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Added Documentation of AudioStream
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@ -56,10 +56,13 @@
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</methods>
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<members>
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<member name="data" type="PoolByteArray" setter="set_data" getter="get_data">
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Raw audio data.
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</member>
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<member name="loop" type="bool" setter="set_loop" getter="has_loop">
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If [code]true[/code], audio will loop continuously. Default value: [code]false[/code].
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</member>
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<member name="loop_offset" type="float" setter="set_loop_offset" getter="get_loop_offset">
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If loop is [code]true[/code], loop starts from this position, in seconds.
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</member>
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</members>
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<constants>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStreamRandomPitch" inherits="AudioStream" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Plays audio with random pitch tweaking.
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</brief_description>
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<description>
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Randomly varies pitch on each start.
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</description>
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<tutorials>
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</tutorials>
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@ -40,8 +42,10 @@
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</methods>
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<members>
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<member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream">
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The current [AudioStream].
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</member>
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<member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch">
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The intensity of random pitch variation.
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</member>
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</members>
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<constants>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Plays audio.
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</brief_description>
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<description>
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Plays audio, can loop.
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</description>
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<tutorials>
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</tutorials>
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@ -110,32 +112,45 @@
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</methods>
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<members>
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<member name="data" type="PoolByteArray" setter="set_data" getter="get_data">
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Raw audio data.
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</member>
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<member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format">
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Audio format. See FORMAT_* constants for values.
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</member>
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<member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin">
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Loop start in bytes.
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</member>
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<member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end">
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Loop end in bytes.
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</member>
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<member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode">
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Loop mode. See LOOP_* constants for values.
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</member>
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<member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate">
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The sample rate for mixing this audio.
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</member>
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<member name="stereo" type="bool" setter="set_stereo" getter="is_stereo">
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If [code]true[/code], audio is stereo. Default value: [code]false[/code].
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</member>
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</members>
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<constants>
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<constant name="FORMAT_8_BITS" value="0">
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Audio codec 8 bit.
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</constant>
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<constant name="FORMAT_16_BITS" value="1">
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Audio codec 16 bit.
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</constant>
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<constant name="FORMAT_IMA_ADPCM" value="2">
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Audio codec IMA ADPCM.
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</constant>
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<constant name="LOOP_DISABLED" value="0">
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Audio does not loop.
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</constant>
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<constant name="LOOP_FORWARD" value="1">
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Audio loops the data between loop_begin and loop_end playing forward only.
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</constant>
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<constant name="LOOP_PING_PONG" value="2">
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Audio loops the data between loop_begin and loop_end playing back and forth.
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</constant>
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</constants>
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</class>
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