvm-lto", "1"])
env.Append(CCFLAGS=["-flto"])
env.Append(LINKFLAGS=["-flto"])
# Closure compiler
if env["use_closure_compiler"]:
@ -95,6 +96,9 @@ def configure(env):
jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
env.Append(BUILDERS={"BuildJS": jscc})
# Add helper method for adding libraries.
env.AddMethod(add_js_libraries, "AddJSLibraries")
# Add method that joins/compiles our Engine files.
env.AddMethod(create_engine_file, "CreateEngineFile")
@ -165,6 +169,6 @@ def configure(env):
env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
# callMain for manual start, FS for preloading, PATH and ERRNO_CODES for BrowserFS.
env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain', 'FS', 'PATH']"])
env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"])
# Add code that allow exiting runtime.
env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])

View File

@ -37,6 +37,7 @@
#include <png.h>
#include "dom_keys.inc"
#include "godot_js.h"
#define DOM_BUTTON_LEFT 0
#define DOM_BUTTON_MIDDLE 1
@ -44,28 +45,17 @@
#define DOM_BUTTON_XBUTTON1 3
#define DOM_BUTTON_XBUTTON2 4
char DisplayServerJavaScript::canvas_id[256] = { 0 };
static bool cursor_inside_canvas = true;
DisplayServerJavaScript *DisplayServerJavaScript::get_singleton() {
return static_cast<DisplayServerJavaScript *>(DisplayServer::get_singleton());
}
// Window (canvas)
void DisplayServerJavaScript::focus_canvas() {
/* clang-format off */
EM_ASM(
Module['canvas'].focus();
);
/* clang-format on */
godot_js_display_canvas_focus();
}
bool DisplayServerJavaScript::is_canvas_focused() {
/* clang-format off */
return EM_ASM_INT_V(
return document.activeElement == Module['canvas'];
);
/* clang-format on */
return godot_js_display_canvas_is_focused() != 0;
}
bool DisplayServerJavaScript::check_size_force_redraw() {
@ -83,19 +73,17 @@ bool DisplayServerJavaScript::check_size_force_redraw() {
}
Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) {
int canvas_x = EM_ASM_INT({
return Module['canvas'].getBoundingClientRect().x;
});
int canvas_y = EM_ASM_INT({
return Module['canvas'].getBoundingClientRect().y;
});
DisplayServerJavaScript *display = get_singleton();
int canvas_x;
int canvas_y;
godot_js_display_canvas_bounding_rect_position_get(&canvas_x, &canvas_y);
int canvas_width;
int canvas_height;
emscripten_get_canvas_element_size(canvas_id, &canvas_width, &canvas_height);
emscripten_get_canvas_element_size(display->canvas_id, &canvas_width, &canvas_height);
double element_width;
double element_height;
emscripten_get_element_css_size(canvas_id, &element_width, &element_height);
emscripten_get_element_css_size(display->canvas_id, &element_width, &element_height);
return Point2((int)(canvas_width / element_width * (p_x - canvas_x)),
(int)(canvas_height / element_height * (p_y - canvas_y)));
@ -105,8 +93,7 @@ EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, co
DisplayServerJavaScript *display = get_singleton();
// Empty ID is canvas.
String target_id = String::utf8(p_event->id);
String canvas_str_id = String::utf8(canvas_id);
if (target_id.empty() || target_id == canvas_str_id) {
if (target_id.empty() || target_id == String::utf8(display->canvas_id)) {
// This event property is the only reliable data on
// browser fullscreen state.
if (p_event->isFullscreen) {
@ -118,14 +105,15 @@ EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, co
return false;
}
// Drag and drop callback (see native/utils.js).
extern "C" EMSCRIPTEN_KEEPALIVE void _drop_files_callback(char *p_filev[], int p_filec) {
DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton();
// Drag and drop callback.
void DisplayServerJavaScript::drop_files_js_callback(char **p_filev, int p_filec) {
DisplayServerJavaScript *ds = get_singleton();
if (!ds) {
ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
}
if (ds->drop_files_callback.is_null())
if (ds->drop_files_callback.is_null()) {
return;
}
Vector<String> files;
for (int i = 0; i < p_filec; i++) {
files.push_back(String::utf8(p_filev[i]));
@ -137,6 +125,18 @@ extern "C" EMSCRIPTEN_KEEPALIVE void _drop_files_callback(char *p_filev[], int p
ds->drop_files_callback.call((const Variant **)&vp, 1, ret, ce);
}
// JavaScript quit request callback.
void DisplayServerJavaScript::request_quit_callback() {
DisplayServerJavaScript *ds = get_singleton();
if (ds && !ds->window_event_callback.is_null()) {
Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
Variant *eventp = &event;
Variant ret;
Callable::CallError ce;
ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce);
}
}
// Keys
template <typename T>
@ -272,12 +272,13 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
}
EM_BOOL DisplayServerJavaScript::mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
DisplayServerJavaScript *ds = get_singleton();
Input *input = Input::get_singleton();
int input_mask = input->get_mouse_button_mask();
Point2 pos = compute_position_in_canvas(p_event->clientX, p_event->clientY);
// For motion outside the canvas, only read mouse movement if dragging
// started inside the canvas; imitating desktop app behaviour.
if (!cursor_inside_canvas && !input_mask)
if (!ds->cursor_inside_canvas && !input_mask)
return false;
Ref<InputEventMouseMotion> ev;
@ -339,35 +340,13 @@ const char *DisplayServerJavaScript::godot2dom_cursor(DisplayServer::CursorShape
}
}
void DisplayServerJavaScript::set_css_cursor(const char *p_cursor) {
/* clang-format off */
EM_ASM_({
Module['canvas'].style.cursor = UTF8ToString($0);
}, p_cursor);
/* clang-format on */
}
bool DisplayServerJavaScript::is_css_cursor_hidden() const {
/* clang-format off */
return EM_ASM_INT({
return Module['canvas'].style.cursor === 'none';
});
/* clang-format on */
}
void DisplayServerJavaScript::cursor_set_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
if (mouse_get_mode() == MOUSE_MODE_VISIBLE) {
if (cursors[p_shape] != "") {
Vector<String> url = cursors[p_shape].split("?");
set_css_cursor(("url(\"" + url[0] + "\") " + url[1] + ", auto").utf8());
} else {
set_css_cursor(godot2dom_cursor(p_shape));
}
if (cursor_shape == p_shape) {
return;
}
cursor_shape = p_shape;
godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
}
DisplayServer::CursorShape DisplayServerJavaScript::cursor_get_shape() const {
@ -376,17 +355,6 @@ DisplayServer::CursorShape DisplayServerJavaScript::cursor_get_shape() const {
void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
if (p_cursor.is_valid()) {
Map<CursorShape, Vector<Variant>>::Element *cursor_c = cursors_cache.find(p_shape);
if (cursor_c) {
if (cursor_c->get()[0] == p_cursor && cursor_c->get()[1] == p_hotspot) {
cursor_set_shape(p_shape);
return;
}
cursors_cache.erase(p_shape);
}
Ref<Texture2D> texture = p_cursor;
Ref<AtlasTexture> atlas_texture = p_cursor;
Ref<Image> image;
@ -449,53 +417,10 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso
png.resize(len);
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
char *object_url;
/* clang-format off */
EM_ASM({
var PNG_PTR = $0;
var PNG_LEN = $1;
var PTR = $2;
godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
var png = new Blob([HEAPU8.slice(PNG_PTR, PNG_PTR + PNG_LEN)], { type: 'image/png' });
var url = URL.createObjectURL(png);
var length_bytes = lengthBytesUTF8(url) + 1;
var string_on_wasm_heap = _malloc(length_bytes);
setValue(PTR, string_on_wasm_heap, '*');
stringToUTF8(url, string_on_wasm_heap, length_bytes);
}, png.ptr(), len, &object_url);
/* clang-format on */
String url = String::utf8(object_url) + "?" + itos(p_hotspot.x) + " " + itos(p_hotspot.y);
/* clang-format off */
EM_ASM({ _free($0); }, object_url);
/* clang-format on */
if (cursors[p_shape] != "") {
/* clang-format off */
EM_ASM({
URL.revokeObjectURL(UTF8ToString($0).split('?')[0]);
}, cursors[p_shape].utf8().get_data());
/* clang-format on */
cursors[p_shape] = "";
}
cursors[p_shape] = url;
Vector<Variant> params;
params.push_back(p_cursor);
params.push_back(p_hotspot);
cursors_cache.insert(p_shape, params);
} else if (cursors[p_shape] != "") {
/* clang-format off */
EM_ASM({
URL.revokeObjectURL(UTF8ToString($0).split('?')[0]);
}, cursors[p_shape].utf8().get_data());
/* clang-format on */
cursors[p_shape] = "";
cursors_cache.erase(p_shape);
} else {
godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), NULL, 0, 0, 0);
}
cursor_set_shape(cursor_shape);
@ -508,40 +433,37 @@ void DisplayServerJavaScript::mouse_set_mode(MouseMode p_mode) {
return;
if (p_mode == MOUSE_MODE_VISIBLE) {
// set_css_cursor must be called before set_cursor_shape to make the cursor visible
set_css_cursor(godot2dom_cursor(cursor_shape));
cursor_set_shape(cursor_shape);
godot_js_display_cursor_set_visible(1);
emscripten_exit_pointerlock();
} else if (p_mode == MOUSE_MODE_HIDDEN) {
set_css_cursor("none");
godot_js_display_cursor_set_visible(0);
emscripten_exit_pointerlock();
} else if (p_mode == MOUSE_MODE_CAPTURED) {
EMSCRIPTEN_RESULT result = emscripten_request_pointerlock("canvas", false);
godot_js_display_cursor_set_visible(1);
EMSCRIPTEN_RESULT result = emscripten_request_pointerlock(canvas_id, false);
ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
// set_css_cursor must be called before cursor_set_shape to make the cursor visible
set_css_cursor(godot2dom_cursor(cursor_shape));
cursor_set_shape(cursor_shape);
}
}
DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const {
if (is_css_cursor_hidden())
if (godot_js_display_cursor_is_hidden()) {
return MOUSE_MODE_HIDDEN;
}
EmscriptenPointerlockChangeEvent ev;
emscripten_get_pointerlock_status(&ev);
return (ev.isActive && String::utf8(ev.id) == "canvas") ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
return (ev.isActive && String::utf8(ev.id) == String::utf8(canvas_id)) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
}
// Wheel
EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data) {
ERR_FAIL_COND_V(p_event_type != EMSCRIPTEN_EVENT_WHEEL, false);
DisplayServerJavaScript *ds = get_singleton();
if (!is_canvas_focused()) {
if (cursor_inside_canvas) {
if (ds->cursor_inside_canvas) {
focus_canvas();
} else {
return false;
@ -632,7 +554,7 @@ EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const Emsc
}
bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const {
return EM_ASM_INT({ return 'ontouchstart' in window; });
return godot_js_display_touchscreen_is_available();
}
// Gamepad
@ -696,53 +618,30 @@ Vector<String> DisplayServerJavaScript::get_rendering_drivers_func() {
}
// Clipboard
extern "C" EMSCRIPTEN_KEEPALIVE void update_clipboard(const char *p_text) {
// Only call set_clipboard from OS (sets local clipboard)
DisplayServerJavaScript::get_singleton()->clipboard = p_text;
void DisplayServerJavaScript::update_clipboard_callback(const char *p_text) {
get_singleton()->clipboard = p_text;
}
void DisplayServerJavaScript::clipboard_set(const String &p_text) {
/* clang-format off */
int err = EM_ASM_INT({
var text = UTF8ToString($0);
if (!navigator.clipboard || !navigator.clipboard.writeText)
return 1;
navigator.clipboard.writeText(text).catch(function(e) {
// Setting OS clipboard is only possible from an input callback.
console.error("Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:", e);
});
return 0;
}, p_text.utf8().get_data());
/* clang-format on */
clipboard = p_text;
int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
}
String DisplayServerJavaScript::clipboard_get() const {
/* clang-format off */
EM_ASM({
try {
navigator.clipboard.readText().then(function (result) {
ccall('update_clipboard', 'void', ['string'], [result]);
}).catch(function (e) {
// Fail graciously.
});
} catch (e) {
// Fail graciously.
}
});
/* clang-format on */
godot_js_display_clipboard_get(update_clipboard_callback);
return clipboard;
}
extern "C" EMSCRIPTEN_KEEPALIVE void send_window_event(int p_notification) {
if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
void DisplayServerJavaScript::send_window_event_callback(int p_notification) {
DisplayServerJavaScript *ds = get_singleton();
if (!ds) {
return;
}
OS_JavaScript *os = OS_JavaScript::get_singleton();
if (os->is_finalizing())
return; // We don't want events anymore.
DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton();
if (ds && !ds->window_event_callback.is_null()) {
if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
}
if (!ds->window_event_callback.is_null()) {
Variant event = int(p_notification);
Variant *eventp = &event;
Variant ret;
@ -752,11 +651,7 @@ extern "C" EMSCRIPTEN_KEEPALIVE void send_window_event(int p_notification) {
}
void DisplayServerJavaScript::alert(const String &p_alert, const String &p_title) {
/* clang-format off */
EM_ASM_({
window.alert(UTF8ToString($0));
}, p_alert.utf8().get_data());
/* clang-format on */
godot_js_display_alert(p_alert.utf8().get_data());
}
void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) {
@ -787,29 +682,11 @@ void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) {
png.resize(len);
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
/* clang-format off */
EM_ASM({
var PNG_PTR = $0;
var PNG_LEN = $1;
var png = new Blob([HEAPU8.slice(PNG_PTR, PNG_PTR + PNG_LEN)], { type: "image/png" });
var url = URL.createObjectURL(png);
var link = document.getElementById('-gd-engine-icon');
if (link === null) {
link = document.createElement('link');
link.rel = 'icon';
link.id = '-gd-engine-icon';
document.head.appendChild(link);
}
link.href = url;
}, png.ptr(), len);
/* clang-format on */
godot_js_display_window_icon_set(png.ptr(), len);
}
void DisplayServerJavaScript::_dispatch_input_event(const Ref<InputEvent> &p_event) {
OS_JavaScript *os = OS_JavaScript::get_singleton();
if (os->is_finalizing())
return; // We don't want events anymore.
// Resume audio context after input in case autoplay was denied.
os->resume_audio();
@ -831,16 +708,14 @@ DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_dr
DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
r_error = OK; // Always succeeds for now.
/* clang-format off */
swap_cancel_ok = EM_ASM_INT({
const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
const plat = navigator.platform || "";
if (win.indexOf(plat) !== -1) {
return 1;
}
return 0;
}) == 1;
/* clang-format on */
// Ensure the canvas ID.
godot_js_config_canvas_id_get(canvas_id, 256);
// Check if it's windows.
swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
// Expose method for requesting quit.
godot_js_os_request_quit_cb(request_quit_callback);
RasterizerDummy::make_current(); // TODO GLES2 in Godot 4.0... or webgpu?
#if 0
@ -878,10 +753,8 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
video_driver_index = p_video_driver;
#endif
/* clang-format off */
window_set_mode(p_mode);
if (EM_ASM_INT_V({ return Module['resizeCanvasOnStart'] })) {
/* clang-format on */
if (godot_js_config_is_resize_on_start()) {
window_set_size(p_resolution);
}
@ -899,8 +772,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
result = emscripten_set_##ev##_callback(nullptr, true, &cb); \
EM_CHECK(ev)
// These callbacks from Emscripten's html5.h suffice to access most
// JavaScript APIs. For APIs that are not (sufficiently) exposed, EM_ASM
// is used below.
// JavaScript APIs.
SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback)
SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback)
@ -919,42 +791,20 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
#undef SET_EM_CALLBACK
#undef EM_CHECK
/* clang-format off */
EM_ASM_ARGS({
// Bind native event listeners.
// Module.listeners, and Module.drop_handler are defined in native/utils.js
const canvas = Module['canvas'];
const send_window_event = cwrap('send_window_event', null, ['number']);
const notifications = arguments;
(['mouseover', 'mouseleave', 'focus', 'blur']).forEach(function(event, index) {
Module.listeners.add(canvas, event, send_window_event.bind(null, notifications[index]), true);
});
// Clipboard
const update_clipboard = cwrap('update_clipboard', null, ['string']);
Module.listeners.add(window, 'paste', function(evt) {
update_clipboard(evt.clipboardData.getData('text'));
}, false);
// Drag an drop
Module.listeners.add(canvas, 'dragover', function(ev) {
// Prevent default behavior (which would try to open the file(s))
ev.preventDefault();
}, false);
Module.listeners.add(canvas, 'drop', Module.drop_handler, false);
},
WINDOW_EVENT_MOUSE_ENTER,
WINDOW_EVENT_MOUSE_EXIT,
WINDOW_EVENT_FOCUS_IN,
WINDOW_EVENT_FOCUS_OUT
);
/* clang-format on */
// For APIs that are not (sufficiently) exposed, a
// library is used below (implemented in library_godot_display.js).
godot_js_display_notification_cb(&send_window_event_callback,
WINDOW_EVENT_MOUSE_ENTER,
WINDOW_EVENT_MOUSE_EXIT,
WINDOW_EVENT_FOCUS_IN,
WINDOW_EVENT_FOCUS_OUT);
godot_js_display_paste_cb(update_clipboard_callback);
godot_js_display_drop_files_cb(drop_files_js_callback);
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
}
DisplayServerJavaScript::~DisplayServerJavaScript() {
EM_ASM({
Module.listeners.clear();
});
//emscripten_webgl_commit_frame();
//emscripten_webgl_destroy_context(webgl_ctx);
}
@ -1057,11 +907,7 @@ void DisplayServerJavaScript::window_set_drop_files_callback(const Callable &p_c
}
void DisplayServerJavaScript::window_set_title(const String &p_title, WindowID p_window) {
/* clang-format off */
EM_ASM_({
document.title = UTF8ToString($0);
}, p_title.utf8().get_data());
/* clang-format on */
godot_js_display_window_title_set(p_title.utf8().get_data());
}
int DisplayServerJavaScript::window_get_current_screen(WindowID p_window) const {
@ -1103,9 +949,7 @@ Size2i DisplayServerJavaScript::window_get_min_size(WindowID p_window) const {
void DisplayServerJavaScript::window_set_size(const Size2i p_size, WindowID p_window) {
last_width = p_size.x;
last_height = p_size.y;
double scale = EM_ASM_DOUBLE({
return window.devicePixelRatio || 1;
});
double scale = godot_js_display_pixel_ratio_get();
emscripten_set_canvas_element_size(canvas_id, p_size.x * scale, p_size.y * scale);
emscripten_set_element_css_size(canvas_id, p_size.x, p_size.y);
}
@ -1130,7 +974,7 @@ void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_wind
emscripten_exit_fullscreen();
}
window_mode = WINDOW_MODE_WINDOWED;
window_set_size(windowed_size);
window_set_size(Size2i(last_width, last_height));
} break;
case WINDOW_MODE_FULLSCREEN: {
EmscriptenFullscreenStrategy strategy;

