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Updated Tabs to not update excessively
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parent
c77e1e2852
commit
082f924566
@ -98,29 +98,45 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) {
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if (mm.is_valid()) {
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Point2 pos = mm->get_position();
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highlight_arrow = -1;
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if (buttons_visible) {
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Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
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Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
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if (is_layout_rtl()) {
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if (pos.x < decr->get_width()) {
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highlight_arrow = 1;
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if (highlight_arrow != 1) {
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highlight_arrow = 1;
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update();
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}
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} else if (pos.x < incr->get_width() + decr->get_width()) {
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highlight_arrow = 0;
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if (highlight_arrow != 0) {
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highlight_arrow = 0;
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update();
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}
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} else if (highlight_arrow != -1) {
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highlight_arrow = -1;
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update();
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}
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} else {
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int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
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if (pos.x > limit_minus_buttons + decr->get_width()) {
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highlight_arrow = 1;
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if (highlight_arrow != 1) {
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highlight_arrow = 1;
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update();
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}
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} else if (pos.x > limit_minus_buttons) {
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highlight_arrow = 0;
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if (highlight_arrow != 0) {
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highlight_arrow = 0;
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update();
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}
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} else if (highlight_arrow != -1) {
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highlight_arrow = -1;
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update();
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}
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}
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}
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_update_hover();
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update();
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return;
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}
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