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Fix AudioStreamMicrophone
crash on scene-reload
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@ -39,6 +39,9 @@
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#include <functiondiscoverykeys.h>
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#include <wrl/client.h>
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using Microsoft::WRL::ComPtr;
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// Define IAudioClient3 if not already defined by MinGW headers
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#if defined __MINGW32__ || defined __MINGW64__
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@ -107,6 +110,12 @@ const IID IID_IAudioClient3 = __uuidof(IAudioClient3);
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const IID IID_IAudioRenderClient = __uuidof(IAudioRenderClient);
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const IID IID_IAudioCaptureClient = __uuidof(IAudioCaptureClient);
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#define SAFE_RELEASE(memory) \
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if ((memory) != nullptr) { \
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(memory)->Release(); \
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(memory) = nullptr; \
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}
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#define REFTIMES_PER_SEC 10000000
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#define REFTIMES_PER_MILLISEC 10000
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@ -302,7 +311,7 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_i
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audioProps.bIsOffload = FALSE;
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audioProps.eCategory = AudioCategory_GameEffects;
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hr = ((IAudioClient3 *)p_device->audio_client.Get())->SetClientProperties(&audioProps);
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hr = ((IAudioClient3 *)p_device->audio_client)->SetClientProperties(&audioProps);
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ERR_FAIL_COND_V_MSG(hr != S_OK, ERR_CANT_OPEN, "WASAPI: SetClientProperties failed with error 0x" + String::num_uint64(hr, 16) + ".");
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}
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@ -385,7 +394,7 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_i
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}
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} else {
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IAudioClient3 *device_audio_client_3 = (IAudioClient3 *)p_device->audio_client.Get();
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IAudioClient3 *device_audio_client_3 = (IAudioClient3 *)p_device->audio_client;
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// AUDCLNT_STREAMFLAGS_RATEADJUST is an invalid flag with IAudioClient3, therefore we have to use
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// the closest supported mix rate supported by the audio driver.
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@ -516,9 +525,9 @@ Error AudioDriverWASAPI::audio_device_finish(AudioDeviceWASAPI *p_device) {
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p_device->active.clear();
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}
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p_device->audio_client.Reset();
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p_device->render_client.Reset();
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p_device->capture_client.Reset();
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SAFE_RELEASE(p_device->audio_client)
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SAFE_RELEASE(p_device->render_client)
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SAFE_RELEASE(p_device->capture_client)
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return OK;
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}
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@ -40,18 +40,15 @@
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#include <audioclient.h>
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#include <mmdeviceapi.h>
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#include <wrl/client.h>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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using Microsoft::WRL::ComPtr;
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class AudioDriverWASAPI : public AudioDriver {
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class AudioDeviceWASAPI {
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public:
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ComPtr<IAudioClient> audio_client = nullptr;
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ComPtr<IAudioRenderClient> render_client = nullptr; // Output
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ComPtr<IAudioCaptureClient> capture_client = nullptr; // Input
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IAudioClient *audio_client = nullptr;
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IAudioRenderClient *render_client = nullptr; // Output
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IAudioCaptureClient *capture_client = nullptr; // Input
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SafeFlag active;
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WORD format_tag = 0;
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