Expose collider RID in 2D/3D kinematic collision

Can be useful to access the colliding body information for bodies
created with the physics server directly.
This commit is contained in:
PouleyKetchoupp 2021-06-09 18:00:41 -07:00
parent 0818a466c0
commit 0eb51b31d4
6 changed files with 20 additions and 0 deletions

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@ -21,6 +21,9 @@
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
The colliding body's metadata. See [Object].
</member>
<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
The colliding body's [RID] used by the [PhysicsServer2D].
</member>
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
The colliding body's shape.
</member>

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@ -21,6 +21,9 @@
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
The colliding body's metadata. See [Object].
</member>
<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
The colliding body's [RID] used by the [PhysicsServer3D].
</member>
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
The colliding body's shape.
</member>

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@ -1352,6 +1352,10 @@ ObjectID KinematicCollision2D::get_collider_id() const {
return result.collider_id;
}
RID KinematicCollision2D::get_collider_rid() const {
return result.collider;
}
Object *KinematicCollision2D::get_collider_shape() const {
Object *collider = get_collider();
if (collider) {
@ -1385,6 +1389,7 @@ void KinematicCollision2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape);
ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id);
ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision2D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index);
ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity);
@ -1397,6 +1402,7 @@ void KinematicCollision2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");

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@ -357,6 +357,7 @@ public:
Object *get_local_shape() const;
Object *get_collider() const;
ObjectID get_collider_id() const;
RID get_collider_rid() const;
Object *get_collider_shape() const;
int get_collider_shape_index() const;
Vector2 get_collider_velocity() const;

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@ -1337,6 +1337,10 @@ ObjectID KinematicCollision3D::get_collider_id() const {
return result.collider_id;
}
RID KinematicCollision3D::get_collider_rid() const {
return result.collider;
}
Object *KinematicCollision3D::get_collider_shape() const {
Object *collider = get_collider();
if (collider) {
@ -1370,6 +1374,7 @@ void KinematicCollision3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision3D::get_local_shape);
ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision3D::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision3D::get_collider_id);
ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision3D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision3D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision3D::get_collider_shape_index);
ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision3D::get_collider_velocity);
@ -1382,6 +1387,7 @@ void KinematicCollision3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");

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@ -358,6 +358,7 @@ public:
Object *get_local_shape() const;
Object *get_collider() const;
ObjectID get_collider_id() const;
RID get_collider_rid() const;
Object *get_collider_shape() const;
int get_collider_shape_index() const;
Vector3 get_collider_velocity() const;