Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x

Fix for threaded NavigationMesh baking under new thread guards
This commit is contained in:
Rémi Verschelde 2023-06-15 10:49:58 +02:00
commit 0da20d019e
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15 changed files with 569 additions and 207 deletions

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@ -14,12 +14,21 @@
<link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
</tutorials>
<methods>
<method name="bake">
<method name="bake" is_deprecated="true">
<return type="void" />
<param index="0" name="navigation_mesh" type="NavigationMesh" />
<param index="1" name="root_node" type="Node" />
<description>
Bakes navigation data to the provided [param navigation_mesh] by parsing child nodes under the provided [param root_node] or a specific group of nodes for potential source geometry. The parse behavior can be controlled with the [member NavigationMesh.geometry_parsed_geometry_type] and [member NavigationMesh.geometry_source_geometry_mode] properties on the [NavigationMesh] resource.
The bake function is deprecated due to core threading changes. To upgrade existing code, first create a [NavigationMeshSourceGeometryData3D] resource. Use this resource with [method parse_source_geometry_data] to parse the SceneTree for nodes that should contribute to the navigation mesh baking. The SceneTree parsing needs to happen on the main thread. After the parsing is finished use the resource with [method bake_from_source_geometry_data] to bake a navigation mesh.
</description>
</method>
<method name="bake_from_source_geometry_data">
<return type="void" />
<param index="0" name="navigation_mesh" type="NavigationMesh" />
<param index="1" name="source_geometry_data" type="NavigationMeshSourceGeometryData3D" />
<param index="2" name="callback" type="Callable" />
<description>
Bakes the provided [param navigation_mesh] with the data from the provided [param source_geometry_data]. After the process is finished the optional [param callback] will be called.
</description>
</method>
<method name="clear">
@ -29,5 +38,16 @@
Removes all polygons and vertices from the provided [param navigation_mesh] resource.
</description>
</method>
<method name="parse_source_geometry_data">
<return type="void" />
<param index="0" name="navigation_mesh" type="NavigationMesh" />
<param index="1" name="source_geometry_data" type="NavigationMeshSourceGeometryData3D" />
<param index="2" name="root_node" type="Node" />
<param index="3" name="callback" type="Callable" />
<description>
Parses the [SceneTree] for source geometry according to the properties of [param navigation_mesh]. Updates the provided [param source_geometry_data] resource with the resulting data. The resource can then be used to bake a navigation mesh with [method bake_from_source_geometry_data]. After the process is finished the optional [param callback] will be called.
[b]Note:[/b] This function needs to run on the main thread or with a deferred call as the SceneTree is not thread-safe.
</description>
</method>
</methods>
</class>

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@ -0,0 +1,77 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationMeshSourceGeometryData3D" inherits="Resource" is_experimental="true" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Container for parsed source geometry data used in navigation mesh baking.
</brief_description>
<description>
Container for parsed source geometry data used in navigation mesh baking.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_faces">
<return type="void" />
<param index="0" name="faces" type="PackedVector3Array" />
<param index="1" name="xform" type="Transform3D" />
<description>
Adds an array of vertex positions to the geometry data for navigation mesh baking to form triangulated faces. For each face the array must have three vertex positions in clockwise winding order. Since [NavigationMesh] resource have no transform all vertex positions need to be offset by the node's transform using the [code]xform[/code] parameter.
</description>
</method>
<method name="add_mesh">
<return type="void" />
<param index="0" name="mesh" type="Mesh" />
<param index="1" name="xform" type="Transform3D" />
<description>
Adds the geometry data of a [Mesh] resource to the navigation mesh baking data. The mesh must have valid triangulated mesh data to be considered. Since [NavigationMesh] resource have no transform all vertex positions need to be offset by the node's transform using the [code]xform[/code] parameter.
</description>
</method>
<method name="add_mesh_array">
<return type="void" />
<param index="0" name="mesh_array" type="Array" />
<param index="1" name="xform" type="Transform3D" />
<description>
Adds an [Array] the size of [constant Mesh.ARRAY_MAX] and with vertices at index [constant Mesh.ARRAY_VERTEX] and indices at index [constant Mesh.ARRAY_INDEX] to the navigation mesh baking data. The array must have valid triangulated mesh data to be considered. Since [NavigationMesh] resource have no transform all vertex positions need to be offset by the node's transform using the [code]xform[/code] parameter.
</description>
</method>
<method name="clear">
<return type="void" />
<description>
Clears the internal data.
</description>
</method>
<method name="get_indices" qualifiers="const">
<return type="PackedInt32Array" />
<description>
Returns the parsed source geometry data indices array.
</description>
</method>
<method name="get_vertices" qualifiers="const">
<return type="PackedFloat32Array" />
<description>
Returns the parsed source geometry data vertices array.
</description>
</method>
<method name="has_data">
<return type="bool" />
<description>
Returns [b]true[/b] when parsed source geometry data exists.
</description>
</method>
<method name="set_indices">
<return type="void" />
<param index="0" name="indices" type="PackedInt32Array" />
<description>
Sets the parsed source geometry data indices. The indices need to be matched with appropriated vertices.
[b]Warning:[/b] Inappropriate data can crash the baking process of the involved third-party libraries.
</description>
</method>
<method name="set_vertices">
<return type="void" />
<param index="0" name="vertices" type="PackedFloat32Array" />
<description>
Sets the parsed source geometry data vertices. The vertices need to be matched with appropriated indices.
[b]Warning:[/b] Inappropriate data can crash the baking process of the involved third-party libraries.
</description>
</method>
</methods>
</class>

