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GDScript: Prevent constructing and inheriting engine singletons
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@ -459,6 +459,10 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c
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}
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base = info_parser->get_parser()->head->get_datatype();
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} else if (class_exists(name)) {
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if (Engine::get_singleton()->has_singleton(name)) {
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push_error(vformat(R"(Cannot inherit native class "%s" because it is an engine singleton.)", name), id);
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return ERR_PARSE_ERROR;
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}
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base.kind = GDScriptParser::DataType::NATIVE;
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base.native_type = name;
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} else {
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@ -3203,6 +3207,12 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
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bool is_constructor = (base_type.is_meta_type || (p_call->callee && p_call->callee->type == GDScriptParser::Node::IDENTIFIER)) && p_call->function_name == SNAME("new");
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if (is_constructor && Engine::get_singleton()->has_singleton(base_type.native_type)) {
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push_error(vformat(R"(Cannot construct native class "%s" because it is an engine singleton.)", base_type.native_type), p_call);
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p_call->set_datatype(call_type);
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return;
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}
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if (get_function_signature(p_call, is_constructor, base_type, p_call->function_name, return_type, par_types, default_arg_count, method_flags)) {
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// If the method is implemented in the class hierarchy, the virtual flag will not be set for that MethodInfo and the search stops there.
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// Virtual check only possible for super() calls because class hierarchy is known. Node/Objects may have scripts attached we don't know of at compile-time.
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@ -0,0 +1,2 @@
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func test():
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Time.new()
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@ -0,0 +1,2 @@
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GDTEST_ANALYZER_ERROR
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Cannot construct native class "Time" because it is an engine singleton.
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@ -0,0 +1,6 @@
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# GH-82081
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extends Time
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func test():
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pass
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@ -0,0 +1,2 @@
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GDTEST_ANALYZER_ERROR
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Cannot inherit native class "Time" because it is an engine singleton.
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