mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
This commit is contained in:
parent
c5bfe1303a
commit
06551dfa3a
@ -6113,7 +6113,10 @@ EditorNode::EditorNode() {
|
||||
}
|
||||
|
||||
// Define a minimum window size to prevent UI elements from overlapping or being cut off.
|
||||
DisplayServer::get_singleton()->window_set_min_size(Size2(1024, 600) * EDSCALE);
|
||||
Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
|
||||
if (w) {
|
||||
w->set_min_size(Size2(1024, 600) * EDSCALE);
|
||||
}
|
||||
|
||||
FileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
|
||||
EditorFileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
|
||||
|
@ -3008,7 +3008,10 @@ ProjectManager::ProjectManager() {
|
||||
SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
|
||||
|
||||
// Define a minimum window size to prevent UI elements from overlapping or being cut off.
|
||||
DisplayServer::get_singleton()->window_set_min_size(Size2(520, 350) * EDSCALE);
|
||||
Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
|
||||
if (w) {
|
||||
w->set_min_size(Size2(520, 350) * EDSCALE);
|
||||
}
|
||||
|
||||
// Resize the bootsplash window based on Editor display scale EDSCALE.
|
||||
float scale_factor = MAX(1, EDSCALE);
|
||||
|
@ -2902,10 +2902,6 @@ bool Main::start() {
|
||||
DisplayServer::get_singleton()->window_set_title(appname);
|
||||
#endif
|
||||
|
||||
// Define a very small minimum window size to prevent bugs such as GH-37242.
|
||||
// It can still be overridden by the user in a script.
|
||||
DisplayServer::get_singleton()->window_set_min_size(Size2i(64, 64));
|
||||
|
||||
bool snap_controls = GLOBAL_GET("gui/common/snap_controls_to_pixels");
|
||||
sml->get_root()->set_snap_controls_to_pixels(snap_controls);
|
||||
|
||||
|
@ -1397,6 +1397,7 @@ SceneTree::SceneTree() {
|
||||
// Create with mainloop.
|
||||
|
||||
root = memnew(Window);
|
||||
root->set_min_size(Size2i(64, 64)); // Define a very small minimum window size to prevent bugs such as GH-37242.
|
||||
root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
|
||||
root->set_name("root");
|
||||
root->set_title(GLOBAL_GET("application/config/name"));
|
||||
|
Loading…
Reference in New Issue
Block a user