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C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime. Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had: - Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported. - Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
This commit is contained in:
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@ -229,6 +229,10 @@ bool EditorExportPlugin::supports_platform(const Ref<EditorExportPlatform> &p_ex
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return ret;
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}
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PackedStringArray EditorExportPlugin::get_export_features(const Ref<EditorExportPlatform> &p_export_platform, bool p_debug) const {
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return _get_export_features(p_export_platform, p_debug);
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}
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PackedStringArray EditorExportPlugin::get_android_dependencies(const Ref<EditorExportPlatform> &p_export_platform, bool p_debug) const {
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PackedStringArray ret;
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GDVIRTUAL_CALL(_get_android_dependencies, p_export_platform, p_debug, ret);
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@ -166,6 +166,7 @@ public:
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virtual String get_name() const;
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virtual bool supports_platform(const Ref<EditorExportPlatform> &p_export_platform) const;
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PackedStringArray get_export_features(const Ref<EditorExportPlatform> &p_export_platform, bool p_debug) const;
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virtual PackedStringArray get_android_dependencies(const Ref<EditorExportPlatform> &p_export_platform, bool p_debug) const;
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virtual PackedStringArray get_android_dependencies_maven_repos(const Ref<EditorExportPlatform> &p_export_platform, bool p_debug) const;
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@ -30,6 +30,7 @@
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<None Include="$(GodotSdkPackageVersionsFilePath)" Pack="true" PackagePath="Sdk">
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<Link>Sdk\SdkPackageVersions.props</Link>
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</None>
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<None Include="Sdk\Android.props" Pack="true" PackagePath="Sdk" />
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<None Include="Sdk\iOSNativeAOT.props" Pack="true" PackagePath="Sdk" />
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<None Include="Sdk\iOSNativeAOT.targets" Pack="true" PackagePath="Sdk" />
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</ItemGroup>
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@ -0,0 +1,5 @@
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<Project>
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<PropertyGroup>
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<UseMonoRuntime Condition=" '$(UseMonoRuntime)' == '' and '$(PublishAot)' != 'true' ">true</UseMonoRuntime>
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</PropertyGroup>
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</Project>
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@ -112,5 +112,6 @@
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<DefineConstants>$(GodotDefineConstants);$(DefineConstants)</DefineConstants>
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</PropertyGroup>
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<Import Project="$(MSBuildThisFileDirectory)\Android.props" Condition=" '$(GodotTargetPlatform)' == 'android' " />
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<Import Project="$(MSBuildThisFileDirectory)\iOSNativeAOT.props" Condition=" '$(GodotTargetPlatform)' == 'ios' " />
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</Project>
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@ -245,7 +245,6 @@ namespace GodotTools.Export
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{
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publishOutputDir = Path.Combine(GodotSharpDirs.ProjectBaseOutputPath, "godot-publish-dotnet",
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$"{buildConfig}-{runtimeIdentifier}");
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}
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outputPaths.Add(publishOutputDir);
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@ -322,6 +321,30 @@ namespace GodotTools.Export
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{
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if (embedBuildResults)
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{
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if (platform == OS.Platforms.Android)
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{
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if (IsSharedObject(Path.GetFileName(path)))
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{
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AddSharedObject(path, tags: new string[] { arch },
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Path.Join(projectDataDirName,
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Path.GetRelativePath(publishOutputDir,
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Path.GetDirectoryName(path)!)));
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return;
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}
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static bool IsSharedObject(string fileName)
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{
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if (fileName.EndsWith(".so") || fileName.EndsWith(".a")
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|| fileName.EndsWith(".jar") || fileName.EndsWith(".dex"))
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{
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return true;
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}
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return false;
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}
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}
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string filePath = SanitizeSlashes(Path.GetRelativePath(publishOutputDir, path));
