Bump version to 3.5.2-rc

This commit is contained in:
Rémi Verschelde 2022-09-28 13:12:34 +02:00
parent 6fed1ffa31
commit 0fd48f02f5
4 changed files with 6 additions and 5 deletions

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@ -93,6 +93,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
- Fix wrong method called when setting NavigationRegion `travel_cost` ([GH-64068](https://github.com/godotengine/godot/pull/64068)).
- Fix NavigationObstacle nodes not registering to default navigation map ([GH-64372](https://github.com/godotengine/godot/pull/64372)).
- Exclude disabled StaticBody collisions from NavigationMesh baking ([GH-65775](https://github.com/godotengine/godot/pull/65775)).
- Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ([GH-66262](https://github.com/godotengine/godot/pull/66262)).
#### Networking

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@ -19,11 +19,11 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>3.5.1</string>
<string>3.5.2</string>
<key>CFBundleSignature</key>
<string>godot</string>
<key>CFBundleVersion</key>
<string>3.5.1</string>
<string>3.5.2</string>
<key>NSMicrophoneUsageDescription</key>
<string>Microphone access is required to capture audio.</string>
<key>NSCameraUsageDescription</key>

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@ -1,5 +1,5 @@
#define MyAppName "Godot Engine"
#define MyAppVersion "3.5.1"
#define MyAppVersion "3.5.2"
#define MyAppPublisher "Godot Engine contributors"
#define MyAppURL "https://godotengine.org/"
#define MyAppExeName "godot.exe"

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@ -2,8 +2,8 @@ short_name = "godot"
name = "Godot Engine"
major = 3
minor = 5
patch = 1
status = "stable"
patch = 2
status = "rc"
module_config = ""
year = 2022
website = "https://godotengine.org"