mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
Add BoneAttachment3D::get_skeleton() method
This commit is contained in:
parent
96be44c0ec
commit
0df7ee31d2
@ -15,6 +15,12 @@
|
||||
Returns the [NodePath] to the external [Skeleton3D] node, if one has been set.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_skeleton">
|
||||
<return type="Skeleton3D" />
|
||||
<description>
|
||||
Get parent or external [Skeleton3D] node if found.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_use_external_skeleton" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
|
@ -33,7 +33,7 @@
|
||||
|
||||
void BoneAttachment3D::_validate_property(PropertyInfo &p_property) const {
|
||||
if (p_property.name == "bone_name") {
|
||||
// Because it is a constant function, we cannot use the _get_skeleton_3d function.
|
||||
// Because it is a constant function, we cannot use the get_skeleton function.
|
||||
const Skeleton3D *parent = nullptr;
|
||||
if (use_external_skeleton) {
|
||||
if (external_skeleton_node_cache.is_valid()) {
|
||||
@ -134,7 +134,7 @@ void BoneAttachment3D::_update_external_skeleton_cache() {
|
||||
}
|
||||
|
||||
void BoneAttachment3D::_check_bind() {
|
||||
Skeleton3D *sk = _get_skeleton3d();
|
||||
Skeleton3D *sk = get_skeleton();
|
||||
|
||||
if (sk && !bound) {
|
||||
if (bone_idx <= -1) {
|
||||
@ -148,7 +148,7 @@ void BoneAttachment3D::_check_bind() {
|
||||
}
|
||||
}
|
||||
|
||||
Skeleton3D *BoneAttachment3D::_get_skeleton3d() {
|
||||
Skeleton3D *BoneAttachment3D::get_skeleton() {
|
||||
if (use_external_skeleton) {
|
||||
if (external_skeleton_node_cache.is_valid()) {
|
||||
return Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache));
|
||||
@ -166,7 +166,7 @@ Skeleton3D *BoneAttachment3D::_get_skeleton3d() {
|
||||
|
||||
void BoneAttachment3D::_check_unbind() {
|
||||
if (bound) {
|
||||
Skeleton3D *sk = _get_skeleton3d();
|
||||
Skeleton3D *sk = get_skeleton();
|
||||
|
||||
if (sk) {
|
||||
sk->disconnect(SceneStringName(skeleton_updated), callable_mp(this, &BoneAttachment3D::on_skeleton_update));
|
||||
@ -181,7 +181,7 @@ void BoneAttachment3D::_transform_changed() {
|
||||
}
|
||||
|
||||
if (override_pose && !overriding) {
|
||||
Skeleton3D *sk = _get_skeleton3d();
|
||||
Skeleton3D *sk = get_skeleton();
|
||||
|
||||
ERR_FAIL_NULL_MSG(sk, "Cannot override pose: Skeleton not found!");
|
||||
ERR_FAIL_INDEX_MSG(bone_idx, sk->get_bone_count(), "Cannot override pose: Bone index is out of range!");
|
||||
@ -200,7 +200,7 @@ void BoneAttachment3D::_transform_changed() {
|
||||
|
||||
void BoneAttachment3D::set_bone_name(const String &p_name) {
|
||||
bone_name = p_name;
|
||||
Skeleton3D *sk = _get_skeleton3d();
|
||||
Skeleton3D *sk = get_skeleton();
|
||||
if (sk) {
|
||||
set_bone_idx(sk->find_bone(bone_name));
|
||||
}
|
||||
@ -217,7 +217,7 @@ void BoneAttachment3D::set_bone_idx(const int &p_idx) {
|
||||
|
||||
bone_idx = p_idx;
|
||||
|
||||
Skeleton3D *sk = _get_skeleton3d();
|
||||
Skeleton3D *sk = get_skeleton();
|
||||
if (sk) {
|
||||
if (bone_idx <= -1 || bone_idx >= sk->get_bone_count()) {
|
||||
WARN_PRINT("Bone index out of range! Cannot connect BoneAttachment to node!");
|
||||
@ -247,7 +247,7 @@ void BoneAttachment3D::set_override_pose(bool p_override) {
|
||||
set_notify_transform(override_pose);
|
||||
set_process_internal(override_pose);
|
||||
if (!override_pose && bone_idx >= 0) {
|
||||
Skeleton3D *sk = _get_skeleton3d();
|
||||
Skeleton3D *sk = get_skeleton();
|
||||
if (sk) {
|
||||
sk->reset_bone_pose(bone_idx);
|
||||
}
|
||||
@ -318,7 +318,7 @@ void BoneAttachment3D::on_skeleton_update() {
|
||||
}
|
||||
updating = true;
|
||||
if (bone_idx >= 0) {
|
||||
Skeleton3D *sk = _get_skeleton3d();
|
||||
Skeleton3D *sk = get_skeleton();
|
||||
if (sk) {
|
||||
if (!override_pose) {
|
||||
if (use_external_skeleton) {
|
||||
@ -369,6 +369,8 @@ BoneAttachment3D::BoneAttachment3D() {
|
||||
}
|
||||
|
||||
void BoneAttachment3D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_skeleton"), &BoneAttachment3D::get_skeleton);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &BoneAttachment3D::set_bone_name);
|
||||
ClassDB::bind_method(D_METHOD("get_bone_name"), &BoneAttachment3D::get_bone_name);
|
||||
|
||||
|
@ -57,7 +57,6 @@ class BoneAttachment3D : public Node3D {
|
||||
bool updating = false;
|
||||
void _transform_changed();
|
||||
void _update_external_skeleton_cache();
|
||||
Skeleton3D *_get_skeleton3d();
|
||||
|
||||
protected:
|
||||
void _validate_property(PropertyInfo &p_property) const;
|
||||
@ -79,6 +78,8 @@ public:
|
||||
|
||||
virtual PackedStringArray get_configuration_warnings() const override;
|
||||
|
||||
Skeleton3D *get_skeleton();
|
||||
|
||||
void set_bone_name(const String &p_name);
|
||||
String get_bone_name() const;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user