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@ -192,6 +192,15 @@
Replaces the internal velocity in the collision avoidance simulation with [param velocity] for the specified [param agent]. When an agent is teleported to a new position this function should be used in the same frame. If called frequently this function can get agents stuck.
</description>
</method>
<method name="bake_from_source_geometry_data">
<return type="void" />
<param index="0" name="navigation_mesh" type="NavigationMesh" />
<param index="1" name="source_geometry_data" type="NavigationMeshSourceGeometryData3D" />
<param index="2" name="callback" type="Callable" />
<description>
Bakes the provided [param navigation_mesh] with the data from the provided [param source_geometry_data]. After the process is finished the optional [param callback] will be called.
</description>
</method>
<method name="free_rid">
<return type="void" />
<param index="0" name="rid" type="RID" />
@ -637,6 +646,17 @@
Sets the outline vertices for the obstacle. If the vertices are winded in clockwise order agents will be pushed in by the obstacle, else they will be pushed out.
</description>
</method>
<method name="parse_source_geometry_data">
<return type="void" />
<param index="0" name="navigation_mesh" type="NavigationMesh" />
<param index="1" name="source_geometry_data" type="NavigationMeshSourceGeometryData3D" />
<param index="2" name="root_node" type="Node" />
<param index="3" name="callback" type="Callable" />
<description>
Parses the [SceneTree] for source geometry according to the properties of [param navigation_mesh]. Updates the provided [param source_geometry_data] resource with the resulting data. The resource can then be used to bake a navigation mesh with [method bake_from_source_geometry_data]. After the process is finished the optional [param callback] will be called.
[b]Note:[/b] This function needs to run on the main thread or with a deferred call as the SceneTree is not thread-safe.
</description>
</method>
<method name="query_path" qualifiers="const">
<return type="void" />
<param index="0" name="parameters" type="NavigationPathQueryParameters3D" />

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@ -41,6 +41,7 @@
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
void NavigationMeshEditor::_node_removed(Node *p_node) {
if (p_node == node) {
@ -98,7 +99,10 @@ void NavigationMeshEditor::_bake_pressed() {
}
NavigationMeshGenerator::get_singleton()->clear(node->get_navigation_mesh());
NavigationMeshGenerator::get_singleton()->bake(node->get_navigation_mesh(), node);
Ref<NavigationMeshSourceGeometryData3D> source_geometry_data;
source_geometry_data.instantiate();
NavigationMeshGenerator::get_singleton()->parse_source_geometry_data(node->get_navigation_mesh(), source_geometry_data, node);
NavigationMeshGenerator::get_singleton()->bake_from_source_geometry_data(node->get_navigation_mesh(), source_geometry_data);
node->update_gizmos();
}

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@ -465,7 +465,10 @@ void GodotNavigationServer::region_bake_navigation_mesh(Ref<NavigationMesh> p_na
#ifndef _3D_DISABLED
NavigationMeshGenerator::get_singleton()->clear(p_navigation_mesh);
NavigationMeshGenerator::get_singleton()->bake(p_navigation_mesh, p_root_node);
Ref<NavigationMeshSourceGeometryData3D> source_geometry_data;
source_geometry_data.instantiate();
NavigationMeshGenerator::get_singleton()->parse_source_geometry_data(p_navigation_mesh, source_geometry_data, p_root_node);
NavigationMeshGenerator::get_singleton()->bake_from_source_geometry_data(p_navigation_mesh, source_geometry_data);
#endif
}
@ -925,6 +928,18 @@ COMMAND_2(obstacle_set_avoidance_layers, RID, p_obstacle, uint32_t, p_layers) {
obstacle->set_avoidance_layers(p_layers);
}
void GodotNavigationServer::parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback) {
#ifndef _3D_DISABLED
NavigationMeshGenerator::get_singleton()->parse_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_root_node, p_callback);
#endif
}
void GodotNavigationServer::bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback) {
#ifndef _3D_DISABLED
NavigationMeshGenerator::get_singleton()->bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_callback);
#endif
}
COMMAND_1(free, RID, p_object) {
if (map_owner.owns(p_object)) {
NavMap *map = map_owner.get_or_null(p_object);

