GDScript: Prevent constructing and inheriting engine singletons

This commit is contained in:
Danil Alexeev 2023-09-22 10:10:22 +03:00
parent fe5b1c8d49
commit 10b00bc2ea
No known key found for this signature in database
GPG Key ID: 124453E157DA8DC7
5 changed files with 22 additions and 0 deletions

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@ -459,6 +459,10 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c
}
base = info_parser->get_parser()->head->get_datatype();
} else if (class_exists(name)) {
if (Engine::get_singleton()->has_singleton(name)) {
push_error(vformat(R"(Cannot inherit native class "%s" because it is an engine singleton.)", name), id);
return ERR_PARSE_ERROR;
}
base.kind = GDScriptParser::DataType::NATIVE;
base.native_type = name;
} else {
@ -3203,6 +3207,12 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
bool is_constructor = (base_type.is_meta_type || (p_call->callee && p_call->callee->type == GDScriptParser::Node::IDENTIFIER)) && p_call->function_name == SNAME("new");
if (is_constructor && Engine::get_singleton()->has_singleton(base_type.native_type)) {
push_error(vformat(R"(Cannot construct native class "%s" because it is an engine singleton.)", base_type.native_type), p_call);
p_call->set_datatype(call_type);
return;
}
if (get_function_signature(p_call, is_constructor, base_type, p_call->function_name, return_type, par_types, default_arg_count, method_flags)) {
// If the method is implemented in the class hierarchy, the virtual flag will not be set for that MethodInfo and the search stops there.
// Virtual check only possible for super() calls because class hierarchy is known. Node/Objects may have scripts attached we don't know of at compile-time.

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@ -0,0 +1,2 @@
func test():
Time.new()

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@ -0,0 +1,2 @@
GDTEST_ANALYZER_ERROR
Cannot construct native class "Time" because it is an engine singleton.

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@ -0,0 +1,6 @@
# GH-82081
extends Time
func test():
pass

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@ -0,0 +1,2 @@
GDTEST_ANALYZER_ERROR
Cannot inherit native class "Time" because it is an engine singleton.