Fix wrong Wayland path if building with opengl3=no

Godot checks if there's Vulkan or GLES3 support.
If no support is found, it shows an error message.

However the code for this error message is left out when building with
opengl3=no
This commit is contained in:
Matias N. Goldberg 2024-10-12 20:20:12 -03:00
parent 92e51fca72
commit 0818408db5

View File

@ -1479,12 +1479,12 @@ DisplayServerWayland::DisplayServerWayland(const String &p_rendering_driver, Win
driver_found = true; driver_found = true;
} }
} }
#endif // GLES3_ENABLED
if (!driver_found) { if (!driver_found) {
r_error = ERR_UNAVAILABLE; r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG("Video driver not found."); ERR_FAIL_MSG("Video driver not found.");
} }
#endif // GLES3_ENABLED
cursor_set_shape(CURSOR_BUSY); cursor_set_shape(CURSOR_BUSY);