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Metal: implement texture_create_from_extension
Parameters p_type, p_format, p_array_layers, p_depth_stencil are ignored - MTLTexture (and the callee) already have this information and is only relevant when reinterpreting or remaping the texture in different ways.
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@ -358,7 +358,11 @@ RDD::TextureID RenderingDeviceDriverMetal::texture_create(const TextureFormat &p
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RDD::TextureID RenderingDeviceDriverMetal::texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) {
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ERR_FAIL_V_MSG(RDD::TextureID(), "not implemented");
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id<MTLTexture> obj = (__bridge id<MTLTexture>)(void *)(uintptr_t)p_native_texture;
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// We only need to create a RDD::TextureID for an existing, natively-provided texture.
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return rid::make(obj);
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}
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RDD::TextureID RenderingDeviceDriverMetal::texture_create_shared(TextureID p_original_texture, const TextureView &p_view) {
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