mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 11:32:13 +00:00
SCons: Improve cache purging logic
• Implement caching via SCons arguments, rather than environment variables
This commit is contained in:
parent
98ddec4b8b
commit
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10
.github/actions/godot-build/action.yml
vendored
10
.github/actions/godot-build/action.yml
vendored
@ -18,12 +18,12 @@ inputs:
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required: false
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required: false
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scons-cache:
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scons-cache:
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description: The SCons cache path.
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description: The SCons cache path.
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default: ${{ github.workspace }}/.scons-cache/
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default: ${{ github.workspace }}/.scons_cache/
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scons-cache-limit:
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scons-cache-limit:
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description: The SCons cache size limit.
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description: The SCons cache size limit.
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# actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
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# actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
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# Limit to 7 GiB to avoid having the extracted cache fill the disk.
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# Limit to 7 GiB to avoid having the extracted cache fill the disk.
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default: 7168
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default: 7
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runs:
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runs:
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using: composite
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using: composite
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@ -32,10 +32,8 @@ runs:
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shell: sh
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shell: sh
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env:
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env:
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SCONSFLAGS: ${{ inputs.sconsflags }}
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SCONSFLAGS: ${{ inputs.sconsflags }}
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SCONS_CACHE: ${{ inputs.scons-cache }}
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SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
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run: |
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run: |
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echo "Building with flags:" platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
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echo "Building with flags:" platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }} "cache_path=${{ inputs.scons-cache }}" cache_limit=${{ inputs.scons-cache-limit }}
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if [ "${{ inputs.target }}" != "editor" ]; then
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if [ "${{ inputs.target }}" != "editor" ]; then
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# Ensure we don't include editor code in export template builds.
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# Ensure we don't include editor code in export template builds.
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@ -49,5 +47,5 @@ runs:
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export BUILD_NAME="gh"
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export BUILD_NAME="gh"
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fi
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fi
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scons platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
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scons platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }} "cache_path=${{ inputs.scons-cache }}" cache_limit=${{ inputs.scons-cache-limit }}
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ls -l bin/
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ls -l bin/
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@ -6,7 +6,7 @@ inputs:
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default: ${{ github.job }}
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default: ${{ github.job }}
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scons-cache:
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scons-cache:
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description: The SCons cache path.
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description: The SCons cache path.
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default: ${{ github.workspace }}/.scons-cache/
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default: ${{ github.workspace }}/.scons_cache/
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runs:
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runs:
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using: composite
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using: composite
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@ -29,7 +29,6 @@ runs:
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# 4. A partial match for the same base branch only (not ideal, matches any PR with the same base branch).
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# 4. A partial match for the same base branch only (not ideal, matches any PR with the same base branch).
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restore-keys: |
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restore-keys: |
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${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
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${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}
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${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}
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${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-refs/heads/${{ env.GODOT_BASE_BRANCH }}
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${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-refs/heads/${{ env.GODOT_BASE_BRANCH }}
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${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}
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${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}
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2
.github/actions/godot-cache-save/action.yml
vendored
2
.github/actions/godot-cache-save/action.yml
vendored
@ -6,7 +6,7 @@ inputs:
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default: ${{ github.job }}
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default: ${{ github.job }}
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scons-cache:
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scons-cache:
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description: The SCons cache path.
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description: The SCons cache path.
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default: ${{ github.workspace }}/.scons-cache/
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default: ${{ github.workspace }}/.scons_cache/
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runs:
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runs:
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using: composite
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using: composite
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3
.github/workflows/godot_cpp_test.yml
vendored
3
.github/workflows/godot_cpp_test.yml
vendored
@ -52,9 +52,6 @@ jobs:
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# continue-on-error: true
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# continue-on-error: true
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- name: Build godot-cpp test extension
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- name: Build godot-cpp test extension
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env: # Keep synced with godot-build.
