Propagate reset_physics_interpolation through RemoteTransform2D/3D

This commit is contained in:
Valden 2024-05-21 21:21:18 +02:00
parent 1e6b11dcd4
commit 0f50b6b608
2 changed files with 20 additions and 0 deletions

View File

@ -114,6 +114,16 @@ void RemoteTransform2D::_notification(int p_what) {
_update_cache();
} break;
case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
if (cache.is_valid()) {
_update_remote();
Node2D *n = Object::cast_to<Node2D>(ObjectDB::get_instance(cache));
if (n) {
n->reset_physics_interpolation();
}
}
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED:
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_inside_tree()) {

View File

@ -113,6 +113,16 @@ void RemoteTransform3D::_notification(int p_what) {
_update_cache();
} break;
case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
if (cache.is_valid()) {
_update_remote();
Node3D *n = Object::cast_to<Node3D>(ObjectDB::get_instance(cache));
if (n) {
n->reset_physics_interpolation();
}
}
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED:
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_inside_tree()) {