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Merge pull request #94452 from jamie-pate/fix_73374
Fix game window stops responding when debugger pauses
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commit
0918fd2a21
@ -39,6 +39,7 @@
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#include "core/io/resource_loader.h"
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#include "core/object/script_language.h"
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#include "core/os/os.h"
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#include "servers/display_server.h"
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class RemoteDebugger::PerformanceProfiler : public EngineProfiler {
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Object *performance = nullptr;
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@ -539,7 +540,7 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
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OS::get_singleton()->delay_usec(10000);
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if (Thread::get_caller_id() == Thread::get_main_id()) {
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// If this is a busy loop on the main thread, events still need to be processed.
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OS::get_singleton()->process_and_drop_events();
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DisplayServer::get_singleton()->force_process_and_drop_events();
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}
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}
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}
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@ -328,8 +328,6 @@ public:
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virtual void benchmark_end_measure(const String &p_context, const String &p_what);
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virtual void benchmark_dump();
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virtual void process_and_drop_events() {}
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virtual Error setup_remote_filesystem(const String &p_server_host, int p_port, const String &p_password, String &r_project_path);
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enum PreferredTextureFormat {
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