-fixes and more fixes to new scene system, seems stable now..

BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
This commit is contained in:
reduz 2015-10-16 19:11:23 -03:00
parent 6b20ee4324
commit 078a474135
10 changed files with 210 additions and 27 deletions

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@ -0,0 +1,74 @@
#include "instance_placeholder.h"
#include "scene/resources/packed_scene.h"
#include "io/resource_loader.h"
bool InstancePlaceholder::_set(const StringName& p_name, const Variant& p_value) {
PropSet ps;
ps.name=p_name;
ps.value=p_value;
stored_values.push_back(ps);
return true;
}
bool InstancePlaceholder::_get(const StringName& p_name,Variant &r_ret) const{
return false;
}
void InstancePlaceholder::_get_property_list( List<PropertyInfo> *p_list) const{
}
void InstancePlaceholder::set_path(const String& p_name) {
path=p_name;
}
String InstancePlaceholder::get_path() const {
return path;
}
void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_scene){
ERR_FAIL_COND(!is_inside_tree());
Node *base = get_parent();
if (!base)
return;
Ref<PackedScene> ps;
if (p_custom_scene.is_valid())
ps = p_custom_scene;
else
ps = ResourceLoader::load(path,"PackedScene");
if (!ps.is_valid())
return;
Node *scene = ps->instance();
scene->set_name(get_name());
int pos = get_position_in_parent();
for(List<PropSet>::Element *E=stored_values.front();E;E=E->next()) {
scene->set(E->get().name,E->get().value);
}
queue_delete();
base->remove_child(this);
base->add_child(scene);
base->move_child(scene,pos);
}
void InstancePlaceholder::_bind_methods() {
ObjectTypeDB::bind_method(_MD("replace_by_instance","custom_scene:PackedScene"),&InstancePlaceholder::replace_by_instance,DEFVAL(Variant()));
}
InstancePlaceholder::InstancePlaceholder() {
}

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@ -0,0 +1,37 @@
#ifndef INSTANCE_PLACEHOLDER_H
#define INSTANCE_PLACEHOLDER_H
#include "scene/main/node.h"
class PackedScene;
class InstancePlaceholder : public Node {
OBJ_TYPE(InstancePlaceholder,Node);
String path;
struct PropSet {
StringName name;
Variant value;
};
List<PropSet> stored_values;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
void set_path(const String& p_name);
String get_path() const;
void replace_by_instance(const Ref<PackedScene>& p_custom_scene=Ref<PackedScene>());
InstancePlaceholder();
};
#endif // INSTANCE_PLACEHOLDER_H

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@ -1052,6 +1052,7 @@ void Node::get_owned_by(Node *p_by,List<Node*> *p_owned) {
void Node::_set_owner_nocheck(Node* p_owner) {
ERR_FAIL_COND(data.owner);
data.owner=p_owner;
data.owner->data.owned.push_back( this );
data.OW = data.owner->data.owned.back();
@ -1443,13 +1444,14 @@ Ref<SceneState> Node::get_scene_inherited_state() const{
return data.inherited_state;
}
Vector<StringName> Node::get_instance_groups() const {
void Node::set_scene_instance_load_placeholder(bool p_enable) {
return data.instance_groups;
data.use_placeholder=p_enable;
}
Vector<Node::Connection> Node::get_instance_connections() const{
return data.instance_connections;
bool Node::get_scene_instance_load_placeholder() const{
return data.use_placeholder;
}
int Node::get_position_in_parent() const {
@ -2109,6 +2111,7 @@ Node::Node() {
data.parent_owned=false;
data.in_constructor=true;
data.viewport=NULL;
data.use_placeholder=false;
}
Node::~Node() {
@ -2125,3 +2128,4 @@ Node::~Node() {
}
////////////////////////////////