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byte[] fileData = File.ReadAllBytes(path);
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string hash = Convert.ToBase64String(SHA512.HashData(fileData));
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@ -61,6 +61,14 @@ hostfxr_initialize_for_runtime_config_fn hostfxr_initialize_for_runtime_config =
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hostfxr_get_runtime_delegate_fn hostfxr_get_runtime_delegate = nullptr;
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hostfxr_close_fn hostfxr_close = nullptr;
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#ifndef TOOLS_ENABLED
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typedef int(CORECLR_DELEGATE_CALLTYPE *coreclr_create_delegate_fn)(void *hostHandle, unsigned int domainId, const char *entryPointAssemblyName, const char *entryPointTypeName, const char *entryPointMethodName, void **delegate);
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typedef int(CORECLR_DELEGATE_CALLTYPE *coreclr_initialize_fn)(const char *exePath, const char *appDomainFriendlyName, int propertyCount, const char **propertyKeys, const char **propertyValues, void **hostHandle, unsigned int *domainId);
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coreclr_create_delegate_fn coreclr_create_delegate = nullptr;
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coreclr_initialize_fn coreclr_initialize = nullptr;
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#endif
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#ifdef _WIN32
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static_assert(sizeof(char_t) == sizeof(char16_t));
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using HostFxrCharString = Char16String;
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@ -142,6 +150,56 @@ String find_hostfxr() {
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#endif
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}
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#ifndef TOOLS_ENABLED
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String find_monosgen() {
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#if defined(ANDROID_ENABLED)
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// Android includes all native libraries in the libs directory of the APK
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// so we assume it exists and use only the name to dlopen it.
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return "libmonosgen-2.0.so";
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#else
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#if defined(WINDOWS_ENABLED)
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String probe_path = GodotSharpDirs::get_api_assemblies_dir()
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.path_join("monosgen-2.0.dll");
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#elif defined(MACOS_ENABLED)
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String probe_path = GodotSharpDirs::get_api_assemblies_dir()
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.path_join("libmonosgen-2.0.dylib");
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#elif defined(UNIX_ENABLED)
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String probe_path = GodotSharpDirs::get_api_assemblies_dir()
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.path_join("libmonosgen-2.0.so");
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#else
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#error "Platform not supported (yet?)"
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#endif
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if (FileAccess::exists(probe_path)) {
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return probe_path;
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}
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return String();
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#endif
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}
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String find_coreclr() {
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#if defined(WINDOWS_ENABLED)
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String probe_path = GodotSharpDirs::get_api_assemblies_dir()
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.path_join("coreclr.dll");
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#elif defined(MACOS_ENABLED)
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String probe_path = GodotSharpDirs::get_api_assemblies_dir()
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.path_join("libcoreclr.dylib");
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#elif defined(UNIX_ENABLED)
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String probe_path = GodotSharpDirs::get_api_assemblies_dir()
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.path_join("libcoreclr.so");
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#else
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#error "Platform not supported (yet?)"
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#endif
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if (FileAccess::exists(probe_path)) {
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return probe_path;
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}
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return String();
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}
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#endif
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bool load_hostfxr(void *&r_hostfxr_dll_handle) {
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String hostfxr_path = find_hostfxr();
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@ -182,6 +240,47 @@ bool load_hostfxr(void *&r_hostfxr_dll_handle) {
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hostfxr_close);
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}
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#ifndef TOOLS_ENABLED
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bool load_coreclr(void *&r_coreclr_dll_handle) {
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String coreclr_path = find_coreclr();
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bool is_monovm = false;
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if (coreclr_path.is_empty()) {
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// Fallback to MonoVM (should have the same API as CoreCLR).
