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Add DynamicFont::get_available_chars()
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@ -26,6 +26,14 @@
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Adds a fallback font.
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</description>
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</method>
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<method name="get_available_chars" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns a string containing all the characters available in the main and all the fallback fonts.
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If a given character is included in more than one font, it appears only once in the returned string.
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</description>
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</method>
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<method name="get_fallback" qualifiers="const">
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<return type="DynamicFontData">
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</return>
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@ -296,6 +296,21 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
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return ret;
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}
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String DynamicFontAtSize::get_available_chars() const {
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String chars;
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FT_UInt gindex;
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FT_ULong charcode = FT_Get_First_Char(face, &gindex);
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while (gindex != 0) {
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if (charcode != 0) {
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chars += CharType(charcode);
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}
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charcode = FT_Get_Next_Char(face, charcode, &gindex);
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}
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return chars;
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}
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void DynamicFontAtSize::set_texture_flags(uint32_t p_flags) {
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texture_flags = p_flags;
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@ -876,6 +891,25 @@ Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const {
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return ret;
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}
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String DynamicFont::get_available_chars() const {
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if (!data_at_size.is_valid())
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return "";
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String chars = data_at_size->get_available_chars();
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for (int i = 0; i < fallback_data_at_size.size(); i++) {
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String fallback_chars = fallback_data_at_size[i]->get_available_chars();
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for (int j = 0; j < fallback_chars.length(); j++) {
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if (chars.find_char(fallback_chars[j]) == -1) {
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chars += fallback_chars[j];
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}
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}
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}
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return chars;
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}
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bool DynamicFont::is_distance_field_hint() const {
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return false;
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@ -995,6 +1029,8 @@ void DynamicFont::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_font_data", "data"), &DynamicFont::set_font_data);
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ClassDB::bind_method(D_METHOD("get_font_data"), &DynamicFont::get_font_data);
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ClassDB::bind_method(D_METHOD("get_available_chars"), &DynamicFont::get_available_chars);
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ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size);
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ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size);
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@ -191,6 +191,7 @@ public:
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float get_descent() const;
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Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const;
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String get_available_chars() const;
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float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const;
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@ -278,6 +279,7 @@ public:
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virtual float get_descent() const;
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virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
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String get_available_chars() const;
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virtual bool is_distance_field_hint() const;
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