View File

@ -37,18 +37,22 @@
#include <emscripten/html5.h>
class DisplayServerJavaScript : public DisplayServer {
//int video_driver_index;
Vector2 windowed_size;
private:
WindowMode window_mode = WINDOW_MODE_WINDOWED;
ObjectID window_attached_instance_id = {};
Callable window_event_callback;
Callable input_event_callback;
Callable input_text_callback;
Callable drop_files_callback;
String clipboard;
Ref<InputEventKey> deferred_key_event;
CursorShape cursor_shape = CURSOR_ARROW;
String cursors[CURSOR_MAX];
Map<CursorShape, Vector<Variant>> cursors_cache;
Point2 touches[32];
char canvas_id[256] = { 0 };
bool cursor_inside_canvas = true;
CursorShape cursor_shape = CURSOR_ARROW;
Point2i last_click_pos = Point2(-100, -100); // TODO check this again.
double last_click_ms = 0;
int last_click_button_index = -1;
@ -66,8 +70,6 @@ class DisplayServerJavaScript : public DisplayServer {
static void dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event);
static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscripten_event);
static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape);
static void set_css_cursor(const char *p_cursor);
bool is_css_cursor_hidden() const;
// events
static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
@ -92,22 +94,17 @@ class DisplayServerJavaScript : public DisplayServer {
static void _dispatch_input_event(const Ref<InputEvent> &p_event);
static void request_quit_callback();
static void update_clipboard_callback(const char *p_text);
static void send_window_event_callback(int p_notification);
static void drop_files_js_callback(char **p_filev, int p_filec);
protected:
int get_current_video_driver() const;
public:
// Override return type to make writing static callbacks less tedious.
static DisplayServerJavaScript *get_singleton();
static char canvas_id[256];
WindowMode window_mode = WINDOW_MODE_WINDOWED;
String clipboard;
Callable window_event_callback;
Callable input_event_callback;
Callable input_text_callback;
Callable drop_files_callback;
// utilities
bool check_size_force_redraw();