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coreclr_path = find_monosgen();
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is_monovm = true;
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}
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if (coreclr_path.is_empty()) {
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return false;
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}
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const String coreclr_name = is_monovm ? "monosgen" : "coreclr";
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print_verbose("Found " + coreclr_name + ": " + coreclr_path);
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Error err = OS::get_singleton()->open_dynamic_library(coreclr_path, r_coreclr_dll_handle);
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if (err != OK) {
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return false;
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}
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void *lib = r_coreclr_dll_handle;
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void *symbol = nullptr;
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err = OS::get_singleton()->get_dynamic_library_symbol_handle(lib, "coreclr_initialize", symbol);
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ERR_FAIL_COND_V(err != OK, false);
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coreclr_initialize = (coreclr_initialize_fn)symbol;
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err = OS::get_singleton()->get_dynamic_library_symbol_handle(lib, "coreclr_create_delegate", symbol);
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ERR_FAIL_COND_V(err != OK, false);
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coreclr_create_delegate = (coreclr_create_delegate_fn)symbol;
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return (coreclr_initialize &&
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coreclr_create_delegate);
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}
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#endif
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#ifdef TOOLS_ENABLED
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load_assembly_and_get_function_pointer_fn initialize_hostfxr_for_config(const char_t *p_config_path) {
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hostfxr_handle cxt = nullptr;
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@ -339,6 +438,56 @@ godot_plugins_initialize_fn try_load_native_aot_library(void *&r_aot_dll_handle)
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}
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#endif
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#ifndef TOOLS_ENABLED
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String make_tpa_list() {
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String tpa_list;
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#if defined(WINDOWS_ENABLED)
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String separator = ";";
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#else
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String separator = ":";
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#endif
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String assemblies_dir = GodotSharpDirs::get_api_assemblies_dir();
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PackedStringArray files = DirAccess::get_files_at(assemblies_dir);
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for (const String &file : files) {
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tpa_list += assemblies_dir.path_join(file);
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tpa_list += separator;
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}
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return tpa_list;
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}
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godot_plugins_initialize_fn initialize_coreclr_and_godot_plugins(bool &r_runtime_initialized) {
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godot_plugins_initialize_fn godot_plugins_initialize = nullptr;
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String assembly_name = path::get_csharp_project_name();
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String tpa_list = make_tpa_list();
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const char *prop_keys[] = { HOSTFXR_STR("TRUSTED_PLATFORM_ASSEMBLIES") };
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const char *prop_values[] = { get_data(str_to_hostfxr(tpa_list)) };
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int nprops = sizeof(prop_keys) / sizeof(prop_keys[0]);
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void *coreclr_handle = nullptr;
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unsigned int domain_id = 0;
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int rc = coreclr_initialize(nullptr, nullptr, nprops, (const char **)&prop_keys, (const char **)&prop_values, &coreclr_handle, &domain_id);
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ERR_FAIL_COND_V_MSG(rc != 0, nullptr, ".NET: Failed to initialize CoreCLR.");
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r_runtime_initialized = true;
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print_verbose(".NET: CoreCLR initialized");
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coreclr_create_delegate(coreclr_handle, domain_id,
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get_data(str_to_hostfxr(assembly_name)),
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HOSTFXR_STR("GodotPlugins.Game.Main"),
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HOSTFXR_STR("InitializeFromGameProject"),
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(void **)&godot_plugins_initialize);
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ERR_FAIL_NULL_V_MSG(godot_plugins_initialize, nullptr, ".NET: Failed to get GodotPlugins initialization function pointer");
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return godot_plugins_initialize;
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}
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#endif
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} // namespace
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bool GDMono::should_initialize() {
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@ -382,14 +531,21 @@ void GDMono::initialize() {
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}
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#endif
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if (!load_hostfxr(hostfxr_dll_handle)) {
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if (load_hostfxr(hostfxr_dll_handle)) {
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godot_plugins_initialize = initialize_hostfxr_and_godot_plugins(runtime_initialized);
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ERR_FAIL_NULL(godot_plugins_initialize);
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} else {
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#if !defined(TOOLS_ENABLED)
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godot_plugins_initialize = try_load_native_aot_library(hostfxr_dll_handle);
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if (godot_plugins_initialize != nullptr) {
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is_native_aot = true;
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runtime_initialized = true;
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if (load_coreclr(coreclr_dll_handle)) {
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godot_plugins_initialize = initialize_coreclr_and_godot_plugins(runtime_initialized);
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} else {
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godot_plugins_initialize = try_load_native_aot_library(hostfxr_dll_handle);
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if (godot_plugins_initialize != nullptr) {
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runtime_initialized = true;
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}
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}
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if (godot_plugins_initialize == nullptr) {