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@ -214,6 +214,9 @@ public:
virtual void obstacle_set_vertices(RID p_obstacle, const Vector<Vector3> &p_vertices) override;
COMMAND_2(obstacle_set_avoidance_layers, RID, p_obstacle, uint32_t, p_layers);
virtual void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override;
virtual void bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override;
COMMAND_1(free, RID, p_object);
virtual void set_active(bool p_active) override;

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@ -43,6 +43,7 @@
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
@ -466,52 +467,102 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
}
}
void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_navigation_mesh) {
Vector<Vector3> nav_vertices;
NavigationMeshGenerator *NavigationMeshGenerator::get_singleton() {
return singleton;
}
for (int i = 0; i < p_detail_mesh->nverts; i++) {
const float *v = &p_detail_mesh->verts[i * 3];
nav_vertices.push_back(Vector3(v[0], v[1], v[2]));
NavigationMeshGenerator::NavigationMeshGenerator() {
singleton = this;
}
NavigationMeshGenerator::~NavigationMeshGenerator() {
}
void NavigationMeshGenerator::bake(const Ref<NavigationMesh> &p_navigation_mesh, Node *p_root_node) {
WARN_PRINT_ONCE("NavigationMeshGenerator::bake() is deprecated due to core threading changes. To upgrade existing code, first create a NavigationMeshSourceGeometryData3D resource. Use this resource with method parse_source_geometry_data() to parse the SceneTree for nodes that should contribute to the navigation mesh baking. The SceneTree parsing needs to happen on the main thread. After the parsing is finished use the resource with method bake_from_source_geometry_data() to bake a navigation mesh..");
}
void NavigationMeshGenerator::clear(Ref<NavigationMesh> p_navigation_mesh) {
if (p_navigation_mesh.is_valid()) {
p_navigation_mesh->clear_polygons();
p_navigation_mesh->set_vertices(Vector<Vector3>());
}
p_navigation_mesh->set_vertices(nav_vertices);
}
for (int i = 0; i < p_detail_mesh->nmeshes; i++) {
const unsigned int *m = &p_detail_mesh->meshes[i * 4];
const unsigned int bverts = m[0];
const unsigned int btris = m[2];
const unsigned int ntris = m[3];
const unsigned char *tris = &p_detail_mesh->tris[btris * 4];
for (unsigned int j = 0; j < ntris; j++) {
Vector<int> nav_indices;
nav_indices.resize(3);
// Polygon order in recast is opposite than godot's
nav_indices.write[0] = ((int)(bverts + tris[j * 4 + 0]));
nav_indices.write[1] = ((int)(bverts + tris[j * 4 + 2]));
nav_indices.write[2] = ((int)(bverts + tris[j * 4 + 1]));
p_navigation_mesh->add_polygon(nav_indices);
void NavigationMeshGenerator::parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback) {
ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "The SceneTree can only be parsed on the main thread. Call this function from the main thread or use call_deferred().");
ERR_FAIL_COND_MSG(!p_navigation_mesh.is_valid(), "Invalid navigation mesh.");
ERR_FAIL_COND_MSG(p_root_node == nullptr, "No parsing root node specified.");
ERR_FAIL_COND_MSG(!p_root_node->is_inside_tree(), "The root node needs to be inside the SceneTree.");
Vector<float> vertices;
Vector<int> indices;
List<Node *> parse_nodes;
if (p_navigation_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
parse_nodes.push_back(p_root_node);
} else {
p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_group_name(), &parse_nodes);
}
Transform3D navmesh_xform = Transform3D();
if (Object::cast_to<Node3D>(p_root_node)) {
navmesh_xform = Object::cast_to<Node3D>(p_root_node)->get_global_transform().affine_inverse();
}
for (Node *E : parse_nodes) {
NavigationMesh::ParsedGeometryType geometry_type = p_navigation_mesh->get_parsed_geometry_type();
uint32_t collision_mask = p_navigation_mesh->get_collision_mask();
bool recurse_children = p_navigation_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
_parse_geometry(navmesh_xform, E, vertices, indices, geometry_type, collision_mask, recurse_children);
}
p_source_geometry_data->set_vertices(vertices);
p_source_geometry_data->set_indices(indices);
if (p_callback.is_valid()) {
Callable::CallError ce;
Variant result;
p_callback.callp(nullptr, 0, result, ce);
if (ce.error == Callable::CallError::CALL_OK) {
//
}
}
}
void NavigationMeshGenerator::_build_recast_navigation_mesh(
Ref<NavigationMesh> p_navigation_mesh,
#ifdef TOOLS_ENABLED
EditorProgress *ep,
#endif
rcHeightfield *hf,
rcCompactHeightfield *chf,
rcContourSet *cset,
rcPolyMesh *poly_mesh,
rcPolyMeshDetail *detail_mesh,
Vector<float> &vertices,
Vector<int> &indices) {