View File

@ -19,3 +19,9 @@ def create_engine_file(env, target, source, externs):
if env["use_closure_compiler"]:
return env.BuildJS(target, source, JSEXTERNS=externs)
return env.Textfile(target, [env.File(s) for s in source])
def add_js_libraries(env, libraries):
if "JS_LIBS" not in env:
env["JS_LIBS"] = []
env.Append(JS_LIBS=env.File(libraries))

View File

@ -33,7 +33,7 @@ Function('return this')()['Engine'] = (function() {
this.resizeCanvasOnStart = false;
this.onExecute = null;
this.onExit = null;
this.persistentPaths = [];
this.persistentPaths = ['/userfs'];
};
Engine.prototype.init = /** @param {string=} basePath */ function(basePath) {
@ -114,18 +114,30 @@ Function('return this')()['Engine'] = (function() {
locale = navigator.languages ? navigator.languages[0] : navigator.language;
locale = locale.split('.')[0];
}
me.rtenv['locale'] = locale;
me.rtenv['canvas'] = me.canvas;
// Emscripten configuration.
me.rtenv['thisProgram'] = me.executableName;
me.rtenv['resizeCanvasOnStart'] = me.resizeCanvasOnStart;
me.rtenv['noExitRuntime'] = true;
me.rtenv['onExecute'] = me.onExecute;
me.rtenv['onExit'] = function(code) {
me.rtenv['deinitFS']();
if (me.onExit)
me.onExit(code);
me.rtenv = null;
};
// Godot configuration.
me.rtenv['initConfig']({
'resizeCanvasOnStart': me.resizeCanvasOnStart,
'canvas': me.canvas,
'locale': locale,
'onExecute': function(p_args) {
if (me.onExecute) {
me.onExecute(p_args);
return 0;
}
return 1;
},
'onExit': function(p_code) {
me.rtenv['deinitFS']();
if (me.onExit) {
me.onExit(p_code);
}
me.rtenv = null;
},
});
return new Promise(function(resolve, reject) {
preloader.preloadedFiles.forEach(function(file) {
me.rtenv['copyToFS'](file.path, file.buffer);
@ -208,8 +220,6 @@ Function('return this')()['Engine'] = (function() {
};
Engine.prototype.setOnExecute = function(onExecute) {
if (this.rtenv)
this.rtenv.onExecute = onExecute;
this.onExecute = onExecute;
};

View File

@ -4,6 +4,8 @@ var Utils = {
function rw(path) {
if (path.endsWith('.worker.js')) {
return execName + '.worker.js';
} else if (path.endsWith('.audio.worklet.js')) {
return execName + '.audio.worklet.js';
} else if (path.endsWith('.js')) {
return execName + '.js';
} else if (path.endsWith('.wasm')) {

View File

@ -94,6 +94,9 @@ public:
} else if (req[1] == basereq + ".js") {
filepath += ".js";
ctype = "application/javascript";
} else if (req[1] == basereq + ".audio.worklet.js") {
filepath += ".audio.worklet.js";
ctype = "application/javascript";
} else if (req[1] == basereq + ".worker.js") {
filepath += ".worker.js";
ctype = "application/javascript";
@ -440,6 +443,9 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
} else if (file == "godot.worker.js") {
file = p_path.get_file().get_basename() + ".worker.js";
} else if (file == "godot.audio.worklet.js") {
file = p_path.get_file().get_basename() + ".audio.worklet.js";
} else if (file == "godot.wasm") {
file = p_path.get_file().get_basename() + ".wasm";
}
@ -566,6 +572,7 @@ Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_prese
DirAccess::remove_file_or_error(basepath + ".html");
DirAccess::remove_file_or_error(basepath + ".js");
DirAccess::remove_file_or_error(basepath + ".worker.js");
DirAccess::remove_file_or_error(basepath + ".audio.worklet.js");
DirAccess::remove_file_or_error(basepath + ".pck");
DirAccess::remove_file_or_error(basepath + ".png");
DirAccess::remove_file_or_error(basepath + ".wasm");

View File

@ -38,19 +38,24 @@ extern "C" {
#include "stddef.h"
extern int godot_audio_is_available();
extern int godot_audio_init(int p_mix_rate, int p_latency);
extern int godot_audio_create_processor(int p_buffer_length, int p_channel_count);
extern void godot_audio_start(float *r_buffer_ptr);
extern int godot_audio_init(int p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
extern void godot_audio_resume();
extern void godot_audio_finish_async();
extern float godot_audio_get_latency();
extern void godot_audio_capture_start();
extern void godot_audio_capture_stop();
// Worklet
typedef int32_t GodotAudioState[4];
extern void godot_audio_worklet_create(int p_channels);
extern void godot_audio_worklet_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, GodotAudioState p_state);
extern void godot_audio_worklet_state_add(GodotAudioState p_state, int p_idx, int p_value);
extern int godot_audio_worklet_state_get(GodotAudioState p_state, int p_idx);
extern int godot_audio_worklet_state_wait(int32_t *p_state, int p_idx, int32_t p_expected, int p_timeout);
// Script
extern int godot_audio_script_create(int p_buffer_size, int p_channels);
extern void godot_audio_script_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, void (*p_cb)());
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,87 @@
/*************************************************************************/
/* godot_js.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_JS_H
#define GODOT_JS_H
#ifdef __cplusplus
extern "C" {
#endif
#include "stddef.h"
// Config
extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
extern int godot_js_config_is_resize_on_start();
// OS
extern void godot_js_os_finish_async(void (*p_callback)());
extern void godot_js_os_request_quit_cb(void (*p_callback)());
extern int godot_js_os_fs_is_persistent();
extern void godot_js_os_fs_sync(void (*p_callback)());
extern int godot_js_os_execute(const char *p_json);
extern void godot_js_os_shell_open(const char *p_uri);
// Display
extern double godot_js_display_pixel_ratio_get();
extern void godot_js_display_alert(const char *p_text);
extern int godot_js_display_touchscreen_is_available();
extern int godot_js_display_is_swap_ok_cancel();
// Display canvas
extern void godot_js_display_canvas_focus();
extern int godot_js_display_canvas_is_focused();
extern void godot_js_display_canvas_bounding_rect_position_get(int32_t *p_x, int32_t *p_y);
// Display window
extern void godot_js_display_window_request_fullscreen();
extern void godot_js_display_window_title_set(const char *p_text);
extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
// Display clipboard
extern int godot_js_display_clipboard_set(const char *p_text);
extern int godot_js_display_clipboard_get(void (*p_callback)(const char *p_text));
// Display cursor
extern void godot_js_display_cursor_set_shape(const char *p_cursor);
extern int godot_js_display_cursor_is_hidden();
extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const uint8_t *p_ptr, int p_len, int p_hotspot_x, int p_hotspot_y);
extern void godot_js_display_cursor_set_visible(int p_visible);
// Display listeners
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
#ifdef __cplusplus
}
#endif
#endif /* GODOT_JS_H */

View File

@ -33,95 +33,30 @@
#include "api/javascript_eval.h"
#include "emscripten.h"
extern "C" EMSCRIPTEN_KEEPALIVE uint8_t *resize_PackedByteArray_and_open_write(PackedByteArray *p_arr, VectorWriteProxy<uint8_t> *r_write, int p_len) {
p_arr->resize(p_len);
*r_write = p_arr->write;
return p_arr->ptrw();
extern "C" {
union js_eval_ret {
uint32_t b;
double d;
char *s;
};
extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
}
void *resize_PackedByteArray_and_open_write(void *p_arr, void *r_write, int p_len) {
PackedByteArray *arr = (PackedByteArray *)p_arr;
VectorWriteProxy<uint8_t> *write = (VectorWriteProxy<uint8_t> *)r_write;
arr->resize(p_len);
*write = arr->write;
return arr->ptrw();
}
Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
union {
bool b;
double d;
char *s;
} js_data;
union js_eval_ret js_data;
PackedByteArray arr;
VectorWriteProxy<uint8_t> arr_write;
/* clang-format off */
Variant::Type return_type = static_cast<Variant::Type>(EM_ASM_INT({
const CODE = $0;
const USE_GLOBAL_EXEC_CONTEXT = $1;
const PTR = $2;
const BYTEARRAY_PTR = $3;
const BYTEARRAY_WRITE_PTR = $4;
var eval_ret;
try {
if (USE_GLOBAL_EXEC_CONTEXT) {
// indirect eval call grants global execution context
var global_eval = eval;
eval_ret = global_eval(UTF8ToString(CODE));
} else {
eval_ret = eval(UTF8ToString(CODE));
}
} catch (e) {
err(e);
eval_ret = null;
}
switch (typeof eval_ret) {
case 'boolean':
setValue(PTR, eval_ret, 'i32');
return 1; // BOOL
case 'number':
setValue(PTR, eval_ret, 'double');
return 3; // FLOAT
case 'string':
var array_len = lengthBytesUTF8(eval_ret)+1;
var array_ptr = _malloc(array_len);
try {
if (array_ptr===0) {
throw new Error('String allocation failed (probably out of memory)');
}
setValue(PTR, array_ptr , '*');
stringToUTF8(eval_ret, array_ptr, array_len);
return 4; // STRING
} catch (e) {
if (array_ptr!==0) {
_free(array_ptr)
}
err(e);
// fall through
}
break;
case 'object':
if (eval_ret === null) {
break;
}
if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
eval_ret = new Uint8Array(eval_ret.buffer);
}
else if (eval_ret instanceof ArrayBuffer) {
eval_ret = new Uint8Array(eval_ret);
}
if (eval_ret instanceof Uint8Array) {
var bytes_ptr = ccall('resize_PackedByteArray_and_open_write', 'number', ['number', 'number' ,'number'], [BYTEARRAY_PTR, BYTEARRAY_WRITE_PTR, eval_ret.length]);
HEAPU8.set(eval_ret, bytes_ptr);
return 20; // PACKED_BYTE_ARRAY
}
break;
}
return 0; // NIL
}, p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write));
/* clang-format on */
Variant::Type return_type = static_cast<Variant::Type>(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_PackedByteArray_and_open_write));
switch (return_type) {
case Variant::BOOL:
@ -130,9 +65,7 @@ Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
return js_data.d;
case Variant::STRING: {
String str = String::utf8(js_data.s);
/* clang-format off */
EM_ASM_({ _free($0); }, js_data.s);
/* clang-format on */
free(js_data.s); // Must free the string allocated in JS.
return str;
}
case Variant::PACKED_BYTE_ARRAY:

