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[macOS] Fix high-precision scrolling direction in the canvas editor zoom.
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@ -1289,7 +1289,7 @@ void CanvasItemEditor::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bo
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zoom_widget->set_zoom_by_increments(-scroll_sign, p_alt);
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if (!Math::is_equal_approx(ABS(p_scroll_vec.y), (real_t)1.0)) {
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// Handle high-precision (analog) scrolling.
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zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * p_scroll_vec.y + 1.f));
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zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * ABS(p_scroll_vec.y) + 1.f));
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}
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_zoom_on_position(zoom_widget->get_zoom(), p_origin);
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}
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