void NavigationMeshGenerator::bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback) {
ERR_FAIL_COND_MSG(!p_navigation_mesh.is_valid(), "Invalid navigation mesh.");
ERR_FAIL_COND_MSG(!p_source_geometry_data.is_valid(), "Invalid NavigationMeshSourceGeometryData3D.");
ERR_FAIL_COND_MSG(!p_source_geometry_data->has_data(), "NavigationMeshSourceGeometryData3D is empty. Parse source geometry first.");
generator_mutex.lock();
if (baking_navmeshes.has(p_navigation_mesh)) {
generator_mutex.unlock();
ERR_FAIL_MSG("NavigationMesh is already baking. Wait for current bake to finish.");
} else {
baking_navmeshes.insert(p_navigation_mesh);
generator_mutex.unlock();
}
#ifndef _3D_DISABLED
const Vector<float> vertices = p_source_geometry_data->get_vertices();
const Vector<int> indices = p_source_geometry_data->get_indices();
if (vertices.size() < 3 || indices.size() < 3) {
return;
}
rcHeightfield *hf = nullptr;
rcCompactHeightfield *chf = nullptr;
rcContourSet *cset = nullptr;
rcPolyMesh *poly_mesh = nullptr;
rcPolyMeshDetail *detail_mesh = nullptr;
rcContext ctx;
#ifdef TOOLS_ENABLED
if (ep) {
ep->step(TTR("Setting up Configuration..."), 1);
}
#endif
// added to keep track of steps, no functionality right now
String bake_state = "";
bake_state = "Setting up Configuration..."; // step #1
const float *verts = vertices.ptr();
const int nverts = vertices.size() / 3;
@ -581,11 +632,7 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh(
cfg.bmax[2] = cfg.bmin[2] + baking_aabb.size[2];
}
#ifdef TOOLS_ENABLED
if (ep) {
ep->step(TTR("Calculating grid size..."), 2);
}
#endif
bake_state = "Calculating grid size..."; // step #2
rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
// ~30000000 seems to be around sweetspot where Editor baking breaks
@ -596,21 +643,13 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh(
"\nIt is advised to increase Cell Size and/or Cell Height in the NavMesh Resource bake settings or reduce the size / scale of the source geometry.");
}
#ifdef TOOLS_ENABLED
if (ep) {
ep->step(TTR("Creating heightfield..."), 3);
}
#endif
bake_state = "Creating heightfield..."; // step #3
hf = rcAllocHeightfield();
ERR_FAIL_COND(!hf);
ERR_FAIL_COND(!rcCreateHeightfield(&ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch));
#ifdef TOOLS_ENABLED
if (ep) {
ep->step(TTR("Marking walkable triangles..."), 4);
}
#endif
bake_state = "Marking walkable triangles..."; // step #4
{
Vector<unsigned char> tri_areas;
tri_areas.resize(ntris);
@ -633,11 +672,7 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh(
rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf);
}
#ifdef TOOLS_ENABLED
if (ep) {
ep->step(TTR("Constructing compact heightfield..."), 5);
}
#endif
bake_state = "Constructing compact heightfield..."; // step #5
chf = rcAllocCompactHeightfield();
@ -647,19 +682,11 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh(
rcFreeHeightField(hf);
hf = nullptr;
#ifdef TOOLS_ENABLED
if (ep) {
ep->step(TTR("Eroding walkable area..."), 6);
}
#endif
bake_state = "Eroding walkable area..."; // step #6
ERR_FAIL_COND(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf));
#ifdef TOOLS_ENABLED
if (ep) {
ep->step(TTR("Partitioning..."), 7);
}
#endif
bake_state = "Partitioning..."; // step #7
if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) {
ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf));
@ -670,22 +697,14 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh(
ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, 0, cfg.minRegionArea));
}
#ifdef TOOLS_ENABLED
if (ep) {
ep->step(TTR("Creating contours..."), 8);
}
#endif
bake_state = "Creating contours..."; // step #8
cset = rcAllocContourSet();
ERR_FAIL_COND(!cset);
ERR_FAIL_COND(!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset));
#ifdef TOOLS_ENABLED
if (ep) {
ep->step(TTR("Creating polymesh..."), 9);
}
#endif
bake_state = "Creating polymesh..."; // step #9
poly_mesh = rcAllocPolyMesh();
ERR_FAIL_COND(!poly_mesh);
@ -700,128 +719,63 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh(
rcFreeContourSet(cset);
cset = nullptr;
#ifdef TOOLS_ENABLED
if (ep) {
ep->step(TTR("Converting to native navigation mesh..."), 10);
}
#endif
bake_state = "Converting to native navigation mesh..."; // step #10
_convert_detail_mesh_to_native_navigation_mesh(detail_mesh, p_navigation_mesh);
Vector<Vector3> nav_vertices;
for (int i = 0; i < detail_mesh->nverts; i++) {
const float *v = &detail_mesh->verts[i * 3];
nav_vertices.push_back(Vector3(v[0], v[1], v[2]));
}
p_navigation_mesh->set_vertices(nav_vertices);
for (int i = 0; i < detail_mesh->nmeshes; i++) {
const unsigned int *detail_mesh_m = &detail_mesh->meshes[i * 4];
