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BVH - fix stale current_tree in deactivate function
Changes passing of current_tree from a member variable to a function argument, making bugs due to stale state less likely. Fix a bug in deactivate where current_tree variable was stale. This may have resulted in visual anomalies.
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@ -20,17 +20,17 @@ void _logic_item_remove_and_reinsert(uint32_t p_ref_id) {
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// some overlay elaborate way to find out which tree the node is in!
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BVHHandle temp_handle;
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temp_handle.set_id(p_ref_id);
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_current_tree = _handle_get_tree_id(temp_handle);
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uint32_t tree_id = _handle_get_tree_id(temp_handle);
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// remove and reinsert
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BVHABB_CLASS abb;
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node_remove_item(p_ref_id, &abb);
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node_remove_item(p_ref_id, tree_id, &abb);
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// we must choose where to add to tree
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ref.tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
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ref.tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
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_node_add_item(ref.tnode_id, p_ref_id, abb);
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refit_upward_and_balance(ref.tnode_id);
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refit_upward_and_balance(ref.tnode_id, tree_id);
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}
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// from randy gaul balance function
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@ -66,7 +66,7 @@ BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
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// https://github.com/RandyGaul/qu3e
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// It is MODIFIED from qu3e version.
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// This is the only function used (and _logic_abb_merge helper function).
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int32_t _logic_balance(int32_t iA) {
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int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
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// return iA; // uncomment this to bypass balance
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TNode *A = &_nodes[iA];
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@ -107,7 +107,7 @@ int32_t _logic_balance(int32_t iA) {
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}
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} else {
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// check this .. seems dodgy
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change_root_node(iC);
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change_root_node(iC, p_tree_id);
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}
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// Swap A and C
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@ -159,7 +159,7 @@ int32_t _logic_balance(int32_t iA) {
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else {
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// check this .. seems dodgy
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change_root_node(iB);
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change_root_node(iB, p_tree_id);
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}
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// Swap A and B
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@ -53,16 +53,16 @@ BVHHandle item_add(T *p_userdata, bool p_active, const Bounds &p_aabb, int32_t p
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// assign to handle to return
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handle.set_id(ref_id);
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_current_tree = 0;
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uint32_t tree_id = 0;
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if (p_pairable) {
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_current_tree = 1;
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tree_id = 1;
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}
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create_root_node(_current_tree);
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create_root_node(tree_id);
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// we must choose where to add to tree
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if (p_active) {
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ref->tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
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ref->tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
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bool refit = _node_add_item(ref->tnode_id, ref_id, abb);
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@ -70,7 +70,7 @@ BVHHandle item_add(T *p_userdata, bool p_active, const Bounds &p_aabb, int32_t p
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// only need to refit from the parent
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const TNode &add_node = _nodes[ref->tnode_id];
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if (add_node.parent_id != BVHCommon::INVALID) {
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refit_upward_and_balance(add_node.parent_id);
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refit_upward_and_balance(add_node.parent_id, tree_id);
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}
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}
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} else {
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@ -139,13 +139,13 @@ bool item_move(BVHHandle p_handle, const Bounds &p_aabb) {
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return true;
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}
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_current_tree = _handle_get_tree_id(p_handle);
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uint32_t tree_id = _handle_get_tree_id(p_handle);
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// remove and reinsert
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node_remove_item(ref_id);
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node_remove_item(ref_id, tree_id);
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// we must choose where to add to tree
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ref.tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
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ref.tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
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// add to the tree
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bool needs_refit = _node_add_item(ref.tnode_id, ref_id, abb);
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@ -167,7 +167,7 @@ bool item_move(BVHHandle p_handle, const Bounds &p_aabb) {
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void item_remove(BVHHandle p_handle) {
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uint32_t ref_id = p_handle.id();
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_current_tree = _handle_get_tree_id(p_handle);
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uint32_t tree_id = _handle_get_tree_id(p_handle);
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VERBOSE_PRINT("item_remove [" + itos(ref_id) + "] ");
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@ -187,7 +187,7 @@ void item_remove(BVHHandle p_handle) {
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// remove the item from the node (only if active)
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if (_refs[ref_id].is_active()) {
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node_remove_item(ref_id);
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node_remove_item(ref_id, tree_id);
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}
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// remove the item reference
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@ -198,10 +198,10 @@ void item_remove(BVHHandle p_handle) {
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}
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// don't think refit_all is necessary?
