mirror of
https://github.com/godotengine/godot.git
synced 2024-11-26 22:23:04 +00:00
Merge pull request #47933 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2
Changed SkeletonIK3D to clear bone overrides when stopping
This commit is contained in:
commit
0c8ec72370
@ -270,7 +270,6 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
|
||||
return; // Skip solving
|
||||
}
|
||||
|
||||
// This line below is part of the problem - removing it fixes the issue with BoneAttachment nodes...
|
||||
p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform(), 0.0, true);
|
||||
|
||||
if (p_task->chain.middle_chain_item) {
|
||||
@ -567,6 +566,9 @@ void SkeletonIK3D::start(bool p_one_time) {
|
||||
|
||||
void SkeletonIK3D::stop() {
|
||||
set_process_internal(false);
|
||||
if (skeleton) {
|
||||
skeleton->clear_bones_global_pose_override();
|
||||
}
|
||||
}
|
||||
|
||||
Transform SkeletonIK3D::_get_target_transform() {
|
||||
|
Loading…
Reference in New Issue
Block a user