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Ability for Light2D to use a proxy texture, fixes #17067
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@ -1591,6 +1591,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
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if (!t) {
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glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex);
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} else {
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t = t->get_ptr();
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glBindTexture(t->target, t->tex_id);
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}
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