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SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
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SCONS_CACHE_LIMIT: 7168
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run: scons --directory=./godot-cpp/test target=template_debug dev_build=yes verbose=yes
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run: scons --directory=./godot-cpp/test target=template_debug dev_build=yes verbose=yes
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# - name: Save Godot build cache
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# - name: Save Godot build cache
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6
.gitignore
vendored
6
.gitignore
vendored
@ -77,6 +77,9 @@ venv
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__pycache__/
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__pycache__/
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*.pyc
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*.pyc
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# Python modules
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.*_cache/
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# Documentation
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# Documentation
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doc/_build/
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doc/_build/
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@ -164,9 +167,6 @@ gmon.out
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# Kdevelop
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# Kdevelop
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*.kdev4
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*.kdev4
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# Mypy
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.mypy_cache
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# Qt Creator
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# Qt Creator
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*.config
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*.config
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*.creator
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*.creator
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16
SConstruct
16
SConstruct
@ -271,6 +271,8 @@ opts.Add(BoolVariable("scu_build", "Use single compilation unit build", False))
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opts.Add("scu_limit", "Max includes per SCU file when using scu_build (determines RAM use)", "0")
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opts.Add("scu_limit", "Max includes per SCU file when using scu_build (determines RAM use)", "0")
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opts.Add(BoolVariable("engine_update_check", "Enable engine update checks in the Project Manager", True))
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opts.Add(BoolVariable("engine_update_check", "Enable engine update checks in the Project Manager", True))
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opts.Add(BoolVariable("steamapi", "Enable minimal SteamAPI integration for usage time tracking (editor only)", False))
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opts.Add(BoolVariable("steamapi", "Enable minimal SteamAPI integration for usage time tracking (editor only)", False))
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opts.Add("cache_path", "Path to a directory where SCons cache files will be stored. No value disables the cache.", "")
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opts.Add("cache_limit", "Max size (in GiB) for the SCons cache. 0 means no limit.", "0")
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# Thirdparty libraries
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# Thirdparty libraries
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opts.Add(BoolVariable("builtin_brotli", "Use the built-in Brotli library", True))
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opts.Add(BoolVariable("builtin_brotli", "Use the built-in Brotli library", True))
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@ -321,6 +323,9 @@ opts.Add("rcflags", "Custom flags for Windows resource compiler")
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# in following code (especially platform and custom_modules).
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# in following code (especially platform and custom_modules).
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opts.Update(env)
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opts.Update(env)
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# Setup caching logic early to catch everything.
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methods.prepare_cache(env)
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# Copy custom environment variables if set.
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# Copy custom environment variables if set.
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if env["import_env_vars"]:
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if env["import_env_vars"]:
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for env_var in str(env["import_env_vars"]).split(","):
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for env_var in str(env["import_env_vars"]).split(","):
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@ -354,7 +359,9 @@ if env["platform"] == "":
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if env["platform"] in compatibility_platform_aliases:
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if env["platform"] in compatibility_platform_aliases:
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alias = env["platform"]
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alias = env["platform"]
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platform = compatibility_platform_aliases[alias]
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platform = compatibility_platform_aliases[alias]
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print_warning(f'Platform "{alias}" has been renamed to "{platform}" in Godot 4. Building for platform "{platform}".')
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print_warning(
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f'Platform "{alias}" has been renamed to "{platform}" in Godot 4. Building for platform "{platform}".'
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)
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env["platform"] = platform
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env["platform"] = platform
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# Alias for convenience.
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# Alias for convenience.
