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Fix #if *_ENABLED
inconsistencies, should check if defined
Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
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107f2961cc
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@ -45,10 +45,10 @@ def make_default_controller_mappings(target, source, env):
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platform_mappings[current_platform][guid] = line
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platform_mappings[current_platform][guid] = line
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platform_variables = {
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platform_variables = {
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"Linux": "#if LINUXBSD_ENABLED",
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"Linux": "#ifdef LINUXBSD_ENABLED",
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"Windows": "#ifdef WINDOWS_ENABLED",
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"Windows": "#ifdef WINDOWS_ENABLED",
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"Mac OS X": "#ifdef MACOS_ENABLED",
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"Mac OS X": "#ifdef MACOS_ENABLED",
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"Android": "#if defined(__ANDROID__)",
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"Android": "#ifdef ANDROID_ENABLED",
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"iOS": "#ifdef IOS_ENABLED",
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"iOS": "#ifdef IOS_ENABLED",
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"Web": "#ifdef WEB_ENABLED",
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"Web": "#ifdef WEB_ENABLED",
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}
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}
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@ -475,7 +475,7 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
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OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
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OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n");
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OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n");
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OS::get_singleton()->print(" --gpu-validation Enable graphics API validation layers for debugging.\n");
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OS::get_singleton()->print(" --gpu-validation Enable graphics API validation layers for debugging.\n");
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#if DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n");
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OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n");
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#endif
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#endif
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OS::get_singleton()->print(" --generate-spirv-debug-info Generate SPIR-V debug information. This allows source-level shader debugging with RenderDoc.\n");
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OS::get_singleton()->print(" --generate-spirv-debug-info Generate SPIR-V debug information. This allows source-level shader debugging with RenderDoc.\n");
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@ -121,7 +121,7 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
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RBMap<MethodBind *, int> method_bind_map;
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RBMap<MethodBind *, int> method_bind_map;
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RBMap<GDScriptFunction *, int> lambdas_map;
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RBMap<GDScriptFunction *, int> lambdas_map;
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#if DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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// Keep method and property names for pointer and validated operations.
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// Keep method and property names for pointer and validated operations.
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// Used when disassembling the bytecode.
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// Used when disassembling the bytecode.
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Vector<String> operator_names;
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Vector<String> operator_names;
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@ -1074,7 +1074,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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}
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}
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// The script instance could not be instantiated or wasn't in the list of placeholders to replace.
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// The script instance could not be instantiated or wasn't in the list of placeholders to replace.
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obj->set_script(scr);
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obj->set_script(scr);
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#if DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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// If we reached here, the instantiated script must be a placeholder.
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// If we reached here, the instantiated script must be a placeholder.
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CRASH_COND(!obj->get_script_instance()->is_placeholder());
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CRASH_COND(!obj->get_script_instance()->is_placeholder());
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#endif
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#endif
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@ -2310,7 +2310,7 @@ void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) {
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p_script->_update_exports();
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p_script->_update_exports();
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#if TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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// If the EditorFileSystem singleton is available, update the file;
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// If the EditorFileSystem singleton is available, update the file;
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// otherwise, the file will be updated when the singleton becomes available.
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// otherwise, the file will be updated when the singleton becomes available.
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EditorFileSystem *efs = EditorFileSystem::get_singleton();
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EditorFileSystem *efs = EditorFileSystem::get_singleton();
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@ -2666,7 +2666,7 @@ Error CSharpScript::reload(bool p_keep_state) {
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_update_exports();
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_update_exports();
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#if TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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// If the EditorFileSystem singleton is available, update the file;
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// If the EditorFileSystem singleton is available, update the file;
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// otherwise, the file will be updated when the singleton becomes available.
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// otherwise, the file will be updated when the singleton becomes available.