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ERR_FAIL_MSG(".NET: Failed to load hostfxr");
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}
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#else
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@ -400,11 +556,6 @@ void GDMono::initialize() {
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#endif
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}
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if (!is_native_aot) {
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godot_plugins_initialize = initialize_hostfxr_and_godot_plugins(runtime_initialized);
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ERR_FAIL_NULL(godot_plugins_initialize);
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}
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int32_t interop_funcs_size = 0;
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const void **interop_funcs = godotsharp::get_runtime_interop_funcs(interop_funcs_size);
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@ -553,6 +704,9 @@ GDMono::~GDMono() {
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if (hostfxr_dll_handle) {
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OS::get_singleton()->close_dynamic_library(hostfxr_dll_handle);
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}
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if (coreclr_dll_handle) {
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OS::get_singleton()->close_dynamic_library(coreclr_dll_handle);
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}
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finalizing_scripts_domain = false;
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runtime_initialized = false;
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@ -64,7 +64,7 @@ class GDMono {
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bool finalizing_scripts_domain = false;
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void *hostfxr_dll_handle = nullptr;
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bool is_native_aot = false;
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void *coreclr_dll_handle = nullptr;
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String project_assembly_path;
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uint64_t project_assembly_modified_time = 0;
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BIN
modules/mono/thirdparty/libSystem.Security.Cryptography.Native.Android.jar
vendored
Executable file
BIN
modules/mono/thirdparty/libSystem.Security.Cryptography.Native.Android.jar
vendored
Executable file
Binary file not shown.
@ -2381,19 +2381,6 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito
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#ifdef MODULE_MONO_ENABLED
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// Android export is still a work in progress, keep a message as a warning.
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err += TTR("Exporting to Android when using C#/.NET is experimental.") + "\n";
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bool unsupported_arch = false;
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Vector<ABI> enabled_abis = get_enabled_abis(p_preset);
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for (ABI abi : enabled_abis) {
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if (abi.arch != "arm64" && abi.arch != "x86_64") {
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err += vformat(TTR("Android architecture %s not supported in C# projects."), abi.arch) + "\n";
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unsupported_arch = true;
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}
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}
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if (unsupported_arch) {
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r_error = err;
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return false;
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}
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#endif
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// Look for export templates (first official, and if defined custom templates).
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@ -3201,6 +3188,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
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PluginConfigAndroid::get_plugins_custom_maven_repos(enabled_plugins, android_dependencies_maven_repos);
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#endif // DISABLE_DEPRECATED
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bool has_dotnet_project = false;
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Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
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for (int i = 0; i < export_plugins.size(); i++) {
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if (export_plugins[i]->supports_platform(Ref<EditorExportPlatform>(this))) {
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@ -3218,6 +3206,11 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
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PackedStringArray export_plugin_android_dependencies_maven_repos = export_plugins[i]->get_android_dependencies_maven_repos(Ref<EditorExportPlatform>(this), p_debug);
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android_dependencies_maven_repos.append_array(export_plugin_android_dependencies_maven_repos);
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}
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PackedStringArray features = export_plugins[i]->get_export_features(Ref<EditorExportPlatform>(this), p_debug);
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if (features.has("dotnet")) {
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has_dotnet_project = true;
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}
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}
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bool clean_build_required = _is_clean_build_required(p_preset);
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@ -3231,12 +3224,13 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
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cmdline.push_back("clean");
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}
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String edition = has_dotnet_project ? "Mono" : "Standard";
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String build_type = p_debug ? "Debug" : "Release";
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if (export_format == EXPORT_FORMAT_AAB) {
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String bundle_build_command = vformat("bundle%s", build_type);
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cmdline.push_back(bundle_build_command);
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} else if (export_format == EXPORT_FORMAT_APK) {
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String apk_build_command = vformat("assemble%s", build_type);
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String apk_build_command = vformat("assemble%s%s", edition, build_type);
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cmdline.push_back(apk_build_command);
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}
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@ -3319,6 +3313,8 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
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copy_args.push_back("-p"); // argument to specify the start directory.
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copy_args.push_back(build_path); // start directory.
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copy_args.push_back("-Pexport_edition=" + edition.to_lower());
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copy_args.push_back("-Pexport_build_type=" + build_type.to_lower());
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String export_format_arg = export_format == EXPORT_FORMAT_AAB ? "aab" : "apk";
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@ -29,6 +29,8 @@ allprojects {
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configurations {
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// Initializes a placeholder for the devImplementation dependency configuration.