View File

@ -36,20 +36,11 @@
#include <emscripten/emscripten.h>
#include <stdlib.h>
#include "godot_js.h"
static OS_JavaScript *os = nullptr;
static uint64_t target_ticks = 0;
extern "C" EMSCRIPTEN_KEEPALIVE void _request_quit_callback(char *p_filev[], int p_filec) {
DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton();
if (ds) {
Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
Variant *eventp = &event;
Variant ret;
Callable::CallError ce;
ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce);
}
}
void exit_callback() {
emscripten_cancel_main_loop(); // After this, we can exit!
Main::cleanup();
@ -59,6 +50,10 @@ void exit_callback() {
emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
}
void cleanup_after_sync() {
emscripten_set_main_loop(exit_callback, -1, false);
}
void main_loop_callback() {
uint64_t current_ticks = os->get_ticks_usec();
@ -74,68 +69,14 @@ void main_loop_callback() {
target_ticks += (uint64_t)(1000000 / target_fps);
}
if (os->main_loop_iterate()) {
emscripten_cancel_main_loop(); // Cancel current loop and wait for finalize_async.
/* clang-format off */
EM_ASM({
// This will contain the list of operations that need to complete before cleanup.
Module.async_finish = [
// Always contains at least one async promise, to avoid firing immediately if nothing is added.
new Promise(function(accept, reject) {
setTimeout(accept, 0);
})
];
});
/* clang-format on */
os->get_main_loop()->finish();
os->finalize_async(); // Will add all the async finish functions.
/* clang-format off */
EM_ASM({
Promise.all(Module.async_finish).then(function() {
Module.async_finish = [];
return new Promise(function(accept, reject) {
if (!Module.idbfs) {
accept();
return;
}
FS.syncfs(function(error) {
if (error) {
err('Failed to save IDB file system: ' + error.message);
}
accept();
});
});
}).then(function() {
ccall("cleanup_after_sync", null, []);
});
});
/* clang-format on */
emscripten_cancel_main_loop(); // Cancel current loop and wait for cleanup_after_sync.
godot_js_os_finish_async(cleanup_after_sync);
}
}
extern "C" EMSCRIPTEN_KEEPALIVE void cleanup_after_sync() {
emscripten_set_main_loop(exit_callback, -1, false);
}
/// When calling main, it is assumed FS is setup and synced.
int main(int argc, char *argv[]) {
// Configure locale.
char locale_ptr[16];
/* clang-format off */
EM_ASM({
stringToUTF8(Module['locale'], $0, 16);
}, locale_ptr);
/* clang-format on */
setenv("LANG", locale_ptr, true);
// Ensure the canvas ID.
/* clang-format off */
EM_ASM({
stringToUTF8("#" + Module['canvas'].id, $0, 255);
}, DisplayServerJavaScript::canvas_id);
/* clang-format on */
os = new OS_JavaScript();
os->set_idb_available((bool)EM_ASM_INT({ return Module.idbfs }));
// We must override main when testing is enabled
TEST_MAIN_OVERRIDE
@ -147,14 +88,6 @@ int main(int argc, char *argv[]) {
Main::start();
os->get_main_loop()->init();
// Expose method for requesting quit.
/* clang-format off */
EM_ASM({
Module['request_quit'] = function() {
ccall("_request_quit_callback", null, []);
};
});
/* clang-format on */
emscripten_set_main_loop(main_loop_callback, -1, false);
// Immediately run the first iteration.
// We are inside an animation frame, we want to immediately draw on the newly setup canvas.

View File

@ -0,0 +1,186 @@
/*************************************************************************/
/* audio.worklet.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
class RingBuffer {
constructor(p_buffer, p_state) {
this.buffer = p_buffer;
this.avail = p_state;
this.rpos = 0;
this.wpos = 0;
}
data_left() {
return Atomics.load(this.avail, 0);
}
space_left() {
return this.buffer.length - this.data_left();
}
read(output) {
const size = this.buffer.length;
let from = 0
let to_write = output.length;
if (this.rpos + to_write > size) {
const high = size - this.rpos;
output.set(this.buffer.subarray(this.rpos, size));
from = high;
to_write -= high;
this.rpos = 0;
}
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
this.rpos += to_write;
Atomics.add(this.avail, 0, -output.length);
Atomics.notify(this.avail, 0);
}
write(p_buffer) {
const to_write = p_buffer.length;
const mw = this.buffer.length - this.wpos;
if (mw >= to_write) {
this.buffer.set(p_buffer, this.wpos);
} else {
const high = p_buffer.subarray(0, to_write - mw);
const low = p_buffer.subarray(to_write - mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
}
let diff = to_write;
if (this.wpos + diff >= this.buffer.length) {
diff -= this.buffer.length;
}
this.wpos += diff;
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
}
}
class GodotProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.running = true;
this.lock = null;
this.notifier = null;
this.output = null;
this.output_buffer = new Float32Array();
this.input = null;
this.input_buffer = new Float32Array();
this.port.onmessage = (event) => {
const cmd = event.data['cmd'];
const data = event.data['data'];
this.parse_message(cmd, data);
};
}
process_notify() {
Atomics.add(this.notifier, 0, 1);
Atomics.notify(this.notifier, 0);
}
parse_message(p_cmd, p_data) {
if (p_cmd == "start" && p_data) {
const state = p_data[0];
let idx = 0;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
this.input = new RingBuffer(p_data[1], avail_in);
this.output = new RingBuffer(p_data[2], avail_out);
} else if (p_cmd == "stop") {
this.runing = false;
this.output = null;
this.input = null;
}
}
array_has_data(arr) {
return arr.length && arr[0].length && arr[0][0].length;
}
process(inputs, outputs, parameters) {
if (!this.running) {
return false; // Stop processing.
}
if (this.output === null) {
return true; // Not ready yet, keep processing.
}
const process_input = this.array_has_data(inputs);
if (process_input) {
const input = inputs[0];
const chunk = input[0].length * input.length;
if (this.input_buffer.length != chunk) {
this.input_buffer = new Float32Array(chunk);
}
if (this.input.space_left() >= chunk) {
this.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
this.port.postMessage("Input buffer is full! Skipping input frame.");
}
}
const process_output = this.array_has_data(outputs);
if (process_output) {
const output = outputs[0];
const chunk = output[0].length * output.length;
if (this.output_buffer.length != chunk) {
this.output_buffer = new Float32Array(chunk)
}
if (this.output.data_left() >= chunk) {
this.output.read(this.output_buffer);
this.write_output(output, this.output_buffer);
} else {
this.port.postMessage("Output buffer has not enough frames! Skipping output frame.");
}
}
this.process_notify();
return true;
}
write_output(dest, source) {
const channels = dest.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < dest[ch].length; sample++) {
dest[ch][sample] = source[sample * channels + ch];
}
}
}
write_input(dest, source) {
const channels = source.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < source[ch].length; sample++) {
dest[sample * channels + ch] = source[ch][sample];
}
}
}
}
registerProcessor('godot-processor', GodotProcessor);