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@ -1039,11 +1046,6 @@ GLSL_BUILDERS = {
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}
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}
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env.Append(BUILDERS=GLSL_BUILDERS)
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env.Append(BUILDERS=GLSL_BUILDERS)
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scons_cache_path = os.environ.get("SCONS_CACHE")
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if scons_cache_path is not None:
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CacheDir(scons_cache_path)
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print("Scons cache enabled... (path: '" + scons_cache_path + "')")
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if env["compiledb"]:
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if env["compiledb"]:
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env.Tool("compilation_db")
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env.Tool("compilation_db")
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env.Alias("compiledb", env.CompilationDatabase())
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env.Alias("compiledb", env.CompilationDatabase())
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@ -1126,5 +1128,3 @@ def purge_flaky_files():
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atexit.register(purge_flaky_files)
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atexit.register(purge_flaky_files)
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methods.clean_cache(env)
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266
methods.py
266
methods.py
@ -1,5 +1,7 @@
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import atexit
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import contextlib
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import contextlib
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import glob
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import glob
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import math
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import os
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import os
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import re
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import re
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import subprocess
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import subprocess
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@ -8,7 +10,7 @@ from collections import OrderedDict
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from enum import Enum
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from enum import Enum
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from io import StringIO, TextIOWrapper
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from io import StringIO, TextIOWrapper
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from pathlib import Path
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from pathlib import Path
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from typing import Generator, List, Optional, Union
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from typing import Generator, List, Optional, Union, cast
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# Get the "Godot" folder name ahead of time
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# Get the "Godot" folder name ahead of time
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base_folder_path = str(os.path.abspath(Path(__file__).parent)) + "/"
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base_folder_path = str(os.path.abspath(Path(__file__).parent)) + "/"
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@ -784,159 +786,159 @@ def using_emcc(env):
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def show_progress(env):
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def show_progress(env):
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if env["ninja"]:
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# Progress reporting is not available in non-TTY environments since it messes with the output
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# Has its own progress/tracking tool that clashes with ours
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# (for example, when writing to a file). Ninja has its own progress/tracking tool that clashes
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# with ours.
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if not env["progress"] or not sys.stdout.isatty() or env["ninja"]:
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return
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return
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import sys
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NODE_COUNT_FILENAME = f"{base_folder_path}.scons_node_count"
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from SCons.Script import AlwaysBuild, Command, Progress
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class ShowProgress:
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def __init__(self):
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screen = sys.stdout
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self.count = 0
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# Progress reporting is not available in non-TTY environments since it
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self.max = 0
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# messes with the output (for example, when writing to a file)
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try:
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show_progress = env["progress"] and sys.stdout.isatty()
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with open(NODE_COUNT_FILENAME, "r", encoding="utf-8") as f:
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node_count = 0
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self.max = int(f.readline())
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node_count_max = 0
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except OSError:
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node_count_interval = 1
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pass
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node_count_fname = str(env.Dir("#")) + "/.scons_node_count"
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if self.max == 0:
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print("NOTE: Performing initial build, progress percentage unavailable!")
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import math
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class cache_progress:
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# The default is 1 GB cache
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def __init__(self, path=None, limit=pow(1024, 3)):
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self.path = path
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self.limit = limit
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if env["verbose"] and path is not None:
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screen.write(
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"Current cache limit is {} (used: {})\n".format(
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self.convert_size(limit), self.convert_size(self.get_size(path))
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)
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)
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def __call__(self, node, *args, **kw):
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def __call__(self, node, *args, **kw):
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nonlocal node_count, node_count_max, node_count_interval, node_count_fname, show_progress
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self.count += 1
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if show_progress:
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if self.max != 0:
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# Print the progress percentage
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percent = int(min(self.count * 100 / self.max, 100))
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node_count += node_count_interval
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sys.stdout.write(f"\r[{percent:3d}%] ")
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if node_count_max > 0 and node_count <= node_count_max:
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sys.stdout.flush()
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screen.write("\r[%3d%%] " % (node_count * 100 / node_count_max))
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screen.flush()
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elif node_count_max > 0 and node_count > node_count_max:
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screen.write("\r[100%] ")
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screen.flush()
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else:
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screen.write("\r[Initial build] ")
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screen.flush()
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def convert_size(self, size_bytes):
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from SCons.Script import Progress
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if size_bytes == 0:
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return "0 bytes"
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size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB")
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i = int(math.floor(math.log(size_bytes, 1024)))
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p = math.pow(1024, i)
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s = round(size_bytes / p, 2)
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return "%s %s" % (int(s) if i == 0 else s, size_name[i])
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def get_size(self, start_path="."):
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progressor = ShowProgress()
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total_size = 0
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Progress(progressor)
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for dirpath, dirnames, filenames in os.walk(start_path):
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for f in filenames:
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fp = os.path.join(dirpath, f)
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total_size += os.path.getsize(fp)
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return total_size
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def progress_finish(target, source, env):
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def progress_finish(target, source, env):
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nonlocal node_count, progressor
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try:
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try:
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with open(node_count_fname, "w", encoding="utf-8", newline="\n") as f:
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with open(NODE_COUNT_FILENAME, "w", encoding="utf-8", newline="\n") as f:
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f.write("%d\n" % node_count)
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f.write(f"{progressor.count}\n")
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except Exception:
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except OSError:
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pass
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pass
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try:
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env.AlwaysBuild(
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with open(node_count_fname, "r", encoding="utf-8") as f:
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env.CommandNoCache(
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node_count_max = int(f.readline())
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"progress_finish", [], env.Action(progress_finish, "Building node count database .scons_node_count")
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except Exception:
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)
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pass
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)
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cache_directory = os.environ.get("SCONS_CACHE")
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# Simple cache pruning, attached to SCons' progress callback. Trim the
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# cache directory to a size not larger than cache_limit.