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EditorFileSystem *efs = EditorFileSystem::get_singleton();
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EditorFileSystem *efs = EditorFileSystem::get_singleton();
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@ -316,7 +316,7 @@ void godotsharp_internal_new_csharp_script(Ref<CSharpScript> *r_dest) {
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}
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}
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void godotsharp_internal_editor_file_system_update_file(const String *p_script_path) {
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void godotsharp_internal_editor_file_system_update_file(const String *p_script_path) {
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#if TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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// If the EditorFileSystem singleton is available, update the file;
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// If the EditorFileSystem singleton is available, update the file;
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// otherwise, the file will be updated when the singleton becomes available.
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// otherwise, the file will be updated when the singleton becomes available.
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EditorFileSystem *efs = EditorFileSystem::get_singleton();
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EditorFileSystem *efs = EditorFileSystem::get_singleton();
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@ -152,7 +152,7 @@ String realpath(const String &p_path) {
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}
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}
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return result.simplify_path();
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return result.simplify_path();
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#elif UNIX_ENABLED
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#elif defined(UNIX_ENABLED)
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char *resolved_path = ::realpath(p_path.utf8().get_data(), nullptr);
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char *resolved_path = ::realpath(p_path.utf8().get_data(), nullptr);
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if (!resolved_path) {
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if (!resolved_path) {
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@ -30,7 +30,7 @@
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#include "openxr_fb_update_swapchain_extension.h"
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#include "openxr_fb_update_swapchain_extension.h"
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// always include this as late as possible
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// Always include this as late as possible.
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#include "../openxr_platform_inc.h"
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#include "../openxr_platform_inc.h"
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OpenXRFBUpdateSwapchainExtension *OpenXRFBUpdateSwapchainExtension::singleton = nullptr;
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OpenXRFBUpdateSwapchainExtension *OpenXRFBUpdateSwapchainExtension::singleton = nullptr;
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@ -39,7 +39,7 @@
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#include "core/templates/vector.h"
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#include "core/templates/vector.h"
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// always include this as late as possible
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// Always include this as late as possible.
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#include "../openxr_platform_inc.h"
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#include "../openxr_platform_inc.h"
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class OpenXROpenGLExtension : public OpenXRGraphicsExtensionWrapper {
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class OpenXROpenGLExtension : public OpenXRGraphicsExtensionWrapper {
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@ -65,9 +65,9 @@ private:
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#ifdef WIN32
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#ifdef WIN32
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static XrGraphicsBindingOpenGLWin32KHR graphics_binding_gl;
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static XrGraphicsBindingOpenGLWin32KHR graphics_binding_gl;
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#elif ANDROID_ENABLED
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#elif defined(ANDROID_ENABLED)
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static XrGraphicsBindingOpenGLESAndroidKHR graphics_binding_gl;
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static XrGraphicsBindingOpenGLESAndroidKHR graphics_binding_gl;
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#else
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#else // Linux/X11
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static XrGraphicsBindingOpenGLXlibKHR graphics_binding_gl;
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static XrGraphicsBindingOpenGLXlibKHR graphics_binding_gl;
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#endif
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#endif
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@ -37,7 +37,7 @@
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#include "core/templates/vector.h"
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#include "core/templates/vector.h"
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// always include this as late as possible
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// Always include this as late as possible.
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#include "../openxr_platform_inc.h"
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#include "../openxr_platform_inc.h"
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class OpenXRVulkanExtension : public OpenXRGraphicsExtensionWrapper, VulkanHooks {
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class OpenXRVulkanExtension : public OpenXRGraphicsExtensionWrapper, VulkanHooks {
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@ -148,7 +148,7 @@ void run_test(String file_name, AudioStreamWAV::Format data_format, bool stereo,
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Ref<FileAccess> wav_file = FileAccess::open(save_path, FileAccess::READ, &error);
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Ref<FileAccess> wav_file = FileAccess::open(save_path, FileAccess::READ, &error);
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REQUIRE(error == OK);
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REQUIRE(error == OK);
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#if TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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// The WAV importer can be used if enabled to check that the saved file is valid.
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// The WAV importer can be used if enabled to check that the saved file is valid.
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Ref<ResourceImporterWAV> wav_importer = memnew(ResourceImporterWAV);
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Ref<ResourceImporterWAV> wav_importer = memnew(ResourceImporterWAV);
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