Merge pull request #34452 from aaronfranke/color-arith

[Mono] Color arithmetic operators
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Rémi Verschelde 2020-01-03 15:07:17 +01:00 committed by GitHub
commit 09b4327805
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@ -541,7 +541,7 @@ namespace Godot
return true;
}
public static Color Color8(byte r8, byte g8, byte b8, byte a8)
public static Color Color8(byte r8, byte g8, byte b8, byte a8 = 255)
{
return new Color(r8 / 255f, g8 / 255f, b8 / 255f, a8 / 255f);
}
@ -605,6 +605,74 @@ namespace Godot
throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba);
}
public static Color operator +(Color left, Color right)
{
left.r += right.r;
left.g += right.g;
left.b += right.b;
left.a += right.a;
return left;
}
public static Color operator -(Color left, Color right)
{
left.r -= right.r;
left.g -= right.g;
left.b -= right.b;
left.a -= right.a;
return left;
}
public static Color operator -(Color color)
{
return Colors.White - color;
}
public static Color operator *(Color color, float scale)
{
color.r *= scale;
color.g *= scale;
color.b *= scale;
color.a *= scale;
return color;
}
public static Color operator *(float scale, Color color)
{
color.r *= scale;
color.g *= scale;
color.b *= scale;
color.a *= scale;
return color;
}
public static Color operator *(Color left, Color right)
{
left.r *= right.r;
left.g *= right.g;
left.b *= right.b;
left.a *= right.a;
return left;
}
public static Color operator /(Color color, float scale)
{
color.r /= scale;
color.g /= scale;
color.b /= scale;
color.a /= scale;
return color;
}
public static Color operator /(Color left, Color right)
{
left.r /= right.r;
left.g /= right.g;
left.b /= right.b;
left.a /= right.a;
return left;
}
public static bool operator ==(Color left, Color right)
{
return left.Equals(right);