const unsigned int detail_mesh_bverts = detail_mesh_m[0];
const unsigned int detail_mesh_m_btris = detail_mesh_m[2];
const unsigned int detail_mesh_ntris = detail_mesh_m[3];
const unsigned char *detail_mesh_tris = &detail_mesh->tris[detail_mesh_m_btris * 4];
for (unsigned int j = 0; j < detail_mesh_ntris; j++) {
Vector<int> nav_indices;
nav_indices.resize(3);
// Polygon order in recast is opposite than godot's
nav_indices.write[0] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 0]));
nav_indices.write[1] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 2]));
nav_indices.write[2] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 1]));
p_navigation_mesh->add_polygon(nav_indices);
}
}
bake_state = "Cleanup..."; // step #11
rcFreePolyMesh(poly_mesh);
poly_mesh = nullptr;
rcFreePolyMeshDetail(detail_mesh);
detail_mesh = nullptr;
}
NavigationMeshGenerator *NavigationMeshGenerator::get_singleton() {
return singleton;
}
bake_state = "Baking finished."; // step #12
#endif // _3D_DISABLED
NavigationMeshGenerator::NavigationMeshGenerator() {
singleton = this;
}
generator_mutex.lock();
baking_navmeshes.erase(p_navigation_mesh);
generator_mutex.unlock();
NavigationMeshGenerator::~NavigationMeshGenerator() {
}
void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) {
ERR_FAIL_COND_MSG(!p_navigation_mesh.is_valid(), "Invalid navigation mesh.");
#ifdef TOOLS_ENABLED
EditorProgress *ep(nullptr);
// FIXME
#endif
#if 0
// After discussion on devchat disabled EditorProgress for now as it is not thread-safe and uses hacks and Main::iteration() for steps.
// EditorProgress randomly crashes the Engine when the bake function is used with a thread e.g. inside Editor with a tool script and procedural navigation
// This was not a problem in older versions as previously Godot was unable to (re)bake NavigationMesh at runtime.
// If EditorProgress is fixed and made thread-safe this should be enabled again.
if (Engine::get_singleton()->is_editor_hint()) {
ep = memnew(EditorProgress("bake", TTR("Navigation Mesh Generator Setup:"), 11));
}
if (ep) {
ep->step(TTR("Parsing Geometry..."), 0);
}
#endif
Vector<float> vertices;
Vector<int> indices;
List<Node *> parse_nodes;
if (p_navigation_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
parse_nodes.push_back(p_root_node);
} else {
p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_group_name(), &parse_nodes);
}
Transform3D navmesh_xform = Object::cast_to<Node3D>(p_root_node)->get_global_transform().affine_inverse();
for (Node *E : parse_nodes) {
NavigationMesh::ParsedGeometryType geometry_type = p_navigation_mesh->get_parsed_geometry_type();
uint32_t collision_mask = p_navigation_mesh->get_collision_mask();
bool recurse_children = p_navigation_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
_parse_geometry(navmesh_xform, E, vertices, indices, geometry_type, collision_mask, recurse_children);
}
if (vertices.size() > 0 && indices.size() > 0) {
rcHeightfield *hf = nullptr;
rcCompactHeightfield *chf = nullptr;
rcContourSet *cset = nullptr;
rcPolyMesh *poly_mesh = nullptr;
rcPolyMeshDetail *detail_mesh = nullptr;
_build_recast_navigation_mesh(
p_navigation_mesh,
#ifdef TOOLS_ENABLED
ep,
#endif
hf,
chf,
cset,
poly_mesh,
detail_mesh,
vertices,
indices);
rcFreeHeightField(hf);
hf = nullptr;
rcFreeCompactHeightfield(chf);
chf = nullptr;
rcFreeContourSet(cset);
cset = nullptr;
rcFreePolyMesh(poly_mesh);
poly_mesh = nullptr;
rcFreePolyMeshDetail(detail_mesh);
detail_mesh = nullptr;
}
#ifdef TOOLS_ENABLED
if (ep) {
ep->step(TTR("Done!"), 11);
}
if (ep) {
memdelete(ep);
}
#endif
}
void NavigationMeshGenerator::clear(Ref<NavigationMesh> p_navigation_mesh) {
if (p_navigation_mesh.is_valid()) {
p_navigation_mesh->clear_polygons();
p_navigation_mesh->set_vertices(Vector<Vector3>());
if (p_callback.is_valid()) {
Callable::CallError ce;
Variant result;
p_callback.callp(nullptr, 0, result, ce);
if (ce.error == Callable::CallError::CALL_OK) {
//
}
}
}
void NavigationMeshGenerator::_bind_methods() {
ClassDB::bind_method(D_METHOD("bake", "navigation_mesh", "root_node"), &NavigationMeshGenerator::bake);
ClassDB::bind_method(D_METHOD("clear", "navigation_mesh"), &NavigationMeshGenerator::clear);
ClassDB::bind_method(D_METHOD("parse_source_geometry_data", "navigation_mesh", "source_geometry_data", "root_node", "callback"), &NavigationMeshGenerator::parse_source_geometry_data, DEFVAL(Callable()));
ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data", "navigation_mesh", "source_geometry_data", "callback"), &NavigationMeshGenerator::bake_from_source_geometry_data, DEFVAL(Callable()));
}
#endif

