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Properly reset collision exception when releasing Joint2D
Now using joint_disable_collisions_between_bodies() to reset the exception, because body_remove_collision_exception() was doing only a part of the work. Fixes #32733
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@ -37,8 +37,8 @@
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void Joint2D::_update_joint(bool p_only_free) {
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if (joint.is_valid()) {
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if (ba.is_valid() && bb.is_valid())
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Physics2DServer::get_singleton()->body_remove_collision_exception(ba, bb);
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if (ba.is_valid() && bb.is_valid() && exclude_from_collision)
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Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, false);
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Physics2DServer::get_singleton()->free(joint);
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joint = RID();
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@ -133,6 +133,8 @@ void Joint2D::set_exclude_nodes_from_collision(bool p_enable) {
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if (exclude_from_collision == p_enable)
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return;
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_update_joint(true);
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exclude_from_collision = p_enable;
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_update_joint();
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}
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