View File

@ -27,13 +27,109 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
var GodotAudio = {
const GodotAudio = {
$GodotAudio__deps: ['$GodotOS'],
$GodotAudio: {
ctx: null,
input: null,
script: null,
driver: null,
interval: 0,
init: function(mix_rate, latency, onstatechange, onlatencyupdate) {
const ctx = new (window.AudioContext || window.webkitAudioContext)({
sampleRate: mix_rate,
// latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
});
GodotAudio.ctx = ctx;
onstatechange(ctx.state); // Immeditately notify state.
ctx.onstatechange = function() {
let state = 0;
switch (ctx.state) {
case 'suspended':
state = 0;
break;
case 'running':
state = 1;
break;
case 'closed':
state = 2;
break;
}
onstatechange(state);
}
// Update computed latency
GodotAudio.interval = setInterval(function() {
let latency = 0;
if (ctx.baseLatency) {
latency += GodotAudio.ctx.baseLatency;
}
if (ctx.outputLatency) {
latency += GodotAudio.ctx.outputLatency;
}
onlatencyupdate(latency);
}, 1000);
GodotOS.atexit(GodotAudio.close_async);
return ctx.destination.channelCount;
},
create_input: function(callback) {
if (GodotAudio.input) {
return; // Already started.
}
function gotMediaInput(stream) {
GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
callback(GodotAudio.input)
}
if (navigator.mediaDevices.getUserMedia) {
navigator.mediaDevices.getUserMedia({
"audio": true
}).then(gotMediaInput, function(e) { out(e) });
} else {
if (!navigator.getUserMedia) {
navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
}
navigator.getUserMedia({
"audio": true
}, gotMediaInput, function(e) { out(e) });
}
},
close_async: function(resolve, reject) {
const ctx = GodotAudio.ctx;
GodotAudio.ctx = null;
// Audio was not initialized.
if (!ctx) {
resolve();
return;
}
// Remove latency callback
if (GodotAudio.interval) {
clearInterval(GodotAudio.interval);
GodotAudio.interval = 0;
}
// Disconnect input, if it was started.
if (GodotAudio.input) {
GodotAudio.input.disconnect();
GodotAudio.input = null;
}
// Disconnect output
let closed = Promise.resolve();
if (GodotAudio.driver) {
closed = GodotAudio.driver.close();
}
closed.then(function() {
return ctx.close();
}).then(function() {
ctx.onstatechange = null;
resolve();
}).catch(function(e) {
ctx.onstatechange = null;
console.error("Error closing AudioContext", e);
resolve();
});
},
},
godot_audio_is_available__proxy: 'sync',
@ -44,50 +140,10 @@ var GodotAudio = {
return 1;
},
godot_audio_init: function(mix_rate, latency) {
GodotAudio.ctx = new (window.AudioContext || window.webkitAudioContext)({
sampleRate: mix_rate,
// latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
});
return GodotAudio.ctx.destination.channelCount;
},
godot_audio_create_processor: function(buffer_length, channel_count) {
GodotAudio.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count);
GodotAudio.script.connect(GodotAudio.ctx.destination);
return GodotAudio.script.bufferSize;
},
godot_audio_start: function(buffer_ptr) {
var audioDriverProcessStart = cwrap('audio_driver_process_start');
var audioDriverProcessEnd = cwrap('audio_driver_process_end');
var audioDriverProcessCapture = cwrap('audio_driver_process_capture', null, ['number']);
GodotAudio.script.onaudioprocess = function(audioProcessingEvent) {
audioDriverProcessStart();
var input = audioProcessingEvent.inputBuffer;
var output = audioProcessingEvent.outputBuffer;
var internalBuffer = HEAPF32.subarray(
buffer_ptr / HEAPF32.BYTES_PER_ELEMENT,
buffer_ptr / HEAPF32.BYTES_PER_ELEMENT + output.length * output.numberOfChannels);
for (var channel = 0; channel < output.numberOfChannels; channel++) {
var outputData = output.getChannelData(channel);
// Loop through samples.
for (var sample = 0; sample < outputData.length; sample++) {
outputData[sample] = internalBuffer[sample * output.numberOfChannels + channel];
}
}
if (GodotAudio.input) {
var inputDataL = input.getChannelData(0);
var inputDataR = input.getChannelData(1);
for (var i = 0; i < inputDataL.length; i++) {
audioDriverProcessCapture(inputDataL[i]);
audioDriverProcessCapture(inputDataR[i]);
}
}
audioDriverProcessEnd();
};
godot_audio_init: function(p_mix_rate, p_latency, p_state_change, p_latency_update) {
const statechange = GodotOS.get_func(p_state_change);
const latencyupdate = GodotOS.get_func(p_latency_update);
return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate);
},
godot_audio_resume: function() {
@ -96,72 +152,22 @@ var GodotAudio = {
}
},
godot_audio_finish_async: function() {
Module.async_finish.push(new Promise(function(accept, reject) {
if (!GodotAudio.ctx) {
setTimeout(accept, 0);
} else {
if (GodotAudio.script) {
GodotAudio.script.disconnect();
GodotAudio.script = null;
}
if (GodotAudio.input) {
GodotAudio.input.disconnect();
GodotAudio.input = null;
}
GodotAudio.ctx.close().then(function() {
accept();
}).catch(function(e) {
accept();
});
GodotAudio.ctx = null;
}
}));
},
godot_audio_get_latency__proxy: 'sync',
godot_audio_get_latency: function() {
var latency = 0;
if (GodotAudio.ctx) {
if (GodotAudio.ctx.baseLatency) {
latency += GodotAudio.ctx.baseLatency;
}
if (GodotAudio.ctx.outputLatency) {
latency += GodotAudio.ctx.outputLatency;
}
}
return latency;
},
godot_audio_capture_start__proxy: 'sync',
godot_audio_capture_start: function() {
if (GodotAudio.input) {
return; // Already started.
}
function gotMediaInput(stream) {
GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
GodotAudio.input.connect(GodotAudio.script);
}
function gotMediaInputError(e) {
out(e);
}
if (navigator.mediaDevices.getUserMedia) {
navigator.mediaDevices.getUserMedia({"audio": true}).then(gotMediaInput, gotMediaInputError);
} else {
if (!navigator.getUserMedia)
navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
navigator.getUserMedia({"audio": true}, gotMediaInput, gotMediaInputError);
}
GodotAudio.create_input(function(input) {
input.connect(GodotAudio.driver.get_node());
});
},
godot_audio_capture_stop__proxy: 'sync',
godot_audio_capture_stop: function() {
if (GodotAudio.input) {
const tracks = GodotAudio.input.mediaStream.getTracks();
for (var i = 0; i < tracks.length; i++) {
tracks[i].stop();
const tracks = GodotAudio.input['mediaStream']['getTracks']();
for (let i = 0; i < tracks.length; i++) {
tracks[i]['stop']();
}
GodotAudio.input.disconnect();
GodotAudio.input = null;
@ -171,3 +177,165 @@ var GodotAudio = {
autoAddDeps(GodotAudio, "$GodotAudio");
mergeInto(LibraryManager.library, GodotAudio);
/**
* The AudioWorklet API driver, used when threads are available.
*/
const GodotAudioWorklet = {
$GodotAudioWorklet__deps: ['$GodotAudio'],
$GodotAudioWorklet: {
promise: null,
worklet: null,
create: function(channels) {
const path = Module['locateFile']('godot.audio.worklet.js');
GodotAudioWorklet.promise = GodotAudio.ctx.audioWorklet.addModule(path).then(function() {
GodotAudioWorklet.worklet = new AudioWorkletNode(
GodotAudio.ctx,
'godot-processor',
{
'outputChannelCount': [channels]
}
);
return Promise.resolve();
});
GodotAudio.driver = GodotAudioWorklet;
},
start: function(in_buf, out_buf, state) {
GodotAudioWorklet.promise.then(function() {
const node = GodotAudioWorklet.worklet;
node.connect(GodotAudio.ctx.destination);
node.port.postMessage({
'cmd': 'start',
'data': [state, in_buf, out_buf],
});
node.port.onmessage = function(event) {
console.error(event.data);
};
});
},
get_node: function() {
return GodotAudioWorklet.worklet;
},
close: function() {
return new Promise(function(resolve, reject) {
GodotAudioWorklet.promise.then(function() {
GodotAudioWorklet.worklet.port.postMessage({
'cmd': 'stop',
'data': null,
});
GodotAudioWorklet.worklet.disconnect();
GodotAudioWorklet.worklet = null;
GodotAudioWorklet.promise = null;
resolve();
});
});
},
},
godot_audio_worklet_create: function(channels) {
GodotAudioWorklet.create(channels);
},
godot_audio_worklet_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_state) {
const out_buffer = GodotOS.heapSub(HEAPF32, p_out_buf, p_out_size);
const in_buffer = GodotOS.heapSub(HEAPF32, p_in_buf, p_in_size);
const state = GodotOS.heapSub(HEAP32, p_state, 4);
GodotAudioWorklet.start(in_buffer, out_buffer, state);
},
godot_audio_worklet_state_wait: function(p_state, p_idx, p_expected, p_timeout) {
Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout);
return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
},
godot_audio_worklet_state_add: function(p_state, p_idx, p_value) {
return Atomics.add(HEAP32, (p_state >> 2) + p_idx, p_value);
},
godot_audio_worklet_state_get: function(p_state, p_idx) {
return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
},
};
autoAddDeps(GodotAudioWorklet, "$GodotAudioWorklet");
mergeInto(LibraryManager.library, GodotAudioWorklet);
/*
* The deprecated ScriptProcessorNode API, used when threads are disabled.
*/
const GodotAudioScript = {
$GodotAudioScript__deps: ['$GodotAudio'],
$GodotAudioScript: {
script: null,
create: function(buffer_length, channel_count) {
GodotAudioScript.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count);
GodotAudio.driver = GodotAudioScript;
return GodotAudioScript.script.bufferSize;
},
start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess) {
GodotAudioScript.script.onaudioprocess = function(event) {
// Read input
const inb = GodotOS.heapSub(HEAPF32, p_in_buf, p_in_size);
const input = event.inputBuffer;
if (GodotAudio.input) {
const inlen = input.getChannelData(0).length;
for (let ch = 0; ch < 2; ch++) {
const data = input.getChannelData(ch);
for (let s = 0; s < inlen; s++) {
inb[s * 2 + ch] = data[s];
}
}
}
// Let Godot process the input/output.
onprocess();
// Write the output.
const outb = GodotOS.heapSub(HEAPF32, p_out_buf, p_out_size);
const output = event.outputBuffer;
const channels = output.numberOfChannels;
for (let ch = 0; ch < channels; ch++) {
const data = output.getChannelData(ch);
// Loop through samples and assign computed values.
for (let sample = 0; sample < data.length; sample++) {
data[sample] = outb[sample * channels + ch];
}
}
};
GodotAudioScript.script.connect(GodotAudio.ctx.destination);
},
get_node: function() {
return GodotAudioScript.script;
},
close: function() {
return new Promise(function(resolve, reject) {
GodotAudioScript.script.disconnect();
GodotAudioScript.script.onaudioprocess = null;
GodotAudioScript.script = null;
resolve();
});
},
},
godot_audio_script_create: function(buffer_length, channel_count) {
return GodotAudioScript.create(buffer_length, channel_count);
},
godot_audio_script_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_cb) {
const onprocess = GodotOS.get_func(p_cb);
GodotAudioScript.start(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess);
},
};
autoAddDeps(GodotAudioScript, "$GodotAudioScript");
mergeInto(LibraryManager.library, GodotAudioScript);

