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Merge pull request #98467 from zaevi/fix_csharp_stringname_leak
C#: Fix StringName leak when converting `Variant` to `Signal` / `Callable`
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commit
0dd003d7d2
@ -534,7 +534,10 @@ namespace Godot.NativeInterop
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Callable ConvertToCallable(in godot_variant p_var)
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public static Callable ConvertToCallable(in godot_variant p_var)
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=> Marshaling.ConvertCallableToManaged(ConvertToNativeCallable(p_var));
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{
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using var callable = ConvertToNativeCallable(p_var);
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return Marshaling.ConvertCallableToManaged(callable);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static godot_signal ConvertToNativeSignal(in godot_variant p_var)
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public static godot_signal ConvertToNativeSignal(in godot_variant p_var)
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@ -542,7 +545,10 @@ namespace Godot.NativeInterop
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Signal ConvertToSignal(in godot_variant p_var)
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public static Signal ConvertToSignal(in godot_variant p_var)
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=> Marshaling.ConvertSignalToManaged(ConvertToNativeSignal(p_var));
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{
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using var signal = ConvertToNativeSignal(p_var);
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return Marshaling.ConvertSignalToManaged(signal);
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}
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public static godot_array ConvertToNativeArray(in godot_variant p_var)
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public static godot_array ConvertToNativeArray(in godot_variant p_var)
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=> p_var.Type == Variant.Type.Array ?
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=> p_var.Type == Variant.Type.Array ?
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