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devImplementation {}
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// Initializes a placeholder for the monoImplementation dependency configuration.
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monoImplementation {}
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}
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dependencies {
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@ -42,9 +44,9 @@ dependencies {
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} else {
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// Godot gradle build mode. In this scenario this project is the only one around and the Godot
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// library is available through the pre-generated godot-lib.*.aar android archive files.
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debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
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devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar'])
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releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
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debugImplementation fileTree(dir: 'libs/debug', include: ['**/*.jar', '*.aar'])
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devImplementation fileTree(dir: 'libs/dev', include: ['**/*.jar', '*.aar'])
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releaseImplementation fileTree(dir: 'libs/release', include: ['**/*.jar', '*.aar'])
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}
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// Godot user plugins remote dependencies
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@ -60,6 +62,12 @@ dependencies {
|
||||
if (pluginsBinaries != null && pluginsBinaries.size() > 0) {
|
||||
implementation files(pluginsBinaries)
|
||||
}
|
||||
|
||||
// .NET dependencies
|
||||
String jar = '../../../../modules/mono/thirdparty/libSystem.Security.Cryptography.Native.Android.jar'
|
||||
if (file(jar).exists()) {
|
||||
monoImplementation files(jar)
|
||||
}
|
||||
}
|
||||
|
||||
android {
|
||||
@ -155,6 +163,10 @@ android {
|
||||
}
|
||||
}
|
||||
|
||||
buildFeatures {
|
||||
buildConfig = true
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
|
||||
debug {
|
||||
@ -192,6 +204,13 @@ android {
|
||||
}
|
||||
}
|
||||
|
||||
flavorDimensions 'edition'
|
||||
|
||||
productFlavors {
|
||||
standard {}
|
||||
mono {}
|
||||
}
|
||||
|
||||
sourceSets {
|
||||
main {
|
||||
manifest.srcFile 'AndroidManifest.xml'
|
||||
@ -207,7 +226,8 @@ android {
|
||||
|
||||
applicationVariants.all { variant ->
|
||||
variant.outputs.all { output ->
|
||||
output.outputFileName = "android_${variant.name}.apk"
|
||||
String filenameSuffix = variant.flavorName == "mono" ? variant.name : variant.buildType.name
|
||||
output.outputFileName = "android_${filenameSuffix}.apk"
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -220,12 +240,20 @@ task copyAndRenameBinary(type: Copy) {
|
||||
|
||||
String exportPath = getExportPath()
|
||||
String exportFilename = getExportFilename()
|
||||
String exportEdition = getExportEdition()
|
||||
String exportBuildType = getExportBuildType()
|
||||
String exportBuildTypeCapitalized = exportBuildType.capitalize()
|
||||
String exportFormat = getExportFormat()
|
||||
|
||||
boolean isAab = exportFormat == "aab"
|
||||
String sourceFilepath = isAab ? "$buildDir/outputs/bundle/$exportBuildType/build-${exportBuildType}.aab" : "$buildDir/outputs/apk/$exportBuildType/android_${exportBuildType}.apk"
|
||||
String sourceFilename = isAab ? "build-${exportBuildType}.aab" : "android_${exportBuildType}.apk"
|
||||
boolean isMono = exportEdition == "mono"
|
||||
String filenameSuffix = exportBuildType
|
||||
if (isMono) {
|
||||
filenameSuffix = isAab ? "${exportEdition}-${exportBuildType}" : "${exportEdition}${exportBuildTypeCapitalized}"
|
||||
}
|
||||
|
||||
String sourceFilename = isAab ? "build-${filenameSuffix}.aab" : "android_${filenameSuffix}.apk"
|
||||
String sourceFilepath = isAab ? "$buildDir/outputs/bundle/${exportEdition}${exportBuildTypeCapitalized}/$sourceFilename" : "$buildDir/outputs/apk/$exportEdition/$exportBuildType/$sourceFilename"
|
||||
|
||||
from sourceFilepath
|
||||
into exportPath
|
||||
|
@ -224,6 +224,14 @@ ext.getExportFilename = {
|
||||
return exportFilename
|
||||
}
|
||||
|
||||
ext.getExportEdition = {
|
||||
String exportEdition = project.hasProperty("export_edition") ? project.property("export_edition") : ""
|
||||
if (exportEdition == null || exportEdition.isEmpty()) {
|
||||
exportEdition = "standard"
|
||||
}
|
||||
return exportEdition
|
||||
}
|
||||
|
||||
ext.getExportBuildType = {
|
||||
String exportBuildType = project.hasProperty("export_build_type") ? project.property("export_build_type") : ""
|
||||
if (exportBuildType == null || exportBuildType.isEmpty()) {
|
||||
|
@ -33,14 +33,29 @@ package com.godot.game;
|
||||
import org.godotengine.godot.GodotActivity;
|
||||
|
||||
import android.os.Bundle;
|
||||
import android.util.Log;
|
||||
|
||||
import androidx.core.splashscreen.SplashScreen;
|
||||
|
||||
import com.godot.game.BuildConfig;
|
||||
|
||||
/**
|
||||
* Template activity for Godot Android builds.