View File

@ -0,0 +1,478 @@
/*************************************************************************/
/* library_godot_display.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/*
* Display Server listeners.
* Keeps track of registered event listeners so it can remove them on shutdown.
*/
const GodotDisplayListeners = {
$GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });',
$GodotDisplayListeners: {
handlers: [],
has: function(target, event, method, capture) {
return GodotDisplayListeners.handlers.findIndex(function(e) {
return e.target === target && e.event === event && e.method === method && e.capture == capture;
}) !== -1;
},
add: function(target, event, method, capture) {
if (GodotDisplayListeners.has(target, event, method, capture)) {
return;
}
function Handler(target, event, method, capture) {
this.target = target;
this.event = event;
this.method = method;
this.capture = capture;
};
GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture));
target.addEventListener(event, method, capture);
},
clear: function() {
GodotDisplayListeners.handlers.forEach(function(h) {
h.target.removeEventListener(h.event, h.method, h.capture);
});
GodotDisplayListeners.handlers.length = 0;
},
},
};
mergeInto(LibraryManager.library, GodotDisplayListeners);
/*
* Drag and drop handler.
* This is pretty big, but basically detect dropped files on GodotConfig.canvas,
* process them one by one (recursively for directories), and copies them to
* the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
* event (that requires a string array of paths).
*
* NOTE: The temporary files are removed after the callback. This means that
* deferred callbacks won't be able to access the files.
*/
const GodotDisplayDragDrop = {
$GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'],
$GodotDisplayDragDrop: {
promises: [],
pending_files: [],
add_entry: function(entry) {
if (entry.isDirectory) {
GodotDisplayDragDrop.add_dir(entry);
} else if (entry.isFile) {
GodotDisplayDragDrop.add_file(entry);
} else {
console.error("Unrecognized entry...", entry);
}
},
add_dir: function(entry) {
GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) {
const reader = entry.createReader();
reader.readEntries(function(entries) {
for (let i = 0; i < entries.length; i++) {
GodotDisplayDragDrop.add_entry(entries[i]);
}
resolve();
});
}));
},
add_file: function(entry) {
GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) {
entry.file(function(file) {
const reader = new FileReader();
reader.onload = function() {
const f = {
"path": file.relativePath || file.webkitRelativePath,
"name": file.name,
"type": file.type,
"size": file.size,
"data": reader.result
};
if (!f['path']) {
f['path'] = f['name'];
}
GodotDisplayDragDrop.pending_files.push(f);
resolve()
};
reader.onerror = function() {
console.log("Error reading file");
reject();
}
reader.readAsArrayBuffer(file);
}, function(err) {
console.log("Error!");
reject();
});
}));
},
process: function(resolve, reject) {
if (GodotDisplayDragDrop.promises.length == 0) {
resolve();
return;
}
GodotDisplayDragDrop.promises.pop().then(function() {
setTimeout(function() {
GodotDisplayDragDrop.process(resolve, reject);
}, 0);
});
},
_process_event: function(ev, callback) {
ev.preventDefault();
if (ev.dataTransfer.items) {
// Use DataTransferItemList interface to access the file(s)
for (let i = 0; i < ev.dataTransfer.items.length; i++) {
const item = ev.dataTransfer.items[i];
let entry = null;
if ("getAsEntry" in item) {
entry = item.getAsEntry();
} else if ("webkitGetAsEntry" in item) {
entry = item.webkitGetAsEntry();
}
if (entry) {
GodotDisplayDragDrop.add_entry(entry);
}
}
} else {
console.error("File upload not supported");
}
new Promise(GodotDisplayDragDrop.process).then(function() {
const DROP = "/tmp/drop-" + parseInt(Math.random() * Math.pow(2, 31)) + "/";
const drops = [];
const files = [];
FS.mkdir(DROP);
GodotDisplayDragDrop.pending_files.forEach((elem) => {
const path = elem['path'];
GodotFS.copy_to_fs(DROP + path, elem['data']);
let idx = path.indexOf("/");
if (idx == -1) {
// Root file
drops.push(DROP + path);
} else {
// Subdir
const sub = path.substr(0, idx);
idx = sub.indexOf("/");
if (idx < 0 && drops.indexOf(DROP + sub) == -1) {
drops.push(DROP + sub);
}
}
files.push(DROP + path);
});
GodotDisplayDragDrop.promises = [];
GodotDisplayDragDrop.pending_files = [];
callback(drops);
const dirs = [DROP.substr(0, DROP.length -1)];
// Remove temporary files
files.forEach(function (file) {
FS.unlink(file);
let dir = file.replace(DROP, "");
let idx = dir.lastIndexOf("/");
while (idx > 0) {
dir = dir.substr(0, idx);
if (dirs.indexOf(DROP + dir) == -1) {
dirs.push(DROP + dir);
}
idx = dir.lastIndexOf("/");
}
});
// Remove dirs.
dirs.sort(function(a, b) {
const al = (a.match(/\//g) || []).length;
const bl = (b.match(/\//g) || []).length;
if (al > bl)
return -1;
else if (al < bl)
return 1;
return 0;
}).forEach(function(dir) {
FS.rmdir(dir);
});
});
},
handler: function(callback) {
return function(ev) {
GodotDisplayDragDrop._process_event(ev, callback);
};
},
},
};
mergeInto(LibraryManager.library, GodotDisplayDragDrop);
/*
* Display server cursor helper.
* Keeps track of cursor status and custom shapes.
*/
const GodotDisplayCursor = {
$GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
$GodotDisplayCursor__deps: ['$GodotConfig', '$GodotOS'],
$GodotDisplayCursor: {
shape: 'auto',
visible: true,
cursors: {},
set_style: function(style) {
GodotConfig.canvas.style.cursor = style;
},
set_shape: function(shape) {
GodotDisplayCursor.shape = shape;
let css = shape;
if (shape in GodotDisplayCursor.cursors) {
const c = GodotDisplayCursor.cursors[shape];
css = 'url("' + c.url + '") ' + c.x + ' ' + c.y + ', auto';
}
if (GodotDisplayCursor.visible) {
GodotDisplayCursor.set_style(css);
}
},
clear: function() {
GodotDisplayCursor.set_style('');
GodotDisplayCursor.shape = 'auto';
GodotDisplayCursor.visible = true;
Object.keys(GodotDisplayCursor.cursors).forEach(function(key) {
URL.revokeObjectURL(GodotDisplayCursor.cursors[key]);
delete GodotDisplayCursor.cursors[key];
});
},
},
};
mergeInto(LibraryManager.library, GodotDisplayCursor);
/**
* Display server interface.
*
* Exposes all the functions needed by DisplayServer implementation.
*/
const GodotDisplay = {
$GodotDisplay__deps: ['$GodotConfig', '$GodotOS', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'],
$GodotDisplay: {
window_icon: '',
},
godot_js_display_is_swap_ok_cancel: function() {
const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
const plat = navigator.platform || "";
if (win.indexOf(plat) !== -1) {
return 1;
}
return 0;
},
godot_js_display_alert: function(p_text) {
window.alert(UTF8ToString(p_text));
},
godot_js_display_pixel_ratio_get: function() {
return window.devicePixelRatio || 1;
},
/*
* Canvas
*/
godot_js_display_canvas_focus: function() {
GodotConfig.canvas.focus();
},
godot_js_display_canvas_is_focused: function() {
return document.activeElement == GodotConfig.canvas;
},
godot_js_display_canvas_bounding_rect_position_get: function(r_x, r_y) {
const brect = GodotConfig.canvas.getBoundingClientRect();
setValue(r_x, brect.x, 'i32');
setValue(r_y, brect.y, 'i32');
},
/*
* Touchscreen
*/
godot_js_display_touchscreen_is_available: function() {
return 'ontouchstart' in window;
},
/*
* Clipboard
*/
godot_js_display_clipboard_set: function(p_text) {
const text = UTF8ToString(p_text);
if (!navigator.clipboard || !navigator.clipboard.writeText) {
return 1;
}
navigator.clipboard.writeText(text).catch(function(e) {
// Setting OS clipboard is only possible from an input callback.
console.error("Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:", e);
});
return 0;
},
godot_js_display_clipboard_get_deps: ['$GodotOS'],
godot_js_display_clipboard_get: function(callback) {
const func = GodotOS.get_func(callback);
try {
navigator.clipboard.readText().then(function (result) {
const ptr = allocate(intArrayFromString(result), ALLOC_NORMAL);
func(ptr);
_free(ptr);
}).catch(function (e) {
// Fail graciously.
});
} catch (e) {
// Fail graciously.
}
},
/*
* Window
*/
godot_js_display_window_request_fullscreen: function() {
const canvas = GodotConfig.canvas;
(canvas.requestFullscreen || canvas.msRequestFullscreen ||
canvas.mozRequestFullScreen || canvas.mozRequestFullscreen ||
canvas.webkitRequestFullscreen
).call(canvas);
},
godot_js_display_window_title_set: function(p_data) {
document.title = UTF8ToString(p_data);
},
godot_js_display_window_icon_set: function(p_ptr, p_len) {
let link = document.getElementById('-gd-engine-icon');
if (link === null) {
link = document.createElement('link');
link.rel = 'icon';
link.id = '-gd-engine-icon';
document.head.appendChild(link);
}
const old_icon = GodotDisplay.window_icon;
const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: "image/png" });
GodotDisplay.window_icon = URL.createObjectURL(png);
link.href = GodotDisplay.window_icon;
if (old_icon) {
URL.revokeObjectURL(old_icon);
}
},
/*
* Cursor
*/
godot_js_display_cursor_set_visible: function(p_visible) {
const visible = p_visible != 0;
if (visible == GodotDisplayCursor.visible) {
return;
}
GodotDisplayCursor.visible = visible;
if (visible) {
GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
} else {
GodotDisplayCursor.set_style('none');
}
},
godot_js_display_cursor_is_hidden: function() {
return !GodotDisplayCursor.visible;
},
godot_js_display_cursor_set_shape: function(p_string) {
GodotDisplayCursor.set_shape(UTF8ToString(p_string));
},
godot_js_display_cursor_set_custom_shape: function(p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) {
const shape = UTF8ToString(p_shape);
const old_shape = GodotDisplayCursor.cursors[shape];
if (p_len > 0) {
const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
const url = URL.createObjectURL(png);
GodotDisplayCursor.cursors[shape] = {
url: url,
x: p_hotspot_x,
y: p_hotspot_y,
};
} else {
delete GodotDisplayCursor.cursors[shape];
}
if (shape == GodotDisplayCursor.shape) {
GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
}
if (old_shape) {
URL.revokeObjectURL(old_shape.url);
}
},
/*
* Listeners
*/
godot_js_display_notification_cb: function(callback, p_enter, p_exit, p_in, p_out) {
const canvas = GodotConfig.canvas;
const func = GodotOS.get_func(callback);
const notif = [p_enter, p_exit, p_in, p_out];
['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function(evt_name, idx) {
GodotDisplayListeners.add(canvas, evt_name, function() {
func.bind(null, notif[idx]);
}, true);
});
},
godot_js_display_paste_cb: function(callback) {
const func = GodotOS.get_func(callback);
GodotDisplayListeners.add(window, 'paste', function(evt) {
const text = evt.clipboardData.getData('text');
const ptr = allocate(intArrayFromString(text), ALLOC_NORMAL);
func(ptr);
_free(ptr);
}, false);
},
godot_js_display_drop_files_cb: function(callback) {
const func = GodotOS.get_func(callback)
const dropFiles = function(files) {
const args = files || [];
if (!args.length) {
return;
}
const argc = args.length;
const argv = GodotOS.allocStringArray(args);
func(argv, argc);
GodotOS.freeStringArray(argv, argc);
};
const canvas = GodotConfig.canvas;
GodotDisplayListeners.add(canvas, 'dragover', function(ev) {
// Prevent default behavior (which would try to open the file(s))
ev.preventDefault();
}, false);
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
},
};
autoAddDeps(GodotDisplay, '$GodotDisplay');
mergeInto(LibraryManager.library, GodotDisplay);

