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Merge pull request #50986 from raulsntos/fix-path-3d-end
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commit
0f8cba285b
@ -100,11 +100,18 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
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}
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float bi = c->get_bake_interval();
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float o_next = offset + bi;
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float o_prev = offset - bi;
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if (loop) {
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o_next = Math::fposmod(o_next, bl);
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} else if (rotation_mode == ROTATION_ORIENTED && o_next >= bl) {
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o_next = bl;
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o_prev = Math::fposmod(o_prev, bl);
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} else if (rotation_mode == ROTATION_ORIENTED) {
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if (o_next >= bl) {
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o_next = bl;
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}
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if (o_prev <= 0) {
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o_prev = 0;
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}
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}
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Vector3 pos = c->interpolate_baked(offset, cubic);
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@ -113,7 +120,12 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
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// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
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if (rotation_mode == ROTATION_ORIENTED) {
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Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
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Vector3 forward = c->interpolate_baked(o_next, cubic);
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// Try with the previous position
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if (forward.length_squared() < CMP_EPSILON2) {
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forward = pos - c->interpolate_baked(o_prev, cubic);
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}
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if (forward.length_squared() < CMP_EPSILON2) {
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forward = Vector3(0, 0, 1);
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