|
||||
* Feel free to extend and modify this class for your custom logic.
|
||||
*/
|
||||
public class GodotApp extends GodotActivity {
|
||||
static {
|
||||
// .NET libraries.
|
||||
if (BuildConfig.FLAVOR.equals("mono")) {
|
||||
try {
|
||||
Log.v("GODOT", "Loading System.Security.Cryptography.Native.Android library");
|
||||
System.loadLibrary("System.Security.Cryptography.Native.Android");
|
||||
} catch (UnsatisfiedLinkError e) {
|
||||
Log.e("GODOT", "Unable to load System.Security.Cryptography.Native.Android library");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCreate(Bundle savedInstanceState) {
|
||||
SplashScreen.installSplashScreen(this);
|
||||
|
@ -30,6 +30,7 @@ ext {
|
||||
"editor": ["dev", "debug", "release"],
|
||||
"template": ["dev", "debug", "release"]
|
||||
]
|
||||
supportedEditions = ["standard", "mono"]
|
||||
|
||||
// Used by gradle to specify which architecture to build for by default when running
|
||||
// `./gradlew build` (this command is usually used by Android Studio).
|
||||
@ -53,7 +54,7 @@ def getSconsTaskName(String flavor, String buildType, String abi) {
|
||||
* The zip file also includes some gradle tools to enable gradle builds from the Godot Editor.
|
||||
*/
|
||||
task zipGradleBuild(type: Zip) {
|
||||
onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
|
||||
onlyIf { generateGodotTemplates.state.executed || generateGodotMonoTemplates.state.executed || generateDevTemplate.state.executed }
|
||||
doFirst {
|
||||
logger.lifecycle("Generating Godot gradle build template")
|
||||
}
|
||||
@ -94,15 +95,22 @@ def templateExcludedBuildTask() {
|
||||
/**
|
||||
* Generates the build tasks for the given flavor
|
||||
* @param flavor Must be one of the supported flavors ('template' / 'editor')
|
||||
* @param edition Must be one of the supported editions ('standard' / 'mono')
|
||||
* @param androidDistro Must be one of the supported Android distributions ('android' / 'horizonos')
|
||||
*/
|
||||
def generateBuildTasks(String flavor = "template", String androidDistro = "android") {
|
||||
def generateBuildTasks(String flavor = "template", String edition = "standard", String androidDistro = "android") {
|
||||
if (!supportedFlavors.contains(flavor)) {
|
||||
throw new GradleException("Invalid build flavor: $flavor")
|
||||
}
|
||||
if (!supportedAndroidDistributions.contains(androidDistro)) {
|
||||
throw new GradleException("Invalid Android distribution: $androidDistro")
|
||||
}
|
||||
if (!supportedEditions.contains(edition)) {
|
||||
throw new GradleException("Invalid build edition: $edition")
|
||||
}
|
||||
if (edition == "mono" && flavor != "template") {
|
||||
throw new GradleException("'mono' edition only supports the 'template' flavor.")