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cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
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progressor = cache_progress(cache_directory, cache_limit)
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Progress(progressor, interval=node_count_interval)
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progress_finish_command = Command("progress_finish", [], progress_finish)
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AlwaysBuild(progress_finish_command)
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def clean_cache(env):
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def convert_size(size_bytes: int) -> str:
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import atexit
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if size_bytes == 0:
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import time
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return "0 bytes"
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SIZE_NAMES = ["bytes", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB", "ZiB", "YiB"]
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index = math.floor(math.log(size_bytes, 1024))
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power = math.pow(1024, index)
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size = round(size_bytes / power, 2)
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return f"{size} {SIZE_NAMES[index]}"
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class cache_clean:
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def __init__(self, path=None, limit=pow(1024, 3)):
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self.path = path
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self.limit = limit
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def clean(self):
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def get_size(start_path: str = ".") -> int:
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self.delete(self.file_list())
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total_size = 0
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for dirpath, _, filenames in os.walk(start_path):
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for file in filenames:
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path = os.path.join(dirpath, file)
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total_size += os.path.getsize(path)
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return total_size
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def delete(self, files):
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if len(files) == 0:
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def clean_cache(cache_path: str, cache_limit: int, verbose: bool):
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files = glob.glob(os.path.join(cache_path, "*", "*"))
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if not files:
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return
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return
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if env["verbose"]:
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# Utter something
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print("Purging %d %s from cache..." % (len(files), "files" if len(files) > 1 else "file"))
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[os.remove(f) for f in files]
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def file_list(self):
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# Remove all text files, store binary files in list of (filename, size, atime).
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if self.path is None:
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purge = []
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# Nothing to do
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texts = []
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return []
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stats = []
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# Gather a list of (filename, (size, atime)) within the
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for file in files:
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# cache directory
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# Failing a utf-8 decode is the easiest way to determine if a file is binary.
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file_stat = [(x, os.stat(x)[6:8]) for x in glob.glob(os.path.join(self.path, "*", "*"))]
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if file_stat == []:
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# Nothing to do
|
|
||||||
return []
|
|
||||||
# Weight the cache files by size (assumed to be roughly
|
|
||||||
# proportional to the recompilation time) times an exponential
|
|
||||||
# decay since the ctime, and return a list with the entries
|
|
||||||
# (filename, size, weight).
|
|
||||||
current_time = time.time()
|
|
||||||
file_stat = [(x[0], x[1][0], (current_time - x[1][1])) for x in file_stat]
|
|
||||||
# Sort by the most recently accessed files (most sensible to keep) first
|
|
||||||
file_stat.sort(key=lambda x: x[2])
|
|
||||||
# Search for the first entry where the storage limit is
|
|
||||||
# reached
|
|
||||||
sum, mark = 0, None
|
|
||||||
for i, x in enumerate(file_stat):
|
|
||||||
sum += x[1]
|
|
||||||
if sum > self.limit:
|
|
||||||
mark = i
|
|
||||||
break
|
|
||||||
if mark is None:
|
|
||||||
return []
|
|
||||||
else:
|
|
||||||
return [x[0] for x in file_stat[mark:]]
|
|
||||||
|
|
||||||
def cache_finally():
|
|
||||||
nonlocal cleaner
|
|
||||||
try:
|
try:
|
||||||
cleaner.clean()
|
with open(file, encoding="utf-8") as out:
|
||||||
except Exception:
|
out.read(1024)
|
||||||
pass
|
except UnicodeDecodeError:
|
||||||
|
stats.append((file, *os.stat(file)[6:8]))
|
||||||
|
except OSError:
|
||||||
|
print_error(f'Failed to access cache file "{file}"; skipping.')