View File

@ -34,18 +34,20 @@
#ifndef _3D_DISABLED
#include "scene/3d/navigation_region_3d.h"
#include "scene/resources/navigation_mesh.h"
#include <Recast.h>
#ifdef TOOLS_ENABLED
struct EditorProgress;
#endif
class NavigationMeshSourceGeometryData3D;
class NavigationMeshGenerator : public Object {
GDCLASS(NavigationMeshGenerator, Object);
Mutex generator_mutex;
static NavigationMeshGenerator *singleton;
HashSet<Ref<NavigationMesh>> baking_navmeshes;
protected:
static void _bind_methods();
@ -55,28 +57,17 @@ protected:
static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices);
static void _parse_geometry(const Transform3D &p_navmesh_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_navigation_mesh);
static void _build_recast_navigation_mesh(
Ref<NavigationMesh> p_navigation_mesh,
#ifdef TOOLS_ENABLED
EditorProgress *ep,
#endif
rcHeightfield *hf,
rcCompactHeightfield *chf,
rcContourSet *cset,
rcPolyMesh *poly_mesh,
rcPolyMeshDetail *detail_mesh,
Vector<float> &vertices,
Vector<int> &indices);
public:
static NavigationMeshGenerator *get_singleton();
NavigationMeshGenerator();
~NavigationMeshGenerator();
void bake(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node);
void bake(const Ref<NavigationMesh> &p_navigation_mesh, Node *p_root_node);
void clear(Ref<NavigationMesh> p_navigation_mesh);
void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable());
void bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable());
};
#endif

View File

@ -31,6 +31,7 @@
#include "navigation_region_3d.h"
#include "core/core_string_names.h"
#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
#include "servers/navigation_server_3d.h"
void NavigationRegion3D::set_enabled(bool p_enabled) {
@ -261,6 +262,7 @@ Ref<NavigationMesh> NavigationRegion3D::get_navigation_mesh() const {
struct BakeThreadsArgs {
NavigationRegion3D *nav_region = nullptr;
Ref<NavigationMeshSourceGeometryData3D> source_geometry_data;
};
void _bake_navigation_mesh(void *p_user_data) {
@ -268,8 +270,9 @@ void _bake_navigation_mesh(void *p_user_data) {
if (args->nav_region->get_navigation_mesh().is_valid()) {
Ref<NavigationMesh> nav_mesh = args->nav_region->get_navigation_mesh()->duplicate();
Ref<NavigationMeshSourceGeometryData3D> source_geometry_data = args->source_geometry_data;
NavigationServer3D::get_singleton()->region_bake_navigation_mesh(nav_mesh, args->nav_region);
NavigationServer3D::get_singleton()->bake_from_source_geometry_data(nav_mesh, source_geometry_data);
args->nav_region->call_deferred(SNAME("_bake_finished"), nav_mesh);
memdelete(args);
} else {
@ -280,10 +283,18 @@ void _bake_navigation_mesh(void *p_user_data) {
}
void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) {
ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "The SceneTree can only be parsed on the main thread. Call this function from the main thread or use call_deferred().");
ERR_FAIL_COND_MSG(!navigation_mesh.is_valid(), "Baking the navigation mesh requires a valid `NavigationMesh` resource.");
ERR_FAIL_COND_MSG(bake_thread.is_started(), "Unable to start another bake request. The navigation mesh bake thread is already baking a navigation mesh.");
Ref<NavigationMeshSourceGeometryData3D> source_geometry_data;
source_geometry_data.instantiate();
NavigationServer3D::get_singleton()->parse_source_geometry_data(navigation_mesh, source_geometry_data, this);
BakeThreadsArgs *args = memnew(BakeThreadsArgs);
args->nav_region = this;
args->source_geometry_data = source_geometry_data;
if (p_on_thread) {
bake_thread.start(_bake_navigation_mesh, args);