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@ -75,9 +75,6 @@ private:
HashMap<NodePath,int> editable_instances;
Vector<StringName> instance_groups;
Vector<Connection> instance_connections;
Node *parent;
Node *owner;
Vector<Node*> children; // list of children
@ -111,6 +108,8 @@ private:
bool parent_owned;
bool in_constructor;
bool use_placeholder;
} data;
@ -241,6 +240,7 @@ public:
void set_editable_instance(Node* p_node,bool p_editable);
bool is_editable_instance(Node* p_node) const;
/* NOTIFICATIONS */
void propagate_notification(int p_notification);
@ -278,8 +278,8 @@ public:
void set_scene_inherited_state(const Ref<SceneState>& p_state);
Ref<SceneState> get_scene_inherited_state() const;
Vector<StringName> get_instance_groups() const;
Vector<Connection> get_instance_connections() const;
void set_scene_instance_load_placeholder(bool p_enable);
bool get_scene_instance_load_placeholder() const;
static Vector<Variant> make_binds(VARIANT_ARG_LIST);
@ -322,6 +322,4 @@ public:
typedef Set<Node*,Node::Comparator> NodeSet;
#endif

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@ -36,6 +36,7 @@
#include "resources/default_theme/default_theme.h"
#include "object_type_db.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/instance_placeholder.h"
#include "scene/main/viewport.h"
#include "scene/gui/control.h"
#include "scene/gui/texture_progress.h"
@ -269,6 +270,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<Object>();
ObjectTypeDB::register_type<Node>();
ObjectTypeDB::register_virtual_type<InstancePlaceholder>();
ObjectTypeDB::register_type<Viewport>();
ObjectTypeDB::register_virtual_type<RenderTargetTexture>();

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@ -32,6 +32,7 @@
#include "scene/3d/spatial.h"
#include "scene/gui/control.h"
#include "scene/2d/node_2d.h"
#include "scene/main/instance_placeholder.h"
#define PACK_VERSION 2
@ -100,6 +101,7 @@ Node *SceneState::instance(bool p_gen_edit_state) const {
if (i==0 && base_scene_idx>=0) {
//scene inheritance on root node
print_line("scene inherit");
Ref<PackedScene> sdata = props[ base_scene_idx ];
ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
node = sdata->instance(p_gen_edit_state);
@ -110,12 +112,32 @@ Node *SceneState::instance(bool p_gen_edit_state) const {
} else if (n.instance>=0) {
//instance a scene into this node
Ref<PackedScene> sdata = props[ n.instance ];
ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
node = sdata->instance(p_gen_edit_state);
ERR_FAIL_COND_V(!node,NULL);
print_line("instance");
if (n.instance&FLAG_INSTANCE_IS_PLACEHOLDER) {
String path = props[n.instance&FLAG_MASK];
if (disable_placeholders) {
Ref<PackedScene> sdata = ResourceLoader::load(path,"PackedScene");
ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
node = sdata->instance(p_gen_edit_state);
ERR_FAIL_COND_V(!node,NULL);
} else {
InstancePlaceholder *ip = memnew( InstancePlaceholder );
ip->set_path(path);
node=ip;
}
node->set_scene_instance_load_placeholder(true);
} else {
Ref<PackedScene> sdata = props[ n.instance&FLAG_MASK ];
ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
node = sdata->instance(p_gen_edit_state);
ERR_FAIL_COND_V(!node,NULL);
}
} else if (n.type==TYPE_INSTANCED) {
//print_line("instanced");
//get the node from somewhere, it likely already exists from another instance
if (parent) {
node=parent->_get_child_by_name(snames[n.name]);
@ -126,6 +148,7 @@ Node *SceneState::instance(bool p_gen_edit_state) const {
#endif
}
} else if (ObjectTypeDB::is_type_enabled(snames[n.type])) {
print_line("created");
//node belongs to this scene and must be created
Object * obj = ObjectTypeDB::instance(snames[ n.type ]);
if (!obj || !obj->cast_to<Node>()) {
@ -339,13 +362,20 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S
}
if (p_node->get_filename()!=String() && p_node->get_owner()==p_owner && instanced_by_owner) {
//must instance ourselves
Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename());
if (!instance.is_valid()) {
return ERR_CANT_OPEN;
}
nd.instance=_vm_get_variant(instance,variant_map);
if (p_node->get_scene_instance_load_placeholder()) {
//it's a placeholder, use the placeholder path
nd.instance=_vm_get_variant(p_node->get_filename(),variant_map);
nd.instance|=FLAG_INSTANCE_IS_PLACEHOLDER;
} else {
//must instance ourselves
Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename());
if (!instance.is_valid()) {
return ERR_CANT_OPEN;
}
nd.instance=_vm_get_variant(instance,variant_map);
}
}
n=NULL;
} else {
@ -971,6 +1001,13 @@ bool SceneState::is_node_in_group(int p_node,const StringName& p_group) const {
return false;
}
bool SceneState::disable_placeholders=false;
void SceneState::set_disable_placeholders(bool p_disable) {
disable_placeholders=p_disable;
}
bool SceneState::is_connection(int p_node,const StringName& p_signal,int p_to_node,const StringName& p_to_method) const {
ERR_FAIL_COND_V(p_node<0,false);

