Metal: implement texture_create_from_extension

Parameters p_type, p_format, p_array_layers, p_depth_stencil are
ignored - MTLTexture (and the callee) already have this information
and is only relevant when reinterpreting or remaping the texture in
different ways.
This commit is contained in:
Sander 2024-09-22 02:00:53 +03:00
parent e4e024ab88
commit 0ad1820b1a

View File

@ -358,7 +358,11 @@ RDD::TextureID RenderingDeviceDriverMetal::texture_create(const TextureFormat &p
}
RDD::TextureID RenderingDeviceDriverMetal::texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) {
ERR_FAIL_V_MSG(RDD::TextureID(), "not implemented");
id<MTLTexture> obj = (__bridge id<MTLTexture>)(void *)(uintptr_t)p_native_texture;
// We only need to create a RDD::TextureID for an existing, natively-provided texture.
return rid::make(obj);
}
RDD::TextureID RenderingDeviceDriverMetal::texture_create_shared(TextureID p_original_texture, const TextureView &p_view) {