View File

@ -165,6 +165,7 @@
#include "scene/resources/mesh_data_tool.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/navigation_mesh.h"
#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
#include "scene/resources/navigation_polygon.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/particle_process_material.h"
@ -930,6 +931,7 @@ void register_scene_types() {
GDREGISTER_CLASS(PathFollow2D);
GDREGISTER_CLASS(NavigationMesh);
GDREGISTER_CLASS(NavigationMeshSourceGeometryData3D);
GDREGISTER_CLASS(NavigationPolygon);
GDREGISTER_CLASS(NavigationRegion2D);
GDREGISTER_CLASS(NavigationAgent2D);

View File

@ -0,0 +1,181 @@
/**************************************************************************/
/* navigation_mesh_source_geometry_data_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "navigation_mesh_source_geometry_data_3d.h"
void NavigationMeshSourceGeometryData3D::set_vertices(const Vector<float> &p_vertices) {
vertices = p_vertices;
}
void NavigationMeshSourceGeometryData3D::set_indices(const Vector<int> &p_indices) {
indices = p_indices;
}
void NavigationMeshSourceGeometryData3D::clear() {
vertices.clear();
indices.clear();
}
void NavigationMeshSourceGeometryData3D::_add_vertex(const Vector3 &p_vec3) {
vertices.push_back(p_vec3.x);
vertices.push_back(p_vec3.y);
vertices.push_back(p_vec3.z);
}
void NavigationMeshSourceGeometryData3D::_add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform) {
int current_vertex_count;
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
current_vertex_count = vertices.size() / 3;
if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
continue;
}
int index_count = 0;
if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
index_count = p_mesh->surface_get_array_index_len(i);
} else {
index_count = p_mesh->surface_get_array_len(i);
}
ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));
int face_count = index_count / 3;
Array a = p_mesh->surface_get_arrays(i);
Vector<Vector3> mesh_vertices = a[Mesh::ARRAY_VERTEX];
const Vector3 *vr = mesh_vertices.ptr();
if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
const int *ir = mesh_indices.ptr();
for (int j = 0; j < mesh_vertices.size(); j++) {
_add_vertex(p_xform.xform(vr[j]));
}
for (int j = 0; j < face_count; j++) {
// CCW
indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
}
} else {
face_count = mesh_vertices.size() / 3;
for (int j = 0; j < face_count; j++) {
_add_vertex(p_xform.xform(vr[j * 3 + 0]));
_add_vertex(p_xform.xform(vr[j * 3 + 2]));
_add_vertex(p_xform.xform(vr[j * 3 + 1]));
indices.push_back(current_vertex_count + (j * 3 + 0));
indices.push_back(current_vertex_count + (j * 3 + 1));
indices.push_back(current_vertex_count + (j * 3 + 2));
}
}
}
}
void NavigationMeshSourceGeometryData3D::_add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform) {
Vector<Vector3> mesh_vertices = p_mesh_array[Mesh::ARRAY_VERTEX];
const Vector3 *vr = mesh_vertices.ptr();
Vector<int> mesh_indices = p_mesh_array[Mesh::ARRAY_INDEX];
const int *ir = mesh_indices.ptr();
const int face_count = mesh_indices.size() / 3;
const int current_vertex_count = vertices.size() / 3;
for (int j = 0; j < mesh_vertices.size(); j++) {
_add_vertex(p_xform.xform(vr[j]));
}
for (int j = 0; j < face_count; j++) {
// CCW
indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
}
}
void NavigationMeshSourceGeometryData3D::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform) {
int face_count = p_faces.size() / 3;
int current_vertex_count = vertices.size() / 3;
for (int j = 0; j < face_count; j++) {
_add_vertex(p_xform.xform(p_faces[j * 3 + 0]));
_add_vertex(p_xform.xform(p_faces[j * 3 + 1]));
_add_vertex(p_xform.xform(p_faces[j * 3 + 2]));
indices.push_back(current_vertex_count + (j * 3 + 0));
indices.push_back(current_vertex_count + (j * 3 + 2));
indices.push_back(current_vertex_count + (j * 3 + 1));
}
}
void NavigationMeshSourceGeometryData3D::add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform) {
ERR_FAIL_COND(!p_mesh.is_valid());
_add_mesh(p_mesh, root_node_transform * p_xform);
}
void NavigationMeshSourceGeometryData3D::add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform) {
ERR_FAIL_COND(p_mesh_array.size() != Mesh::ARRAY_MAX);
_add_mesh_array(p_mesh_array, root_node_transform * p_xform);
}
void NavigationMeshSourceGeometryData3D::add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform) {
ERR_FAIL_COND(p_faces.size() % 3 != 0);
_add_faces(p_faces, root_node_transform * p_xform);
}
void NavigationMeshSourceGeometryData3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMeshSourceGeometryData3D::set_vertices);
ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMeshSourceGeometryData3D::get_vertices);
ClassDB::bind_method(D_METHOD("set_indices", "indices"), &NavigationMeshSourceGeometryData3D::set_indices);
ClassDB::bind_method(D_METHOD("get_indices"), &NavigationMeshSourceGeometryData3D::get_indices);
ClassDB::bind_method(D_METHOD("clear"), &NavigationMeshSourceGeometryData3D::clear);
ClassDB::bind_method(D_METHOD("has_data"), &NavigationMeshSourceGeometryData3D::has_data);
ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "xform"), &NavigationMeshSourceGeometryData3D::add_mesh);
ClassDB::bind_method(D_METHOD("add_mesh_array", "mesh_array", "xform"), &NavigationMeshSourceGeometryData3D::add_mesh_array);
ClassDB::bind_method(D_METHOD("add_faces", "faces", "xform"), &NavigationMeshSourceGeometryData3D::add_faces);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_indices", "get_indices");
}
NavigationMeshSourceGeometryData3D::NavigationMeshSourceGeometryData3D() {
}
NavigationMeshSourceGeometryData3D::~NavigationMeshSourceGeometryData3D() {
clear();
}

