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Add a square fill mode to GradientTexture2D
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@ -42,6 +42,9 @@
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<constant name="FILL_RADIAL" value="1" enum="Fill">
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The colors are linearly interpolated in a circular pattern.
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</constant>
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<constant name="FILL_SQUARE" value="2" enum="Fill">
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The colors are linearly interpolated in a square pattern.
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</constant>
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<constant name="REPEAT_NONE" value="0" enum="Repeat">
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The gradient fill is restricted to the range defined by [member fill_from] to [member fill_to] offsets.
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</constant>
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@ -2427,6 +2427,8 @@ float GradientTexture2D::_get_gradient_offset_at(int x, int y) const {
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}
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} else if (fill == Fill::FILL_RADIAL) {
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ofs = (pos - fill_from).length() / (fill_to - fill_from).length();
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} else if (fill == Fill::FILL_SQUARE) {
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ofs = MAX(Math::abs(pos.x - fill_from.x), Math::abs(pos.y - fill_from.y)) / MAX(Math::abs(fill_to.x - fill_from.x), Math::abs(fill_to.y - fill_from.y));
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}
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if (repeat == Repeat::REPEAT_NONE) {
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ofs = CLAMP(ofs, 0.0, 1.0);
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@ -2555,7 +2557,7 @@ void GradientTexture2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
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ADD_GROUP("Fill", "fill_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "fill", PROPERTY_HINT_ENUM, "Linear,Radial"), "set_fill", "get_fill");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "fill", PROPERTY_HINT_ENUM, "Linear,Radial,Square"), "set_fill", "get_fill");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_from"), "set_fill_from", "get_fill_from");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_to"), "set_fill_to", "get_fill_to");
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@ -2564,6 +2566,7 @@ void GradientTexture2D::_bind_methods() {
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BIND_ENUM_CONSTANT(FILL_LINEAR);
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BIND_ENUM_CONSTANT(FILL_RADIAL);
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BIND_ENUM_CONSTANT(FILL_SQUARE);
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BIND_ENUM_CONSTANT(REPEAT_NONE);
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BIND_ENUM_CONSTANT(REPEAT);
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@ -829,6 +829,7 @@ public:
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enum Fill {
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FILL_LINEAR,
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FILL_RADIAL,
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FILL_SQUARE,
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};
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enum Repeat {
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REPEAT_NONE,
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