Merge pull request #47186 from timothyqiu/project-icon-size

Fix project icon size in Project Manager
This commit is contained in:
Rémi Verschelde 2021-03-20 17:48:52 +01:00 committed by GitHub
commit 08a0a935da
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 17 additions and 8 deletions

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@ -241,20 +241,14 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
// Generate icons.
if (!p_only_thumbs) {
for (int i = 0; i < editor_icons_count; i++) {
float icon_scale = EDSCALE;
float saturation = p_icon_saturation;
// Always keep the DefaultProjectIcon at the default size
if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) {
icon_scale = 1.0f;
}
if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0 || strcmp(editor_icons_names[i], "Godot") == 0 || strcmp(editor_icons_names[i], "Logo") == 0) {
saturation = 1.0;
}
const int is_exception = exceptions.has(editor_icons_names[i]);
const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, icon_scale, saturation);
const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, EDSCALE, saturation);
p_theme->set_icon(editor_icons_names[i], "EditorIcons", icon);
}
@ -1398,3 +1392,15 @@ Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) {
return theme;
}
Ref<ImageTexture> create_unscaled_default_project_icon() {
#ifdef MODULE_SVG_ENABLED
for (int i = 0; i < editor_icons_count; i++) {
// ESCALE should never affect size of the icon
if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) {
return editor_generate_icon(i, false, 1.0);
}
}
#endif
return Ref<ImageTexture>(memnew(ImageTexture));
}

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@ -31,10 +31,13 @@
#ifndef EDITOR_THEMES_H
#define EDITOR_THEMES_H
#include "scene/resources/texture.h"
#include "scene/resources/theme.h"
Ref<Theme> create_editor_theme(Ref<Theme> p_theme = nullptr);
Ref<Theme> create_custom_theme(Ref<Theme> p_theme = nullptr);
Ref<ImageTexture> create_unscaled_default_project_icon();
#endif

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@ -487,7 +487,7 @@ private:
if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("project.godot"), initial_settings, Vector<String>(), false) != OK) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
ResourceSaver::save(dir.plus_file("icon.png"), msg->get_theme_icon("DefaultProjectIcon", "EditorIcons"));
ResourceSaver::save(dir.plus_file("icon.png"), create_unscaled_default_project_icon());
FileAccess *f = FileAccess::open(dir.plus_file("default_env.tres"), FileAccess::WRITE);
if (!f) {