View File

@ -0,0 +1,75 @@
/**************************************************************************/
/* navigation_mesh_source_geometry_data_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
#define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
#include "scene/3d/visual_instance_3d.h"
class NavigationMeshSourceGeometryData3D : public Resource {
GDCLASS(NavigationMeshSourceGeometryData3D, Resource);
Vector<float> vertices;
Vector<int> indices;
protected:
static void _bind_methods();
private:
void _add_vertex(const Vector3 &p_vec3);
void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform);
void _add_mesh_array(const Array &p_array, const Transform3D &p_xform);
void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform);
public:
// kept root node transform here on the geometry data
// if we add this transform to all exposed functions we need to break comp on all functions later
// when navmesh changes from global transform to relative to navregion
// but if it stays here we can just remove it and change the internal functions only
Transform3D root_node_transform;
void set_vertices(const Vector<float> &p_vertices);
const Vector<float> &get_vertices() const { return vertices; }
void set_indices(const Vector<int> &p_indices);
const Vector<int> &get_indices() const { return indices; }
bool has_data() { return vertices.size() && indices.size(); };
void clear();
void add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform);
void add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform);
void add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform);
NavigationMeshSourceGeometryData3D();
~NavigationMeshSourceGeometryData3D();
};
#endif // NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H

View File

@ -143,6 +143,9 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &NavigationServer3D::obstacle_set_vertices);
ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &NavigationServer3D::obstacle_set_avoidance_layers);
ClassDB::bind_method(D_METHOD("parse_source_geometry_data", "navigation_mesh", "source_geometry_data", "root_node", "callback"), &NavigationServer3D::parse_source_geometry_data);
ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data", "navigation_mesh", "source_geometry_data", "callback"), &NavigationServer3D::bake_from_source_geometry_data);
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer3D::free);
ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer3D::set_active);

View File

@ -35,6 +35,7 @@
#include "core/templates/rid.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
#include "servers/navigation/navigation_path_query_parameters_3d.h"
#include "servers/navigation/navigation_path_query_result_3d.h"
@ -291,6 +292,9 @@ public:
virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const = 0;
virtual void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) = 0;
virtual void bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0;
NavigationServer3D();
~NavigationServer3D() override;

View File

@ -135,6 +135,8 @@ public:
void obstacle_set_position(RID p_obstacle, Vector3 p_position) override {}
void obstacle_set_vertices(RID p_obstacle, const Vector<Vector3> &p_vertices) override {}
void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) override {}
void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override {}
void bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
void free(RID p_object) override {}
void set_active(bool p_active) override {}
void process(real_t delta_time) override {}