View File

@ -1,5 +1,5 @@
/*************************************************************************/
/* id_handler.js */
/* library_godot_editor_tools.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,36 +28,30 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
var IDHandler = /** @constructor */ function() {
const GodotEditorTools = {
var ids = {};
var size = 0;
this.has = function(id) {
return ids.hasOwnProperty(id);
}
this.add = function(obj) {
size += 1;
var id = crypto.getRandomValues(new Int32Array(32))[0];
ids[id] = obj;
return id;
}
this.get = function(id) {
return ids[id];
}
this.remove = function(id) {
size -= 1;
delete ids[id];
}
this.size = function() {
return size;
}
this.ids = ids;
godot_js_editor_download_file__deps: ['$FS'],
godot_js_editor_download_file: function(p_path, p_name, p_mime) {
const path = UTF8ToString(p_path);
const name = UTF8ToString(p_name);
const mime = UTF8ToString(p_mime);
const size = FS.stat(path)['size'];
const buf = new Uint8Array(size);
const fd = FS.open(path, 'r');
FS.read(fd, buf, 0, size);
FS.close(fd);
FS.unlink(path);
const blob = new Blob([buf], { type: mime });
const url = window.URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = name;
a.style.display = 'none';
document.body.appendChild(a);
a.click();
a.remove();
window.URL.revokeObjectURL(url);
},
};
Module.IDHandler = new IDHandler;
mergeInto(LibraryManager.library, GodotEditorTools);

View File

@ -0,0 +1,87 @@
/*************************************************************************/
/* library_godot_eval.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
const GodotEval = {
godot_js_eval__deps: ['$GodotOS'],
godot_js_eval: function(p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
const js_code = UTF8ToString(p_js);
let eval_ret = null;
try {
if (p_use_global_ctx) {
// indirect eval call grants global execution context
const global_eval = eval;
eval_ret = global_eval(js_code);
} else {
eval_ret = eval(js_code);
}
} catch (e) {
err(e);
}
switch (typeof eval_ret) {
case 'boolean':
setValue(p_union_ptr, eval_ret, 'i32');
return 1; // BOOL
case 'number':
setValue(p_union_ptr, eval_ret, 'double');
return 3; // REAL
case 'string':
let array_ptr = GodotOS.allocString(eval_ret);
setValue(p_union_ptr, array_ptr , '*');
return 4; // STRING
case 'object':
if (eval_ret === null) {
break;
}
if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
eval_ret = new Uint8Array(eval_ret.buffer);
}
else if (eval_ret instanceof ArrayBuffer) {
eval_ret = new Uint8Array(eval_ret);
}
if (eval_ret instanceof Uint8Array) {
const func = GodotOS.get_func(p_callback);
const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
HEAPU8.set(eval_ret, bytes_ptr);
return 20; // POOL_BYTE_ARRAY
}
break;
}
return 0; // NIL
},
}
mergeInto(LibraryManager.library, GodotEval);

View File

@ -0,0 +1,313 @@
/*************************************************************************/
/* library_godot_os.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
const IDHandler = {
$IDHandler: {
_last_id: 0,
_references: {},
get: function(p_id) {
return IDHandler._references[p_id];
},
add: function(p_data) {
const id = ++IDHandler._last_id;
IDHandler._references[id] = p_data;
return id;
},
remove: function(p_id) {
delete IDHandler._references[p_id];
},
},
};
autoAddDeps(IDHandler, "$IDHandler");
mergeInto(LibraryManager.library, IDHandler);
const GodotConfig = {
$GodotConfig__postset: 'Module["initConfig"] = GodotConfig.init_config;',
$GodotConfig: {
canvas: null,
locale: "en",
resize_on_start: false,
on_execute: null,
init_config: function(p_opts) {
GodotConfig.resize_on_start = p_opts['resizeCanvasOnStart'] ? true : false;
GodotConfig.canvas = p_opts['canvas'];
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
GodotConfig.on_execute = p_opts['onExecute'];
// This is called by emscripten, even if undocumented.
Module['onExit'] = p_opts['onExit'];
},
},
godot_js_config_canvas_id_get: function(p_ptr, p_ptr_max) {
stringToUTF8('#' + GodotConfig.canvas.id, p_ptr, p_ptr_max);
},
godot_js_config_locale_get: function(p_ptr, p_ptr_max) {
stringToUTF8(GodotConfig.locale, p_ptr, p_ptr_max);
},
godot_js_config_is_resize_on_start: function() {
return GodotConfig.resize_on_start ? 1 : 0;
},
};
autoAddDeps(GodotConfig, '$GodotConfig');
mergeInto(LibraryManager.library, GodotConfig);
const GodotFS = {
$GodotFS__deps: ['$FS', '$IDBFS'],
$GodotFS__postset: [
'Module["initFS"] = GodotFS.init;',
'Module["deinitFS"] = GodotFS.deinit;',
'Module["copyToFS"] = GodotFS.copy_to_fs;',
].join(''),
$GodotFS: {
_idbfs: false,
_syncing: false,
_mount_points: [],
is_persistent: function() {
return GodotFS._idbfs ? 1 : 0;
},
// Initialize godot file system, setting up persistent paths.
// Returns a promise that resolves when the FS is ready.
// We keep track of mount_points, so that we can properly close the IDBFS
// since emscripten is not doing it by itself. (emscripten GH#12516).
init: function(persistentPaths) {
GodotFS._idbfs = false;
if (!Array.isArray(persistentPaths)) {
return Promise.reject(new Error('Persistent paths must be an array'));
}
if (!persistentPaths.length) {
return Promise.resolve();
}
GodotFS._mount_points = persistentPaths.slice();
function createRecursive(dir) {
try {
FS.stat(dir);
} catch (e) {
if (e.errno !== ERRNO_CODES.ENOENT) {
throw e;
}
FS.mkdirTree(dir);
}
}
GodotFS._mount_points.forEach(function(path) {
createRecursive(path);
FS.mount(IDBFS, {}, path);
});
return new Promise(function(resolve, reject) {
FS.syncfs(true, function(err) {
if (err) {
GodotFS._mount_points = [];
GodotFS._idbfs = false;
console.log("IndexedDB not available: " + err.message);
} else {
GodotFS._idbfs = true;
}
resolve(err);
});
});
},
// Deinit godot file system, making sure to unmount file systems, and close IDBFS(s).
deinit: function() {
GodotFS._mount_points.forEach(function(path) {
try {
FS.unmount(path);
} catch (e) {
console.log("Already unmounted", e);
}
if (GodotFS._idbfs && IDBFS.dbs[path]) {
IDBFS.dbs[path].close();
delete IDBFS.dbs[path];
}
});
GodotFS._mount_points = [];
GodotFS._idbfs = false;
GodotFS._syncing = false;
},
sync: function() {
if (GodotFS._syncing) {
err('Already syncing!');
return Promise.resolve();
}
GodotFS._syncing = true;
return new Promise(function (resolve, reject) {
FS.syncfs(false, function(error) {
if (error) {
err('Failed to save IDB file system: ' + error.message);
}
GodotFS._syncing = false;
resolve(error);
});
});
},
// Copies a buffer to the internal file system. Creating directories recursively.
copy_to_fs: function(path, buffer) {
const idx = path.lastIndexOf("/");
let dir = "/";
if (idx > 0) {
dir = path.slice(0, idx);
}
try {
FS.stat(dir);
} catch (e) {
if (e.errno !== ERRNO_CODES.ENOENT) {
throw e;
}
FS.mkdirTree(dir);
}
FS.writeFile(path, new Uint8Array(buffer), {'flags': 'wx+'});
},
},
};
mergeInto(LibraryManager.library, GodotFS);
const GodotOS = {
$GodotOS__deps: ['$GodotFS'],
$GodotOS__postset: [
'Module["request_quit"] = function() { GodotOS.request_quit() };',
'GodotOS._fs_sync_promise = Promise.resolve();',
].join(''),
$GodotOS: {
request_quit: function() {},
_async_cbs: [],
_fs_sync_promise: null,
get_func: function(ptr) {
return wasmTable.get(ptr);
},
atexit: function(p_promise_cb) {
GodotOS._async_cbs.push(p_promise_cb);
},
finish_async: function(callback) {
GodotOS._fs_sync_promise.then(function(err) {
const promises = [];
GodotOS._async_cbs.forEach(function(cb) {
promises.push(new Promise(cb));
});
return Promise.all(promises);
}).then(function() {
return GodotFS.sync(); // Final FS sync.
}).then(function(err) {
// Always deferred.
setTimeout(function() {
callback();
}, 0);
});
},
allocString: function(p_str) {
const length = lengthBytesUTF8(p_str)+1;
const c_str = _malloc(length);
stringToUTF8(p_str, c_str, length);
return c_str;
},
allocStringArray: function(strings) {
const size = strings.length;
const c_ptr = _malloc(size * 4);
for (let i = 0; i < size; i++) {
HEAP32[(c_ptr >> 2) + i] = GodotOS.allocString(strings[i]);
}
return c_ptr;
},
freeStringArray: function(c_ptr, size) {
for (let i = 0; i < size; i++) {
_free(HEAP32[(c_ptr >> 2) + i]);
}
_free(c_ptr);
},
heapSub: function(heap, ptr, size) {
const bytes = heap.BYTES_PER_ELEMENT;
return heap.subarray(ptr / bytes, ptr / bytes + size);
},
heapCopy: function(heap, ptr, size) {
const bytes = heap.BYTES_PER_ELEMENT;
return heap.slice(ptr / bytes, ptr / bytes + size);
},
},
godot_js_os_finish_async: function(p_callback) {
const func = GodotOS.get_func(p_callback);
GodotOS.finish_async(func);
},
godot_js_os_request_quit_cb: function(p_callback) {
GodotOS.request_quit = GodotOS.get_func(p_callback);
},
godot_js_os_fs_is_persistent: function() {
return GodotFS.is_persistent();
},
godot_js_os_fs_sync: function(callback) {
const func = GodotOS.get_func(callback);
GodotOS._fs_sync_promise = GodotFS.sync();
GodotOS._fs_sync_promise.then(function(err) {
func();
});
},
godot_js_os_execute: function(p_json) {
const json_args = UTF8ToString(p_json);
const args = JSON.parse(json_args);
if (GodotConfig.on_execute) {
GodotConfig.on_execute(args);
return 0;
}
return 1;
},
godot_js_os_shell_open: function(p_uri) {
window.open(UTF8ToString(p_uri), '_blank');
},
};
autoAddDeps(GodotOS, '$GodotOS');
mergeInto(LibraryManager.library, GodotOS);

