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Merge pull request #98788 from Bonkahe/master
Add `multimesh_get_buffer_rd_rid` method to `RenderingServer`.
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commit
0a50cef751
@ -2545,6 +2545,13 @@
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[b]Note:[/b] If the buffer is in the engine's internal cache, it will have to be fetched from GPU memory and possibly decompressed. This means [method multimesh_get_buffer] is potentially a slow operation and should be avoided whenever possible.
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[b]Note:[/b] If the buffer is in the engine's internal cache, it will have to be fetched from GPU memory and possibly decompressed. This means [method multimesh_get_buffer] is potentially a slow operation and should be avoided whenever possible.
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</description>
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</description>
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</method>
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</method>
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<method name="multimesh_get_buffer_rd_rid" qualifiers="const">
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<return type="RID" />
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<param index="0" name="multimesh" type="RID" />
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<description>
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Returns the [RenderingDevice] [RID] handle of the [MultiMesh], which can be used as any other buffer on the Rendering Device.
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</description>
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</method>
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<method name="multimesh_get_custom_aabb" qualifiers="const">
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<method name="multimesh_get_custom_aabb" qualifiers="const">
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<return type="AABB" />
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<return type="AABB" />
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<param index="0" name="multimesh" type="RID" />
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<param index="0" name="multimesh" type="RID" />
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@ -1974,6 +1974,10 @@ void MeshStorage::_multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_
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}
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}
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}
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}
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RID MeshStorage::_multimesh_get_buffer_rd_rid(RID p_multimesh) const {
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ERR_FAIL_V_MSG(RID(), "GLES3 does not contain a Rid for the multimesh buffer.");
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}
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Vector<float> MeshStorage::_multimesh_get_buffer(RID p_multimesh) const {
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Vector<float> MeshStorage::_multimesh_get_buffer(RID p_multimesh) const {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL_V(multimesh, Vector<float>());
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ERR_FAIL_NULL_V(multimesh, Vector<float>());
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@ -517,6 +517,7 @@ public:
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virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const override;
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virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const override;
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virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
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virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
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virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
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virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
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virtual RID _multimesh_get_buffer_rd_rid(RID p_multimesh) const override;
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virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const override;
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virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const override;
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virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
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virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
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@ -170,6 +170,7 @@ public:
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virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
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virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
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virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
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virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
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virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
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virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
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virtual RID _multimesh_get_buffer_rd_rid(RID p_multimesh) const override { return RID(); }
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virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const override;
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virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const override;
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virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
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virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
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@ -1997,6 +1997,12 @@ void MeshStorage::_multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_
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}
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}
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}
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}
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RID MeshStorage::_multimesh_get_buffer_rd_rid(RID p_multimesh) const {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL_V(multimesh, RID());
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return multimesh->buffer;
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}
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Vector<float> MeshStorage::_multimesh_get_buffer(RID p_multimesh) const {
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Vector<float> MeshStorage::_multimesh_get_buffer(RID p_multimesh) const {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL_V(multimesh, Vector<float>());
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ERR_FAIL_NULL_V(multimesh, Vector<float>());
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@ -651,6 +651,7 @@ public:
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virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
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virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
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virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
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virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
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virtual RID _multimesh_get_buffer_rd_rid(RID p_multimesh) const override;
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virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const override;
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virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const override;
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virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
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virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
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@ -403,6 +403,7 @@ public:
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FUNC2RC(Color, multimesh_instance_get_custom_data, RID, int)
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FUNC2RC(Color, multimesh_instance_get_custom_data, RID, int)
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FUNC2(multimesh_set_buffer, RID, const Vector<float> &)
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FUNC2(multimesh_set_buffer, RID, const Vector<float> &)
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FUNC1RC(RID, multimesh_get_buffer_rd_rid, RID)
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FUNC1RC(Vector<float>, multimesh_get_buffer, RID)
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FUNC1RC(Vector<float>, multimesh_get_buffer, RID)
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FUNC3(multimesh_set_buffer_interpolated, RID, const Vector<float> &, const Vector<float> &)
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FUNC3(multimesh_set_buffer_interpolated, RID, const Vector<float> &, const Vector<float> &)
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@ -223,6 +223,10 @@ void RendererMeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<flo
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_multimesh_set_buffer(p_multimesh, p_buffer);
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_multimesh_set_buffer(p_multimesh, p_buffer);
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}
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}
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RID RendererMeshStorage::multimesh_get_buffer_rd_rid(RID p_multimesh) const {
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return _multimesh_get_buffer_rd_rid(p_multimesh);
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}
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Vector<float> RendererMeshStorage::multimesh_get_buffer(RID p_multimesh) const {
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Vector<float> RendererMeshStorage::multimesh_get_buffer(RID p_multimesh) const {
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return _multimesh_get_buffer(p_multimesh);
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return _multimesh_get_buffer(p_multimesh);
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}
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}
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@ -141,6 +141,7 @@ public:
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virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const;
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virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const;
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virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer);
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virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer);
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virtual RID multimesh_get_buffer_rd_rid(RID p_multimesh) const;
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virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const;
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virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const;
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virtual void multimesh_set_buffer_interpolated(RID p_multimesh, const Vector<float> &p_buffer, const Vector<float> &p_buffer_prev);
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virtual void multimesh_set_buffer_interpolated(RID p_multimesh, const Vector<float> &p_buffer, const Vector<float> &p_buffer_prev);
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@ -178,6 +179,7 @@ public:
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virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
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virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
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virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
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virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
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virtual RID _multimesh_get_buffer_rd_rid(RID p_multimesh) const = 0;
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virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const = 0;
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virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const = 0;
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virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
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virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
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@ -2452,6 +2452,7 @@ void RenderingServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &RenderingServer::multimesh_set_visible_instances);
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ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &RenderingServer::multimesh_set_visible_instances);
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ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &RenderingServer::multimesh_get_visible_instances);
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ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &RenderingServer::multimesh_get_visible_instances);
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ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer);
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ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer);
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ClassDB::bind_method(D_METHOD("multimesh_get_buffer_rd_rid", "multimesh"), &RenderingServer::multimesh_get_buffer_rd_rid);
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ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer);
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ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer);
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ClassDB::bind_method(D_METHOD("multimesh_set_buffer_interpolated", "multimesh", "buffer", "buffer_previous"), &RenderingServer::multimesh_set_buffer_interpolated);
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ClassDB::bind_method(D_METHOD("multimesh_set_buffer_interpolated", "multimesh", "buffer", "buffer_previous"), &RenderingServer::multimesh_set_buffer_interpolated);
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@ -475,6 +475,7 @@ public:
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virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
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virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
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virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
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virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
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virtual RID multimesh_get_buffer_rd_rid(RID p_multimesh) const = 0;
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virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0;
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virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0;
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// Interpolation.
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// Interpolation.
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