|
||||||
|
else:
|
||||||
|
texts.append(file)
|
||||||
|
|
||||||
cache_directory = os.environ.get("SCONS_CACHE")
|
if texts:
|
||||||
# Simple cache pruning, attached to SCons' progress callback. Trim the
|
count = len(texts)
|
||||||
# cache directory to a size not larger than cache_limit.
|
for file in texts:
|
||||||
cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
|
try:
|
||||||
cleaner = cache_clean(cache_directory, cache_limit)
|
os.remove(file)
|
||||||
|
except OSError:
|
||||||
|
print_error(f'Failed to remove cache file "{file}"; skipping.')
|
||||||
|
count -= 1
|
||||||
|
if verbose:
|
||||||
|
print("Purging %d text %s from cache..." % (count, "files" if count > 1 else "file"))
|
||||||
|
|
||||||
atexit.register(cache_finally)
|
if cache_limit:
|
||||||
|
# Sort by most recent access (most sensible to keep) first. Search for the first entry where
|
||||||
|
# the cache limit is reached.
|
||||||
|
stats.sort(key=lambda x: x[2], reverse=True)
|
||||||
|
sum = 0
|
||||||
|
for index, stat in enumerate(stats):
|
||||||
|
sum += stat[1]
|
||||||
|
if sum > cache_limit:
|
||||||
|
purge.extend([x[0] for x in stats[index:]])
|
||||||
|
break
|
||||||
|
|
||||||
|
if purge:
|
||||||
|
count = len(purge)
|
||||||
|
for file in purge:
|
||||||
|
try:
|
||||||
|
os.remove(file)
|
||||||
|
except OSError:
|
||||||
|
print_error(f'Failed to remove cache file "{file}"; skipping.')
|
||||||
|
count -= 1
|
||||||
|
if verbose:
|
||||||
|
print("Purging %d %s from cache..." % (count, "files" if count > 1 else "file"))
|
||||||
|
|
||||||
|
|
||||||
|
def prepare_cache(env) -> None:
|
||||||
|
if env.GetOption("clean"):
|
||||||
|
return
|
||||||
|
|
||||||
|
if env["cache_path"]:
|
||||||
|
cache_path = cast(str, env["cache_path"])
|
||||||
|
elif os.environ.get("SCONS_CACHE"):
|
||||||
|
print_warning("Environment variable `SCONS_CACHE` is deprecated; use `cache_path` argument instead.")
|
||||||
|
cache_path = cast(str, os.environ.get("SCONS_CACHE"))
|
||||||
|
|
||||||
|
if not cache_path:
|
||||||
|
return
|
||||||
|
|
||||||
|
env.CacheDir(cache_path)
|
||||||
|
print(f'SCons cache enabled... (path: "{cache_path}")')
|
||||||
|
|
||||||
|
if env["cache_limit"]:
|
||||||
|
cache_limit = float(env["cache_limit"])
|
||||||
|
elif os.environ.get("SCONS_CACHE_LIMIT"):
|
||||||
|
print_warning("Environment variable `SCONS_CACHE_LIMIT` is deprecated; use `cache_limit` argument instead.")
|
||||||
|
cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", "0")) / 1024 # Old method used MiB, convert to GiB
|
||||||
|
|
||||||
|
# Convert GiB to bytes; treat negative numbers as 0 (unlimited).
|
||||||
|
cache_limit = max(0, int(cache_limit * 1024 * 1024 * 1024))
|
||||||
|
if env["verbose"]:
|
||||||
|
print(
|
||||||
|
"Current cache limit is {} (used: {})".format(
|
||||||
|
convert_size(cache_limit) if cache_limit else "∞",
|
||||||
|
convert_size(get_size(cache_path)),
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
atexit.register(clean_cache, cache_path, cache_limit, env["verbose"])
|
||||||
|
|
||||||
|
|
||||||
def dump(env):
|
def dump(env):
|
||||||
|
Loading…
Reference in New Issue
Block a user