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Merge pull request #94835 from MileyHollenberg/bugfix-powervr-gpu-crash
Fix crash on powerVR GPUs when a cached shader wasn't loaded in properly
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commit
074d8b0938
@ -698,7 +698,8 @@ void ShaderGLES3::_clear_version(Version *p_version) {
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void ShaderGLES3::_initialize_version(Version *p_version) {
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ERR_FAIL_COND(p_version->variants.size() > 0);
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if (shader_cache_dir_valid && _load_from_cache(p_version)) {
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bool use_cache = shader_cache_dir_valid && !(feedback_count > 0 && GLES3::Config::get_singleton()->disable_transform_feedback_shader_cache);
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if (use_cache && _load_from_cache(p_version)) {
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return;
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}
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p_version->variants.reserve(variant_count);
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@ -709,7 +710,7 @@ void ShaderGLES3::_initialize_version(Version *p_version) {
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_compile_specialization(spec, i, p_version, specialization_default_mask);
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p_version->variants[i].insert(specialization_default_mask, spec);
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}
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if (shader_cache_dir_valid) {
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if (use_cache) {
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_save_to_cache(p_version);
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}
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}
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@ -218,6 +218,8 @@ Config::Config() {
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//https://github.com/godotengine/godot/issues/92662#issuecomment-2161199477
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//disable_particles_workaround = false;
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}
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} else if (rendering_device_name == "PowerVR Rogue GE8320") {
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disable_transform_feedback_shader_cache = true;
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}
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}
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@ -96,6 +96,9 @@ public:
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bool disable_particles_workaround = false; // set to 'true' to disable 'GPUParticles'
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bool flip_xy_workaround = false;
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// PowerVR GE 8320 workaround
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bool disable_transform_feedback_shader_cache = false;
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#ifdef ANDROID_ENABLED
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PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC eglFramebufferTextureMultiviewOVR = nullptr;
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PFNGLTEXSTORAGE3DMULTISAMPLEPROC eglTexStorage3DMultisample = nullptr;
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