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//refit_all(_current_tree);
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//refit_all(_tree_id);
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#ifdef BVH_VERBOSE_TREE
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_debug_recursive_print_tree(_current_tree);
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_debug_recursive_print_tree(tree_id);
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#endif
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}
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@ -218,13 +218,13 @@ bool item_activate(BVHHandle p_handle, const Bounds &p_aabb) {
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BVHABB_CLASS abb;
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abb.from(p_aabb);
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_current_tree = _handle_get_tree_id(p_handle);
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uint32_t tree_id = _handle_get_tree_id(p_handle);
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// we must choose where to add to tree
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ref.tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
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ref.tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
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_node_add_item(ref.tnode_id, ref_id, abb);
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refit_upward_and_balance(ref.tnode_id);
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refit_upward_and_balance(ref.tnode_id, tree_id);
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return true;
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}
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@ -238,9 +238,11 @@ bool item_deactivate(BVHHandle p_handle) {
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return false;
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}
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uint32_t tree_id = _handle_get_tree_id(p_handle);
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// remove from tree
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BVHABB_CLASS abb;
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node_remove_item(ref_id, &abb);
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node_remove_item(ref_id, tree_id, &abb);
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// mark as inactive
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ref.set_inactive();
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@ -304,21 +306,21 @@ bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pa
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BVHABB_CLASS abb = leaf.get_aabb(ref.item_id);
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// make sure current tree is correct prior to changing
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_current_tree = _handle_get_tree_id(p_handle);
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uint32_t tree_id = _handle_get_tree_id(p_handle);
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// remove from old tree
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node_remove_item(ref_id);
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node_remove_item(ref_id, tree_id);
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// we must set the pairable AFTER getting the current tree
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// because the pairable status determines which tree
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ex.pairable = p_pairable;
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// add to new tree
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_current_tree = _handle_get_tree_id(p_handle);
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create_root_node(_current_tree);
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tree_id = _handle_get_tree_id(p_handle);
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create_root_node(tree_id);
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// we must choose where to add to tree
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ref.tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
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ref.tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
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bool needs_refit = _node_add_item(ref.tnode_id, ref_id, abb);
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// only need to refit from the PARENT
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@ -326,7 +328,7 @@ bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pa
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// only need to refit from the parent
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const TNode &add_node = _nodes[ref.tnode_id];
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if (add_node.parent_id != BVHCommon::INVALID) {
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refit_upward_and_balance(add_node.parent_id);
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refit_upward_and_balance(add_node.parent_id, tree_id);
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}
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}
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} else {
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@ -66,10 +66,10 @@ void refit_upward(uint32_t p_node_id) {
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}
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}
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void refit_upward_and_balance(uint32_t p_node_id) {
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void refit_upward_and_balance(uint32_t p_node_id, uint32_t p_tree_id) {
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while (p_node_id != BVHCommon::INVALID) {
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uint32_t before = p_node_id;
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p_node_id = _logic_balance(p_node_id);
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p_node_id = _logic_balance(p_node_id, p_tree_id);
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if (before != p_node_id) {
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VERBOSE_PRINT("REBALANCED!");
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@ -162,7 +162,6 @@ enum { NUM_TREES = 2,
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// Tree 1 - Pairable
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// This is more efficient because in physics we only need check non pairable against the pairable tree.
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uint32_t _root_node_id[NUM_TREES];
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int _current_tree = 0;
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// these values may need tweaking according to the project
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// the bound of the world, and the average velocities of the objects
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@ -196,7 +196,7 @@ private:
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new_child.parent_id = p_parent_id;
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}
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void node_remove_child(uint32_t p_parent_id, uint32_t p_child_id, bool p_prevent_sibling = false) {
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void node_remove_child(uint32_t p_parent_id, uint32_t p_child_id, uint32_t p_tree_id, bool p_prevent_sibling = false) {
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TNode &parent = _nodes[p_parent_id];
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BVH_ASSERT(!parent.is_leaf());
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@ -231,7 +231,7 @@ private:
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if (grandparent_id == BVHCommon::INVALID) {
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if (sibling_present) {
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// change the root node
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change_root_node(sibling_id);
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change_root_node(sibling_id, p_tree_id);
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// delete the old root node as no longer needed
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_nodes.free(p_parent_id);
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@ -243,16 +243,15 @@ private:
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if (sibling_present) {
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node_replace_child(grandparent_id, p_parent_id, sibling_id);
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} else {
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node_remove_child(grandparent_id, p_parent_id, true);
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node_remove_child(grandparent_id, p_parent_id, p_tree_id, true);
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}
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// put the node on the free list to recycle
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_nodes.free(p_parent_id);
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}
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// this relies on _current_tree being accurate
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void change_root_node(uint32_t p_new_root_id) {
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_root_node_id[_current_tree] = p_new_root_id;
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void change_root_node(uint32_t p_new_root_id, uint32_t p_tree_id) {
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_root_node_id[p_tree_id] = p_new_root_id;
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TNode &root = _nodes[p_new_root_id];
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// mark no parent
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@ -272,7 +271,7 @@ private:
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node.neg_leaf_id = -(int)child_leaf_id;
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}
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void node_remove_item(uint32_t p_ref_id, BVHABB_CLASS *r_old_aabb = nullptr) {
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void node_remove_item(uint32_t p_ref_id, uint32_t p_tree_id, BVHABB_CLASS *r_old_aabb = nullptr) {
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// get the reference
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ItemRef &ref = _refs[p_ref_id];
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uint32_t owner_node_id = ref.tnode_id;
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@ -336,7 +335,7 @@ private:
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uint32_t parent_id = tnode.parent_id;
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node_remove_child(parent_id, owner_node_id);
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node_remove_child(parent_id, owner_node_id, p_tree_id);
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refit_upward(parent_id);
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// put the node on the free list to recycle
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