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Merge pull request #77923 from Sauermann/fix-mouse-position-with-screen-transform
Fix mouse position with screen transform
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commit
0cee1e0d4f
@ -1368,7 +1368,11 @@ Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
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Vector2 Viewport::get_mouse_position() const {
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ERR_READ_THREAD_GUARD_V(Vector2());
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if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_MOUSE)) {
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if (!is_directly_attached_to_screen()) {
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// Rely on the most recent mouse coordinate from an InputEventMouse in push_input.
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// In this case get_screen_transform is not applicable, because it is ambiguous.
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return gui.last_mouse_pos;
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} else if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_MOUSE)) {
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return get_screen_transform_internal(true).affine_inverse().xform(DisplayServer::get_singleton()->mouse_get_position());
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} else {
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// Fallback to Input for getting mouse position in case of emulated mouse.
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@ -4605,6 +4609,11 @@ Transform2D SubViewport::get_popup_base_transform() const {
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return c->get_screen_transform() * container_transform * get_final_transform();
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}
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bool SubViewport::is_directly_attached_to_screen() const {
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// SubViewports, that are used as Textures are not considered to be directly attached to screen.
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return Object::cast_to<SubViewportContainer>(get_parent()) && get_parent()->get_viewport() && get_parent()->get_viewport()->is_directly_attached_to_screen();
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}
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void SubViewport::_notification(int p_what) {
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ERR_MAIN_THREAD_GUARD;
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switch (p_what) {
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@ -670,6 +670,7 @@ public:
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Transform2D get_screen_transform() const;
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virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const;
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virtual Transform2D get_popup_base_transform() const { return Transform2D(); }
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virtual bool is_directly_attached_to_screen() const { return false; };
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#ifndef _3D_DISABLED
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bool use_xr = false;
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@ -801,6 +802,7 @@ public:
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virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override;
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virtual Transform2D get_popup_base_transform() const override;
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virtual bool is_directly_attached_to_screen() const override;
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void _validate_property(PropertyInfo &p_property) const;
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SubViewport();
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@ -2481,6 +2481,14 @@ Transform2D Window::get_popup_base_transform() const {
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return popup_base_transform;
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}
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bool Window::is_directly_attached_to_screen() const {
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if (get_embedder()) {
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return get_embedder()->is_directly_attached_to_screen();
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}
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// Distinguish between the case that this is a native Window and not inside the tree.
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return is_inside_tree();
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}
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void Window::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
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ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
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@ -401,6 +401,7 @@ public:
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virtual Transform2D get_final_transform() const override;
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virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override;
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virtual Transform2D get_popup_base_transform() const override;
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virtual bool is_directly_attached_to_screen() const override;
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Rect2i get_parent_rect() const;
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virtual DisplayServer::WindowID get_window_id() const override;
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