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Fix signal duplication bug when duplicating node with instanced children
Change error checking in `duplicate_signals()` to check for path to `p_original`, thus adhering to the method used in `duplicate`, instead of checking for ownership.
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@ -2247,42 +2247,51 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
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// if the emitter node comes later in tree order than the receiver
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void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
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if (this != p_original && (get_owner() != p_original && get_owner() != p_original->get_owner()))
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if ((this != p_original) && !(p_original->is_a_parent_of(this))) {
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return;
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List<Connection> conns;
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get_all_signal_connections(&conns);
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for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
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if (E->get().flags & CONNECT_PERSIST) {
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//user connected
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NodePath p = p_original->get_path_to(this);
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Node *copy = p_copy->get_node(p);
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Node *target = Object::cast_to<Node>(E->get().target);
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if (!target) {
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continue;
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}
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NodePath ptarget = p_original->get_path_to(target);
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Node *copytarget = target;
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// Atempt to find a path to the duplicate target, if it seems it's not part
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// of the duplicated and not yet parented hierarchy then at least try to connect
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// to the same target as the original
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if (p_copy->has_node(ptarget))
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copytarget = p_copy->get_node(ptarget);
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if (copy && copytarget && !copy->is_connected(E->get().signal, copytarget, E->get().method)) {
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copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, E->get().flags);
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}
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}
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}
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for (int i = 0; i < get_child_count(); i++) {
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get_child(i)->_duplicate_signals(p_original, p_copy);
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List<const Node *> process_list;
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process_list.push_back(this);
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while (!process_list.empty()) {
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const Node *n = process_list.front()->get();
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process_list.pop_front();
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List<Connection> conns;
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n->get_all_signal_connections(&conns);
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for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
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if (E->get().flags & CONNECT_PERSIST) {
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//user connected
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NodePath p = p_original->get_path_to(n);
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Node *copy = p_copy->get_node(p);
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Node *target = Object::cast_to<Node>(E->get().target);
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if (!target) {
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continue;
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}
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NodePath ptarget = p_original->get_path_to(target);
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Node *copytarget = target;
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// Attempt to find a path to the duplicate target, if it seems it's not part
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// of the duplicated and not yet parented hierarchy then at least try to connect
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// to the same target as the original
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if (p_copy->has_node(ptarget)) {
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copytarget = p_copy->get_node(ptarget);
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}
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if (copy && copytarget && !copy->is_connected(E->get().signal, copytarget, E->get().method)) {
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copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, E->get().flags);
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}
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}
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}
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for (int i = 0; i < n->get_child_count(); i++) {
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process_list.push_back(n->get_child(i));
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}
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}
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}
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