View File

@ -1,292 +0,0 @@
/*************************************************************************/
/* utils.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
Module['initFS'] = function(persistentPaths) {
Module.mount_points = ['/userfs'].concat(persistentPaths);
function createRecursive(dir) {
try {
FS.stat(dir);
} catch (e) {
if (e.errno !== ERRNO_CODES.ENOENT) {
throw e;
}
FS.mkdirTree(dir);
}
}
Module.mount_points.forEach(function(path) {
createRecursive(path);
FS.mount(IDBFS, {}, path);
});
return new Promise(function(resolve, reject) {
FS.syncfs(true, function(err) {
if (err) {
Module.mount_points = [];
Module.idbfs = false;
console.log("IndexedDB not available: " + err.message);
} else {
Module.idbfs = true;
}
resolve(err);
});
});
};
Module['deinitFS'] = function() {
Module.mount_points.forEach(function(path) {
try {
FS.unmount(path);
} catch (e) {
console.log("Already unmounted", e);
}
if (Module.idbfs && IDBFS.dbs[path]) {
IDBFS.dbs[path].close();
delete IDBFS.dbs[path];
}
});
Module.mount_points = [];
};
Module['copyToFS'] = function(path, buffer) {
var p = path.lastIndexOf("/");
var dir = "/";
if (p > 0) {
dir = path.slice(0, path.lastIndexOf("/"));
}
try {
FS.stat(dir);
} catch (e) {
if (e.errno !== ERRNO_CODES.ENOENT) {
throw e;
}
FS.mkdirTree(dir);
}
// With memory growth, canOwn should be false.
FS.writeFile(path, new Uint8Array(buffer), {'flags': 'wx+'});
}
Module.drop_handler = (function() {
var upload = [];
var uploadPromises = [];
var uploadCallback = null;
function readFilePromise(entry, path) {
return new Promise(function(resolve, reject) {
entry.file(function(file) {
var reader = new FileReader();
reader.onload = function() {
var f = {
"path": file.relativePath || file.webkitRelativePath,
"name": file.name,
"type": file.type,
"size": file.size,
"data": reader.result
};
if (!f['path'])
f['path'] = f['name'];
upload.push(f);
resolve()
};
reader.onerror = function() {
console.log("Error reading file");
reject();
}
reader.readAsArrayBuffer(file);
}, function(err) {
console.log("Error!");
reject();
});
});
}
function readDirectoryPromise(entry) {
return new Promise(function(resolve, reject) {
var reader = entry.createReader();
reader.readEntries(function(entries) {
for (var i = 0; i < entries.length; i++) {
var ent = entries[i];
if (ent.isDirectory) {
uploadPromises.push(readDirectoryPromise(ent));
} else if (ent.isFile) {
uploadPromises.push(readFilePromise(ent));
}
}
resolve();
});
});
}
function processUploadsPromises(resolve, reject) {
if (uploadPromises.length == 0) {
resolve();
return;
}
uploadPromises.pop().then(function() {
setTimeout(function() {
processUploadsPromises(resolve, reject);
//processUploadsPromises.bind(null, resolve, reject)
}, 0);
});
}
function dropFiles(files) {
var args = files || [];
var argc = args.length;
var argv = stackAlloc((argc + 1) * 4);
for (var i = 0; i < argc; i++) {
HEAP32[(argv >> 2) + i] = allocateUTF8OnStack(args[i]);
}
HEAP32[(argv >> 2) + argc] = 0;
// Defined in display_server_javascript.cpp
ccall('_drop_files_callback', 'void', ['number', 'number'], [argv, argc]);
}
return function(ev) {
ev.preventDefault();
if (ev.dataTransfer.items) {
// Use DataTransferItemList interface to access the file(s)
for (var i = 0; i < ev.dataTransfer.items.length; i++) {
const item = ev.dataTransfer.items[i];
var entry = null;
if ("getAsEntry" in item) {
entry = item.getAsEntry();
} else if ("webkitGetAsEntry" in item) {
entry = item.webkitGetAsEntry();
}
if (!entry) {
console.error("File upload not supported");
} else if (entry.isDirectory) {
uploadPromises.push(readDirectoryPromise(entry));
} else if (entry.isFile) {
uploadPromises.push(readFilePromise(entry));
} else {
console.error("Unrecognized entry...", entry);
}
}
} else {
console.error("File upload not supported");
}
uploadCallback = new Promise(processUploadsPromises).then(function() {
const DROP = "/tmp/drop-" + parseInt(Math.random() * Math.pow(2, 31)) + "/";
var drops = [];
var files = [];
upload.forEach((elem) => {
var path = elem['path'];
Module['copyToFS'](DROP + path, elem['data']);
var idx = path.indexOf("/");
if (idx == -1) {
// Root file
drops.push(DROP + path);
} else {
// Subdir
var sub = path.substr(0, idx);
idx = sub.indexOf("/");
if (idx < 0 && drops.indexOf(DROP + sub) == -1) {
drops.push(DROP + sub);
}
}
files.push(DROP + path);
});
uploadPromises = [];
upload = [];
dropFiles(drops);
var dirs = [DROP.substr(0, DROP.length -1)];
files.forEach(function (file) {
FS.unlink(file);
var dir = file.replace(DROP, "");
var idx = dir.lastIndexOf("/");
while (idx > 0) {
dir = dir.substr(0, idx);
if (dirs.indexOf(DROP + dir) == -1) {
dirs.push(DROP + dir);
}
idx = dir.lastIndexOf("/");
}
});
// Remove dirs.
dirs = dirs.sort(function(a, b) {
var al = (a.match(/\//g) || []).length;
var bl = (b.match(/\//g) || []).length;
if (al > bl)
return -1;
else if (al < bl)
return 1;
return 0;
});
dirs.forEach(function(dir) {
FS.rmdir(dir);
});
});
}
})();
function EventHandlers() {
function Handler(target, event, method, capture) {
this.target = target;
this.event = event;
this.method = method;
this.capture = capture;
}
var listeners = [];
function has(target, event, method, capture) {
return listeners.findIndex(function(e) {
return e.target === target && e.event === event && e.method === method && e.capture == capture;
}) !== -1;
}
this.add = function(target, event, method, capture) {
if (has(target, event, method, capture)) {
return;
}
listeners.push(new Handler(target, event, method, capture));
target.addEventListener(event, method, capture);
};
this.remove = function(target, event, method, capture) {
if (!has(target, event, method, capture)) {
return;
}
target.removeEventListener(event, method, capture);
};
this.clear = function() {
listeners.forEach(function(h) {
h.target.removeEventListener(h.event, h.method, h.capture);
});
listeners.length = 0;
};
}
Module.listeners = new EventHandlers();

View File

@ -46,6 +46,8 @@
#include <emscripten.h>
#include <stdlib.h>
#include "godot_js.h"
// Lifecycle
void OS_JavaScript::initialize() {
OS_Unix::initialize_core();
@ -72,24 +74,15 @@ MainLoop *OS_JavaScript::get_main_loop() const {
return main_loop;
}
extern "C" EMSCRIPTEN_KEEPALIVE void _idb_synced() {
OS_JavaScript::get_singleton()->idb_is_syncing = false;
void OS_JavaScript::fs_sync_callback() {
get_singleton()->idb_is_syncing = false;
}
bool OS_JavaScript::main_loop_iterate() {
if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
idb_is_syncing = true;
idb_needs_sync = false;
/* clang-format off */
EM_ASM({
FS.syncfs(function(error) {
if (error) {
err('Failed to save IDB file system: ' + error.message);
}
ccall("_idb_synced", 'void', [], []);
});
});
/* clang-format on */
godot_js_os_fs_sync(&fs_sync_callback);
}
DisplayServer::get_singleton()->process_events();
@ -104,13 +97,6 @@ void OS_JavaScript::delete_main_loop() {
main_loop = nullptr;
}
void OS_JavaScript::finalize_async() {
finalizing = true;
if (audio_driver_javascript) {
audio_driver_javascript->finish_async();
}
}
void OS_JavaScript::finalize() {
delete_main_loop();
if (audio_driver_javascript) {
@ -127,17 +113,7 @@ Error OS_JavaScript::execute(const String &p_path, const List<String> &p_argumen
args.push_back(E->get());
}
String json_args = JSON::print(args);
/* clang-format off */
int failed = EM_ASM_INT({
const json_args = UTF8ToString($0);
const args = JSON.parse(json_args);
if (Module["onExecute"]) {
Module["onExecute"](args);
return 0;
}
return 1;
}, json_args.utf8().get_data());
/* clang-format on */
int failed = godot_js_os_execute(json_args.utf8().get_data());
ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() must be implemented in JavaScript via 'engine.setOnExecute' if required.");
return OK;
}
@ -168,11 +144,7 @@ String OS_JavaScript::get_executable_path() const {
Error OS_JavaScript::shell_open(String p_uri) {
// Open URI in a new tab, browser will deal with it by protocol.
/* clang-format off */
EM_ASM_({
window.open(UTF8ToString($0), '_blank');
}, p_uri.utf8().get_data());
/* clang-format on */
godot_js_os_shell_open(p_uri.utf8().get_data());
return OK;
}
@ -211,10 +183,6 @@ void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags
}
}
void OS_JavaScript::set_idb_available(bool p_idb_available) {
idb_available = p_idb_available;
}
bool OS_JavaScript::is_userfs_persistent() const {
return idb_available;
}
@ -227,11 +195,17 @@ void OS_JavaScript::initialize_joypads() {
}
OS_JavaScript::OS_JavaScript() {
char locale_ptr[16];
godot_js_config_locale_get(locale_ptr, 16);
setenv("LANG", locale_ptr, true);
if (AudioDriverJavaScript::is_available()) {
audio_driver_javascript = memnew(AudioDriverJavaScript);
AudioDriverManager::add_driver(audio_driver_javascript);
}
idb_available = godot_js_os_fs_is_persistent();
Vector<Logger *> loggers;
loggers.push_back(memnew(StdLogger));
_set_logger(memnew(CompositeLogger(loggers)));

View File

@ -42,13 +42,14 @@ class OS_JavaScript : public OS_Unix {
MainLoop *main_loop = nullptr;
AudioDriverJavaScript *audio_driver_javascript = nullptr;
bool finalizing = false;
bool idb_is_syncing = false;
bool idb_available = false;
bool idb_needs_sync = false;
static void main_loop_callback();
static void file_access_close_callback(const String &p_file, int p_flags);
static void fs_sync_callback();
protected:
void initialize() override;
@ -61,15 +62,12 @@ protected:
bool _check_internal_feature_support(const String &p_feature) override;
public:
bool idb_is_syncing = false;
// Override return type to make writing static callbacks less tedious.
static OS_JavaScript *get_singleton();
void initialize_joypads() override;
MainLoop *get_main_loop() const override;
void finalize_async();
bool main_loop_iterate();
Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) override;
@ -88,11 +86,9 @@ public:
String get_data_path() const override;
String get_user_data_dir() const override;
void set_idb_available(bool p_idb_available);
bool is_userfs_persistent() const override;
void resume_audio();
bool is_finalizing() { return finalizing; }
OS_JavaScript();
};