|
||||
}
|
||||
|
||||
String capitalizedAndroidDistro = androidDistro.capitalize()
|
||||
def buildTasks = []
|
||||
@ -126,6 +134,7 @@ def generateBuildTasks(String flavor = "template", String androidDistro = "andro
|
||||
&& targetLibs.listFiles().length > 0)) {
|
||||
|
||||
String capitalizedTarget = target.capitalize()
|
||||
String capitalizedEdition = edition.capitalize()
|
||||
if (isTemplate) {
|
||||
// Copy the Godot android library archive file into the app module libs directory.
|
||||
// Depends on the library build task to ensure the AAR file is generated prior to copying.
|
||||
@ -157,15 +166,16 @@ def generateBuildTasks(String flavor = "template", String androidDistro = "andro
|
||||
|
||||
// Copy the generated binary template into the Godot bin directory.
|
||||
// Depends on the app build task to ensure the binary is generated prior to copying.
|
||||
String copyBinaryTaskName = "copy${capitalizedTarget}BinaryToBin"
|
||||
String copyBinaryTaskName = "copy${capitalizedEdition}${capitalizedTarget}BinaryToBin"
|
||||
if (tasks.findByName(copyBinaryTaskName) != null) {
|
||||
buildTasks += tasks.getByName(copyBinaryTaskName)
|
||||
} else {
|
||||
buildTasks += tasks.create(name: copyBinaryTaskName, type: Copy) {
|
||||
dependsOn ":app:assemble${capitalizedTarget}"
|
||||
from("app/build/outputs/apk/${target}")
|
||||
String filenameSuffix = edition == "mono" ? "${edition}${capitalizedTarget}" : target
|
||||
dependsOn ":app:assemble${capitalizedEdition}${capitalizedTarget}"
|
||||
from("app/build/outputs/apk/${edition}/${target}")
|
||||
into(binDir)
|
||||
include("android_${target}.apk")
|
||||
include("android_${filenameSuffix}.apk")
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@ -212,7 +222,7 @@ def generateBuildTasks(String flavor = "template", String androidDistro = "andro
|
||||
*/
|
||||
task generateGodotEditor {
|
||||
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
|
||||
dependsOn = generateBuildTasks("editor", "android")
|
||||
dependsOn = generateBuildTasks("editor", "standard", "android")
|
||||
}
|
||||
|
||||
/**
|
||||
@ -224,7 +234,7 @@ task generateGodotEditor {
|
||||
*/
|
||||
task generateGodotHorizonOSEditor {
|
||||
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
|
||||
dependsOn = generateBuildTasks("editor", "horizonos")
|
||||
dependsOn = generateBuildTasks("editor", "standard", "horizonos")
|
||||
}
|
||||
|
||||
/**
|
||||
@ -237,6 +247,17 @@ task generateGodotTemplates {
|
||||
finalizedBy 'zipGradleBuild'
|
||||
}
|
||||
|
||||
/**
|
||||
* Master task used to coordinate the tasks defined above to generate the set of Godot templates
|
||||
* for the 'mono' edition of the engine.
|
||||
*/
|
||||
task generateGodotMonoTemplates {
|
||||
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
|
||||
dependsOn = generateBuildTasks("template", "mono")
|
||||
|
||||
finalizedBy 'zipGradleBuild'
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates the same output as generateGodotTemplates but with dev symbols
|
||||
*/
|
||||
@ -295,6 +316,9 @@ task cleanGodotTemplates(type: Delete) {
|
||||
delete("$binDir/android_debug.apk")
|
||||
delete("$binDir/android_dev.apk")
|
||||
delete("$binDir/android_release.apk")
|
||||
delete("$binDir/android_monoDebug.apk")
|
||||
delete("$binDir/android_monoDev.apk")
|
||||
delete("$binDir/android_monoRelease.apk")
|
||||
delete("$binDir/android_source.zip")
|
||||
delete("$binDir/godot-lib.template_debug.aar")
|
||||
delete("$binDir/godot-lib.template_debug.dev.aar")
|
||||
|
Loading…
Reference in New Issue
Block a user