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@ -45,13 +45,9 @@ class SceneState : public Reference {
int base_scene_idx;
//missing - instances
//missing groups
//missing - owner
//missing - override names and values
enum {
FLAG_ID_IS_PATH=(1<<30),
FLAG_INSTANCE_IS_PLACEHOLDER=(1<<30),
FLAG_MASK=(1<<24)-1,
NO_PARENT_SAVED=0x7FFFFFFF,
TYPE_INSTANCED=0x7FFFFFFF,
@ -105,8 +101,11 @@ class SceneState : public Reference {
_FORCE_INLINE_ Ref<SceneState> _get_base_scene_state() const;
static bool disable_placeholders;
public:
static void set_disable_placeholders(bool p_disable);
int find_node_by_path(const NodePath& p_node) const;
Variant get_property_value(int p_node,const StringName& p_property,bool &found) const;
bool is_node_in_group(int p_node,const StringName& p_group) const;

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@ -4417,6 +4417,7 @@ void EditorNode::_scene_tab_changed(int p_tab) {
EditorNode::EditorNode() {
EditorHelp::generate_doc(); //before any editor classes are crated
SceneState::set_disable_placeholders(true);
InputDefault *id = Input::get_singleton()->cast_to<InputDefault>();

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@ -67,6 +67,26 @@ void SceneTreeEditor::_subscene_option(int p_idx) {
//node->set_instance_children_editable(editable);
EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node,editable);
instance_menu->set_item_checked(0,editable);
if (editable) {
node->set_scene_instance_load_placeholder(false);
instance_menu->set_item_checked(1,false);
}
_update_tree();
} break;
case SCENE_MENU_USE_PLACEHOLDER: {
bool placeholder = node->get_scene_instance_load_placeholder();
placeholder = !placeholder;
//node->set_instance_children_editable(editable);
if (placeholder) {
EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node,false);
}
node->set_scene_instance_load_placeholder(placeholder);
instance_menu->set_item_checked(0,false);
instance_menu->set_item_checked(1,placeholder);
_update_tree();
@ -127,6 +147,15 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
else
instance_menu->set_item_checked(0,false);
if (n->get_owner()==get_scene_node()) {
instance_menu->set_item_checked(1,n->get_scene_instance_load_placeholder());
instance_menu->set_item_disabled(1,false);
} else {
instance_menu->set_item_checked(1,false);
instance_menu->set_item_disabled(1,true);
}
instance_menu->popup();
instance_node=n->get_instance_ID();
}
@ -520,7 +549,7 @@ void SceneTreeEditor::_notification(int p_what) {
get_tree()->connect("tree_changed",this,"_tree_changed");
get_tree()->connect("node_removed",this,"_node_removed");
instance_menu->set_item_icon(2,get_icon("Load","EditorIcons"));
instance_menu->set_item_icon(3,get_icon("Load","EditorIcons"));
tree->connect("item_collapsed",this,"_cell_collapsed");
inheritance_menu->set_item_icon(2,get_icon("Load","EditorIcons"));
clear_inherit_confirm->connect("confirmed",this,"_subscene_option",varray(SCENE_MENU_CLEAR_INHERITANCE_CONFIRM));
@ -826,6 +855,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open
instance_menu = memnew( PopupMenu );
instance_menu->add_check_item("Editable Children",SCENE_MENU_EDITABLE_CHILDREN);
instance_menu->add_check_item("Load As Placeholder",SCENE_MENU_USE_PLACEHOLDER);
instance_menu->add_separator();
instance_menu->add_item("Open in Editor",SCENE_MENU_OPEN);
instance_menu->connect("item_pressed",this,"_subscene_option");

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@ -53,6 +53,7 @@ class SceneTreeEditor : public Control {
enum {
SCENE_MENU_EDITABLE_CHILDREN,
SCENE_MENU_USE_PLACEHOLDER,
SCENE_MENU_OPEN,
SCENE_MENU_CLEAR_INHERITANCE,
SCENE_MENU_OPEN_INHERITED,