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Merge pull request #98951 from AThousandShips/fix_more_super_call
Fix a few more super calls in `get_configuration_warnings` methods
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0ad3181d14
@ -418,7 +418,7 @@ Vector2 PointLight2D::get_texture_offset() const {
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}
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PackedStringArray PointLight2D::get_configuration_warnings() const {
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PackedStringArray warnings = Node2D::get_configuration_warnings();
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PackedStringArray warnings = Light2D::get_configuration_warnings();
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if (!texture.is_valid()) {
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warnings.push_back(RTR("A texture with the shape of the light must be supplied to the \"Texture\" property."));
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@ -641,7 +641,7 @@ void RigidBody2D::_notification(int p_what) {
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PackedStringArray RigidBody2D::get_configuration_warnings() const {
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Transform2D t = get_transform();
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PackedStringArray warnings = CollisionObject2D::get_configuration_warnings();
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PackedStringArray warnings = PhysicsBody2D::get_configuration_warnings();
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if (ABS(t.columns[0].length() - 1.0) > 0.05 || ABS(t.columns[1].length() - 1.0) > 0.05) {
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warnings.push_back(RTR("Size changes to RigidBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
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@ -659,7 +659,7 @@ void RigidBody3D::_reload_physics_characteristics() {
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}
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PackedStringArray RigidBody3D::get_configuration_warnings() const {
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PackedStringArray warnings = CollisionObject3D::get_configuration_warnings();
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PackedStringArray warnings = PhysicsBody3D::get_configuration_warnings();
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Vector3 scale = get_transform().get_basis().get_scale();
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if (ABS(scale.x - 1.0) > 0.05 || ABS(scale.y - 1.0) > 0.05 || ABS(scale.z - 1.0) > 0.05) {
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@ -84,17 +84,17 @@ bool MissingNode::is_recording_properties() const {
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PackedStringArray MissingNode::get_configuration_warnings() const {
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// The mere existence of this node is warning.
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PackedStringArray ret;
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PackedStringArray warnings = Node::get_configuration_warnings();
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if (!original_scene.is_empty()) {
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ret.push_back(vformat(RTR("This node was an instance of scene '%s', which was no longer available when this scene was loaded."), original_scene));
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ret.push_back(vformat(RTR("Saving current scene will discard instance and all its properties, including editable children edits (if existing).")));
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warnings.push_back(vformat(RTR("This node was an instance of scene '%s', which was no longer available when this scene was loaded."), original_scene));
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warnings.push_back(vformat(RTR("Saving current scene will discard instance and all its properties, including editable children edits (if existing).")));
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} else if (!original_class.is_empty()) {
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ret.push_back(vformat(RTR("This node was saved as class type '%s', which was no longer available when this scene was loaded."), original_class));
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ret.push_back(RTR("Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss."));
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warnings.push_back(vformat(RTR("This node was saved as class type '%s', which was no longer available when this scene was loaded."), original_class));
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warnings.push_back(RTR("Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss."));
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} else {
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ret.push_back(RTR("Unrecognized missing node. Check scene dependency errors for details."));
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warnings.push_back(RTR("Unrecognized missing node. Check scene dependency errors for details."));
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}
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return ret;
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return warnings;
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}
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void MissingNode::_bind_methods() {
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